// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "laywin.h"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
{
m_orientation = wxLAYOUT_HORIZONTAL;
m_alignment = wxLAYOUT_TOP;
+#ifdef __WXMAC__
+ MacSetClipChildren( true ) ;
+#endif
}
// This is the function that wxLayoutAlgorithm calls to ascertain the window
{
// If not in query mode, resize the window.
// TODO: add wxRect& form to wxWindow::SetSize
- wxSize sz = GetSize();
+ wxSize sz2 = GetSize();
wxPoint pos = GetPosition();
SetSize(thisRect.x, thisRect.y, thisRect.width, thisRect.height);
// Make sure the sash is erased when the window is resized
- if ((pos.x != thisRect.x || pos.y != thisRect.y || sz.x != thisRect.width || sz.y != thisRect.height) &&
+ if ((pos.x != thisRect.x || pos.y != thisRect.y || sz2.x != thisRect.width || sz2.y != thisRect.height) &&
(GetSashVisible(wxSASH_TOP) || GetSashVisible(wxSASH_RIGHT) || GetSashVisible(wxSASH_BOTTOM) || GetSashVisible(wxSASH_LEFT)))
Refresh(true);