wxRegionGeneric();
~wxRegionGeneric();
- //# Copying
- wxRegionGeneric(const wxRegionGeneric& r)
- : wxGDIObject()
- { Ref(r); }
- wxRegionGeneric& operator= (const wxRegionGeneric& r)
- { Ref(r); return (*this); }
-
bool Ok() const { return m_refData != NULL; }
- bool operator == ( const wxRegionGeneric& region );
- bool operator != ( const wxRegionGeneric& region ) { return !(*this == region); }
+ bool operator == ( const wxRegionGeneric& region ) const;
+ bool operator != ( const wxRegionGeneric& region ) const { return !(*this == region); }
//# Modify region
// Clear current region
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
+ // Use the non-transparent pixels of a wxBitmap for the region to combine
+ // with this region. First version takes transparency from bitmap's mask,
+ // second lets the user specify the colour to be treated as transparent
+ // along with an optional tolerance value.
+ // NOTE: implemented in common/rgncmn.cpp
+ bool Union(const wxBitmap& bmp);
+ bool Union(const wxBitmap& bmp,
+ const wxColour& transColour, int tolerance = 0);
+
+ // Convert the region to a B&W bitmap with the white pixels being inside
+ // the region.
+ wxBitmap ConvertToBitmap() const;
+
protected:
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;