// Find an item given the MS Windows id
wxWindow *wxWindow::FindItem(int id) const
{
- if (!GetChildren())
- return NULL;
- wxNode *current = GetChildren()->First();
+// if (!GetChildren())
+// return NULL;
+ wxNode *current = GetChildren().First();
while (current)
{
wxWindow *childWin = (wxWindow *)current->Data();
// Find an item given the MS Windows handle
wxWindow *wxWindow::FindItemByHWND(WXHWND hWnd, bool controlOnly) const
{
- if (!GetChildren())
- return NULL;
- wxNode *current = GetChildren()->First();
+// if (!GetChildren())
+// return NULL;
+ wxNode *current = GetChildren().First();
while (current)
{
wxObject *obj = (wxObject *)current->Data() ;
{
int currentX, currentY;
GetPosition(¤tX, ¤tY);
+ int currentW,currentH;
+ GetSize(¤tW, ¤tH);
+
+ if (x == currentX && y == currentY && width == currentW && height == currentH)
+ return;
+
int actualWidth = width;
int actualHeight = height;
int actualX = x;
AdjustForParentClientOrigin(actualX, actualY, sizeFlags);
- int currentW,currentH;
- GetSize(¤tW, ¤tH);
if (width == -1)
actualWidth = currentW ;
if (height == -1)
{
// Rely on MSWNotify to check whether the message
// belongs to the window or not
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while (node)
{
wxWindow *child = (wxWindow *)node->Data();
// Responds to colour changes: passes event on to children.
void wxWindow::OnSysColourChanged(wxSysColourChangedEvent& event)
{
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
// Only propagate to non-top-level windows
// it's an application error (pops up a dialog)
bool wxWindow::TransferDataToWindow()
{
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
// validation failed: don't quit
bool wxWindow::TransferDataFromWindow()
{
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
bool wxWindow::Validate()
{
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
void wxWindow::AddChild(wxWindow *child)
{
- GetChildren()->Append(child);
+ GetChildren().Append(child);
child->m_windowParent = this;
}
void wxWindow::RemoveChild(wxWindow *child)
{
- if (GetChildren())
- GetChildren()->DeleteObject(child);
+// if (GetChildren())
+ GetChildren().DeleteObject(child);
child->m_windowParent = NULL;
}
void wxWindow::DestroyChildren()
{
- if (GetChildren()) {
wxNode *node;
- while ((node = GetChildren()->First()) != (wxNode *)NULL) {
+ while ((node = GetChildren().First()) != (wxNode *)NULL) {
wxWindow *child;
if ((child = (wxWindow *)node->Data()) != (wxWindow *)NULL) {
delete child;
- if ( GetChildren()->Member(child) )
+ if ( GetChildren().Member(child) )
delete node;
}
} /* while */
- }
}
void wxWindow::MakeModal(bool modal)
{
noChanges = 0;
noFailures = 0;
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while (node)
{
wxWindow *child = (wxWindow *)node->Data();
constr->centreX.SetDone(FALSE);
constr->centreY.SetDone(FALSE);
}
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
if (recurse)
{
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while (node)
{
wxWindow *win = (wxWindow *)node->Data();
wxObject* wxWindow::GetChild(int number) const
{
// Return a pointer to the Nth object in the Panel
- if (!GetChildren())
- return(NULL) ;
- wxNode *node = GetChildren()->First();
+// if (!GetChildren())
+// return(NULL) ;
+ wxNode *node = GetChildren().First();
int n = number;
while (node && n--)
node = node->Next() ;
{
int maxX = 0;
int maxY = 0;
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *win = (wxWindow *)node->Data();
if ( GetId() == id)
return this;
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();
if ( GetName() == name)
return this;
- wxNode *node = GetChildren()->First();
+ wxNode *node = GetChildren().First();
while ( node )
{
wxWindow *child = (wxWindow *)node->Data();