-WINFLAGS=-c -W3 -Dtry=__try -Dexcept=__except -Dleave=__leave -Dfinally=__finally -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -D_X86_=1 -DWIN32 -D__WIN32__ $(WINVERSION)
+#WINFLAGS=-c -W3 -Dtry=__try -Dexcept=__except -Dleave=__leave -Dfinally=__finally -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -D_X86_=1 -DWIN32 -D__WIN32__ $(WINVERSION)
+WINFLAGS=-c -W3 -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -D_X86_=1 -DWIN32 -D__WIN32__ $(WINVERSION)
#WINLINKFLAGS=/NODEFAULTLIB /INCREMENTAL:NO /NOLOGO -align:0x1000 -machine:$(CPU) -subsystem:windows,$(APPVER)
WINLINKFLAGS=/INCREMENTAL:NO /NOLOGO -machine:$(CPU) -subsystem:windows,$(APPVER)
#WINLIBS=kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib libc.lib oldnames.lib\
# comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib # libci.lib # libci.lib required for VC++ 4.2
#WINLINKFLAGS=/NODEFAULTLIB /INCREMENTAL:NO /NOLOGO -align:0x1000 -machine:$(CPU) -subsystem:windows,$(APPVER)
WINLINKFLAGS=/INCREMENTAL:NO /NOLOGO -machine:$(CPU) -subsystem:windows,$(APPVER)
#WINLIBS=kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib libc.lib oldnames.lib\
# comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib # libci.lib # libci.lib required for VC++ 4.2
WINLIBS=kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib oldnames.lib\
comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib # libci.lib # libci.lib required for VC++ 4.2
WINLIBS=kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib oldnames.lib\
comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib wsock32.lib # libci.lib # libci.lib required for VC++ 4.2
-# Change this to your WXWIN directory
+##WINLIBS=kernel32.lib advapi32.lib user32.lib gdi32.lib comdlg32.lib \
+## comctl32.lib ole32.lib oleaut32.lib rpcrt4.lib winmm.lib
+
+#winspool.lib winmm.lib shell32.lib oldnames.lib\
+# ctl3d32.lib odbc32.lib uuid.lib rpcrt4.lib # libci.lib # libci.lib required for VC++ 4.2
+
+
+# Set a WXWIN environment variable be the path to your WXWIN directory
#--------------------------------------------------------------------
# Normal application - - - wx.lib
#
#--------------------------------------------------------------------
# Normal application - - - wx.lib
#
# This sets 'D' to a suitable directory name
# for this kind of build, and WXLIBNAME to one of wx (static release), wx_d (static debug),
# This sets 'D' to a suitable directory name
# for this kind of build, and WXLIBNAME to one of wx (static release), wx_d (static debug),
-INC=-I$(WXINC) -I$(WXDIR)/src/png -I$(WXDIR)/src/zlib $(EXTRAINC)
-LIBS = $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\winpng.lib $(WXDIR)\lib\zlib.lib $(WXDIR)\lib\xpm.lib
+INC=-I$(WXINC) -I$(WXDIR)/src/png -I$(WXDIR)/src/zlib -I$(WXDIR)/src/jpeg -I$(WXDIR)/src/tiff $(EXTRAINC)
+LIBS = $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\winpng.lib $(WXDIR)\lib\zlib.lib $(WXDIR)\lib\jpeg.lib $(WXDIR)\lib\tiff.lib $(WXDIR)\lib\xpm.lib
# ***N.B.*** to save space/time, comment out /FR to avoid browse info (.sbr files) being generated
DEBUG_FLAGS= /Zi /D__WXDEBUG__ # /DDEBUG=1 # /FR
LINK_DEBUG_FLAGS=-debug:full -debugtype:cv # /PDB:NONE
# ***N.B.*** to save space/time, comment out /FR to avoid browse info (.sbr files) being generated
DEBUG_FLAGS= /Zi /D__WXDEBUG__ # /DDEBUG=1 # /FR
LINK_DEBUG_FLAGS=-debug:full -debugtype:cv # /PDB:NONE