EVT_LEFT_DOWN(wxLayoutWindow::OnLeftMouseClick)
EVT_RIGHT_DOWN(wxLayoutWindow::OnRightMouseClick)
EVT_LEFT_DCLICK(wxLayoutWindow::OnMouseDblClick)
+ EVT_MOTION (wxLayoutWindow::OnMouseMove)
EVT_MENU_RANGE(WXLOWIN_MENU_FIRST, WXLOWIN_MENU_LAST, wxLayoutWindow::OnMenu)
EVT_SET_FOCUS(wxLayoutWindow::OnSetFocus)
EVT_KILL_FOCUS(wxLayoutWindow::OnKillFocus)
m_bitmapSize = wxPoint(4,4);
m_llist = new wxLayoutList();
m_BGbitmap = NULL;
+ m_ScrollToCursor = false;
SetWrapMargin(0);
wxPoint max = m_llist->GetSize();
SetScrollbars(10, 20 /*lineHeight*/, max.x/10+1, max.y/20+1);
EnableScrolling(true,true);
m_maxx = max.x; m_maxy = max.y;
+ m_Selecting = false;
SetCursor(wxCURSOR_IBEAM);
SetDirty();
}
wxLogDebug("wxLayoutWindow::OnMouse: Found no object.");
#endif
+ //has the mouse only been moved?
+ if(eventId == WXLOWIN_MENU_MOUSEMOVE)
+ {
+ if(obj && obj->GetUserData() != NULL)
+ {
+ if(!m_HandCursor)
+ SetCursor(wxCURSOR_HAND);
+ m_HandCursor = TRUE;
+ }
+ else
+ {
+ if(m_HandCursor)
+ SetCursor(wxCURSOR_IBEAM);
+ m_HandCursor = FALSE;
+ }
+ return;
+ }
+
// always move cursor to mouse click:
if(obj && eventId == WXLOWIN_MENU_LCLICK)
{
m_llist->MoveCursorTo(cursorPos);
- DoPaint(false);
+ m_ScrollToCursor = true; //FIXME: needed? DoPaint(m_llist->GetUpdateRect());
}
if(!m_doSendEvents) // nothing to do
return;
}
long keyCode = event.KeyCode();
-
+ if(event.ShiftDown())
+ m_Selecting = true;
+ else
+ {
+ if(m_Selecting)
+ m_llist->EndSelection();
+ m_Selecting = false;
+ }
/* First, handle control keys */
if(event.ControlDown() && ! event.AltDown())
{
- switch(event.KeyCode())
+ switch(keyCode)
{
case WXK_DELETE :
case 'd':
// ALT only:
else if( event.AltDown() && ! event.ControlDown() )
{
- switch(event.KeyCode())
+ switch(keyCode)
{
case WXK_DELETE:
case 'd':
// no control keys:
else if ( ! event.AltDown() && ! event.ControlDown())
{
- switch(event.KeyCode())
+ switch(keyCode)
{
case WXK_RIGHT:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorHorizontally(1);
break;
case WXK_LEFT:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorHorizontally(-1);
break;
case WXK_UP:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(-1);
break;
case WXK_DOWN:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(1);
break;
case WXK_PRIOR:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(-20);
break;
case WXK_NEXT:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorVertically(20);
break;
case WXK_HOME:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorToBeginOfLine();
break;
case WXK_END:
+ if(m_Selecting) m_llist->StartSelection();
m_llist->MoveCursorToEndOfLine();
break;
case WXK_DELETE :
}
SetDirty();
SetModified();
- DoPaint(true); // paint and scroll to cursor
+ m_ScrollToCursor = true;
+ //DoPaint(true); // paint and scroll to cursor
+ wxRect r = *m_llist->GetUpdateRect();
+ r.x -= WXLO_XOFFSET; r.y -= WXLO_YOFFSET;
+ Refresh( FALSE, &r);
}
void
wxLayoutWindow::OnPaint( wxPaintEvent &WXUNUSED(event)) // or: OnDraw(wxDC& dc)
{
- m_ScrollToCursor = false;
- InternalPaint();
+ wxRect region = GetUpdateRegion().GetBox();
+ InternalPaint(& region);
}
void
-wxLayoutWindow::DoPaint(bool scrollToCursor)
+wxLayoutWindow::DoPaint(const wxRect *updateRect)
{
- m_ScrollToCursor = scrollToCursor;
#ifdef __WXGTK__
- InternalPaint();
+ InternalPaint(updateRect);
#else
- Refresh(FALSE); // Causes bad flicker under wxGTK!!!
