#include <oleauto.h>
#include <oleacc.h>
-#include <winable.h>
#include "wx/msw/ole/oleutils.h"
wxVariant m_variant; // List of further variants
int m_nCurrent; // Current enum position
- DECLARE_NO_COPY_CLASS(wxIEnumVARIANT)
+ wxDECLARE_NO_COPY_CLASS(wxIEnumVARIANT);
};
// ----------------------------------------------------------------------------
private:
wxAccessible *m_pAccessible; // pointer to C++ class we belong to
- DECLARE_NO_COPY_CLASS(wxIAccessible)
+ wxDECLARE_NO_COPY_CLASS(wxIAccessible);
};
// ============================================================================
{
switch (wxrole)
{
+ case wxROLE_NONE:
+ return 0;
case wxROLE_SYSTEM_ALERT:
return ROLE_SYSTEM_ALERT;
case wxROLE_SYSTEM_ANIMATION: