--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: glcanvas.i
+// Purpose: SWIG definitions for the OpenGL wxWindows classes
+//
+// Author: Robin Dunn
+//
+// Created: 15-Mar-1999
+// RCS-ID: $Id$
+// Copyright: (c) 1998 by Total Control Software
+// Licence: wxWindows license
+/////////////////////////////////////////////////////////////////////////////
+
+
+%module glcanvas
+
+%{
+#include "helpers.h"
+#include <glcanvas.h>
+%}
+
+//---------------------------------------------------------------------------
+
+%include typemaps.i
+%include my_typemaps.i
+
+%extern wx.i
+%extern windows.i
+%extern windows2.i
+%extern windows3.i
+%extern frames.i
+%extern _defs.i
+%extern misc.i
+%extern gdi.i
+%extern controls.i
+%extern events.i
+
+
+%{
+#ifdef SEPARATE
+ static wxString wxPyEmptyStr("");
+ static wxPoint wxPyDefaultPosition(-1, -1);
+ static wxSize wxPyDefaultSize(-1, -1);
+#endif
+%}
+
+%pragma(python) code = "import wx"
+
+//---------------------------------------------------------------------------
+
+class wxPalette;
+class wxWindow;
+class wxSize;
+class wxPoint;
+
+//---------------------------------------------------------------------------
+
+class wxGLContext {
+public:
+ wxGLContext(bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette);
+ ~wxGLContext();
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+ void SetupPixelFormat();
+ void SetupPalette(const wxPalette& palette);
+ wxPalette CreateDefaultPalette();
+
+ wxPalette* GetPalette();
+ wxWindow* GetWindow();
+};
+
+//---------------------------------------------------------------------------
+
+class wxGLCanvas : public wxScrolledWindow {
+public:
+ wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
+ const wxPoint& pos = wxPyDefaultPosition,
+ const wxSize& size = wxPyDefaultSize, long style = 0,
+ const char* name = "GLCanvas",
+ int *attribList = 0,
+ const wxPalette& palette = wxNullPalette);
+
+ %pragma(python) addtomethod = "__init__:wx._StdWindowCallbacks(self)"
+
+ void SetCurrent();
+ void SetColour(const char *colour);
+ void SwapBuffers();
+
+ wxGLContext* GetContext();
+};
+
+
+//---------------------------------------------------------------------------
+
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+
+//---------------------------------------------------------------------------
+/* EXT_vertex_array */
+void glArrayElementEXT(GLint i);
+void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
+void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
+void glGetPointervEXT(GLenum pname, GLvoid* *params);
+void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+
+/* EXT_color_subtable */
+void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
+
+/* EXT_color_table */
+void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
+void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
+void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
+
+/* SGI_compiled_vertex_array */
+void glLockArraysSGI(GLint first, GLsizei count);
+void glUnlockArraysSGI();
+
+/* SGI_cull_vertex */
+void glCullParameterdvSGI(GLenum pname, GLdouble* params);
+void glCullParameterfvSGI(GLenum pname, GLfloat* params);