+ Refresh(FALSE, updateRect); // Causes bad flicker under wxGTK!!!
#endif
}
void
-wxLayoutWindow::InternalPaint(void)
+wxLayoutWindow::InternalPaint(const wxRect *updateRect)
{
wxPaintDC dc( this );
PrepareDC( dc );
if(x1 > m_maxx) m_maxx = x1;
if(y1 > m_maxy) m_maxy = y1;
- // Maybe we need to change the scrollbar sizes or positions,
+
+ m_llist->InvalidateUpdateRect();
+ const wxRect *r = m_llist->GetUpdateRect();
+ wxLogDebug("Update rect before calling Layout: %ld,%ld / %ld,%ld",
+ r->x, r->y, r->x+r->width, r->y+r->height);
+
+#if 0
+ //FIXME: we should never need to call Layout at all because the
+ // list does it automatically.
+// Maybe we need to change the scrollbar sizes or positions,
// so layout the list and check:
if(IsDirty())
m_llist->Layout(dc);
+ wxLogDebug("Update rect after calling Layout: %ld,%ld / %ld,%ld",
+ r->x, r->y, r->x+r->width, r->y+r->height);
// this is needed even when only the cursor moved
m_llist->Layout(dc,y0+y1);
+ wxLogDebug("Update rect after calling Layout again: %ld,%ld / %ld,%ld",
+ r->x, r->y, r->x+r->width, r->y+r->height);
+#endif
if(IsDirty())
ResizeScrollbars();
/* Make sure that the scrollbars are at a position so that the
cursor is visible if we are editing. */
/** Scroll so that cursor is visible! */
+ wxLogDebug("m_ScrollToCursor = %d", (int) m_ScrollToCursor);
if(IsEditable() && m_ScrollToCursor)
{
- wxPoint cc = m_llist->GetCursorScreenPos();
+ wxPoint cc = m_llist->GetCursorScreenPos(*m_memDC);
if(cc.x < x0 || cc.y < y0
|| cc.x >= x0+(9*x1)/10 || cc.y >= y0+(9*y1/10)) // (9*x)/10 == 90%
{
// with the translate parameter of Draw().
m_memDC->SetDeviceOrigin(0,0);
m_memDC->SetBackgroundMode(wxTRANSPARENT);
- m_memDC->SetBrush(wxBrush(*m_llist->GetDefaults()->GetBGColour(), wxSOLID));
- m_memDC->SetPen(wxPen(*m_llist->GetDefaults()->GetBGColour(),0,wxTRANSPARENT));
+ m_memDC->SetBrush(wxBrush(m_llist->GetDefaults()->GetBGColour(), wxSOLID));
+ m_memDC->SetPen(wxPen(m_llist->GetDefaults()->GetBGColour(),0,wxTRANSPARENT));
m_memDC->SetLogicalFunction(wxCOPY);
if(m_BGbitmap)
{
m_llist->DrawCursor(*m_memDC,m_HaveFocus,offset);
// Now copy everything to the screen:
+#if 0
+ //FIXME:
+ // 1. the update region as calculated by the list is wrong
+ // 2. we get wrong values here
+ // 3. how about the offset?
wxRegionIterator ri ( GetUpdateRegion() );
if(ri)
while(ri)
{
+ wxLogDebug("UpdateRegion: %ld,%ld, %ld,%ld",
+ ri.GetX(),ri.GetY(),ri.GetW(),ri.GetH());
dc.Blit(x0+ri.GetX(),y0+ri.GetY(),ri.GetW(),ri.GetH(),
m_memDC,ri.GetX(),ri.GetY(),wxCOPY,FALSE);
ri++;
}
else
+#endif
// If there are no update rectangles, we got called to reflect
// a change in the list. Currently there is no mechanism to
// easily find out which bits need updating, so we update
dc.Blit(x0,y0,x1,y1,m_memDC,0,0,wxCOPY,FALSE);
ResetDirty();
+ m_ScrollToCursor = false;
}
// change the range and position of scroll bars
wxLayoutWindow::OnSetFocus(wxFocusEvent &ev)
{
m_HaveFocus = true;
- DoPaint(); // to repaint the cursor
+//FIXME DoPaint(); // to repaint the cursor
}
void
wxLayoutWindow::OnKillFocus(wxFocusEvent &ev)
{
m_HaveFocus = false;
- DoPaint(); // to repaint the cursor
+//FIXME DoPaint(); // to repaint the cursor
}