virtual ~wxAutomationObject();
// Set/get dispatch pointer
- inline void SetDispatchPtr(WXIDISPATCH* dispatchPtr) { m_dispatchPtr = dispatchPtr; };
+ inline void SetDispatchPtr(WXIDISPATCH* dispatchPtr) { m_dispatchPtr = dispatchPtr; }
inline WXIDISPATCH* GetDispatchPtr() const { return m_dispatchPtr; }
// Get a dispatch pointer from the current object associated