#include "wx/treectrl.h"
#include "wx/listctrl.h"
#include "wx/log.h"
+#include "wx/overlay.h"
/*
To use this class, create a wxDragImage when you start dragging, for example:
* wxGenericDragImage
*/
-class WXDLLEXPORT wxGenericDragImage: public wxObject
+class WXDLLIMPEXP_CORE wxGenericDragImage: public wxObject
{
public:
}
#endif
- ~wxGenericDragImage();
+ virtual ~wxGenericDragImage();
// Attributes
////////////////////////////////////////////////////////////////////////////
+#ifdef wxHAS_NATIVE_OVERLAY
+ // backing store is not used when native overlays are
+ void SetBackingBitmap(wxBitmap* WXUNUSED(bitmap)) { }
+#else
// For efficiency, tell wxGenericDragImage to use a bitmap that's already
// created (e.g. from last drag)
void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; }
+#endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY
// Operations
////////////////////////////////////////////////////////////////////////////
wxWindow* m_window;
wxDC* m_windowDC;
+#ifdef wxHAS_NATIVE_OVERLAY
+ wxOverlay m_overlay;
+ wxDCOverlay* m_dcOverlay;
+#else
// Stores the window contents while we're dragging the image around
wxBitmap m_backingBitmap;
wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap
// (pass to wxGenericDragImage as an efficiency measure)
// A temporary bitmap for repairing/redrawing
wxBitmap m_repairBitmap;
+#endif // !wxHAS_NATIVE_OVERLAY
wxRect m_boundingRect;
bool m_fullScreen;