+
+/* SGI_index_func */
+void glIndexFuncSGI(GLenum func, GLclampf ref);
+
+/* SGI_index_material */
+void glIndexMaterialSGI(GLenum face, GLenum mode);
+
+/* WIN_swap_hint */
+void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+//----------------------------------------------------------------------
+// From GL.H
+
+enum {
+ GL_2D,
+ GL_2_BYTES,
+ GL_3D,
+ GL_3D_COLOR,
+ GL_3D_COLOR_TEXTURE,
+ GL_3_BYTES,
+ GL_4D_COLOR_TEXTURE,
+ GL_4_BYTES,
+ GL_ACCUM,
+ GL_ACCUM_ALPHA_BITS,
+ GL_ACCUM_BLUE_BITS,
+ GL_ACCUM_BUFFER_BIT,
+ GL_ACCUM_CLEAR_VALUE,
+ GL_ACCUM_GREEN_BITS,
+ GL_ACCUM_RED_BITS,
+ GL_ADD,
+ GL_ALL_ATTRIB_BITS,
+ GL_ALPHA,
+ GL_ALPHA12,
+ GL_ALPHA16,
+ GL_ALPHA4,
+ GL_ALPHA8,
+ GL_ALPHA_BIAS,
+ GL_ALPHA_BITS,
+ GL_ALPHA_SCALE,
+ GL_ALPHA_TEST,
+ GL_ALPHA_TEST_FUNC,
+ GL_ALPHA_TEST_REF,
+ GL_ALWAYS,
+ GL_AMBIENT,
+ GL_AMBIENT_AND_DIFFUSE,
+ GL_AND,
+ GL_AND_INVERTED,
+ GL_AND_REVERSE,
+ GL_ATTRIB_STACK_DEPTH,
+ GL_AUTO_NORMAL,
+ GL_AUX0,
+ GL_AUX1,
+ GL_AUX2,
+ GL_AUX3,
+ GL_AUX_BUFFERS,
+ GL_BACK,
+ GL_BACK_LEFT,
+ GL_BACK_RIGHT,
+ GL_BGRA_EXT,
+ GL_BGR_EXT,
+ GL_BITMAP,
+ GL_BITMAP_TOKEN,
+ GL_BLEND,
+ GL_BLEND_DST,
+ GL_BLEND_SRC,
+ GL_BLUE,
+ GL_BLUE_BIAS,
+ GL_BLUE_BITS,
+ GL_BLUE_SCALE,
+ GL_BYTE,
+ GL_C3F_V3F,
+ GL_C4F_N3F_V3F,
+ GL_C4UB_V2F,
+ GL_C4UB_V3F,
+ GL_CCW,
+ GL_CLAMP,
+ GL_CLEAR,
+ GL_CLIENT_ALL_ATTRIB_BITS,
+ GL_CLIENT_ATTRIB_STACK_DEPTH,
+ GL_CLIENT_PIXEL_STORE_BIT,
+ GL_CLIENT_VERTEX_ARRAY_BIT,
+ GL_CLIP_PLANE0,
+ GL_CLIP_PLANE1,
+ GL_CLIP_PLANE2,
+ GL_CLIP_PLANE3,
+ GL_CLIP_PLANE4,
+ GL_CLIP_PLANE5,
+ GL_COEFF,
+ GL_COLOR,
+ GL_COLOR_ARRAY,
+ GL_COLOR_ARRAY_COUNT_EXT,
+ GL_COLOR_ARRAY_EXT,
+ GL_COLOR_ARRAY_POINTER,
+ GL_COLOR_ARRAY_POINTER_EXT,
+ GL_COLOR_ARRAY_SIZE,
+ GL_COLOR_ARRAY_SIZE_EXT,
+ GL_COLOR_ARRAY_STRIDE,
+ GL_COLOR_ARRAY_STRIDE_EXT,
+ GL_COLOR_ARRAY_TYPE,
+ GL_COLOR_ARRAY_TYPE_EXT,
+ GL_COLOR_BUFFER_BIT,
+ GL_COLOR_CLEAR_VALUE,
+ GL_COLOR_INDEX,
+ GL_COLOR_INDEX12_EXT,
+ GL_COLOR_INDEX16_EXT,
+ GL_COLOR_INDEX1_EXT,
+ GL_COLOR_INDEX2_EXT,
+ GL_COLOR_INDEX4_EXT,
+ GL_COLOR_INDEX8_EXT,
+ GL_COLOR_INDEXES,
+ GL_COLOR_LOGIC_OP,
+ GL_COLOR_MATERIAL,
+ GL_COLOR_MATERIAL_FACE,
+ GL_COLOR_MATERIAL_PARAMETER,
+ GL_COLOR_TABLE_ALPHA_SIZE_EXT,
+ GL_COLOR_TABLE_BLUE_SIZE_EXT,
+ GL_COLOR_TABLE_FORMAT_EXT,
+ GL_COLOR_TABLE_GREEN_SIZE_EXT,
+ GL_COLOR_TABLE_INTENSITY_SIZE_EXT,
+ GL_COLOR_TABLE_LUMINANCE_SIZE_EXT,
+ GL_COLOR_TABLE_RED_SIZE_EXT,
+ GL_COLOR_TABLE_WIDTH_EXT,
+ GL_COLOR_WRITEMASK,
+ GL_COMPILE,
+ GL_COMPILE_AND_EXECUTE,
+ GL_CONSTANT_ATTENUATION,
+ GL_COPY,
+ GL_COPY_INVERTED,
+ GL_COPY_PIXEL_TOKEN,
+ GL_CULL_FACE,
+ GL_CULL_FACE_MODE,
+ GL_CURRENT_BIT,
+ GL_CURRENT_COLOR,
+ GL_CURRENT_INDEX,
+ GL_CURRENT_NORMAL,
+ GL_CURRENT_RASTER_COLOR,
+ GL_CURRENT_RASTER_DISTANCE,
+ GL_CURRENT_RASTER_INDEX,
+ GL_CURRENT_RASTER_POSITION,
+ GL_CURRENT_RASTER_POSITION_VALID,
+ GL_CURRENT_RASTER_TEXTURE_COORDS,
+ GL_CURRENT_TEXTURE_COORDS,
+ GL_CW,
+ GL_DECAL,
+ GL_DECR,
+ GL_DEPTH,
+ GL_DEPTH_BIAS,
+ GL_DEPTH_BITS,
+ GL_DEPTH_BUFFER_BIT,
+ GL_DEPTH_CLEAR_VALUE,
+ GL_DEPTH_COMPONENT,
+ GL_DEPTH_FUNC,
+ GL_DEPTH_RANGE,
+ GL_DEPTH_SCALE,
+ GL_DEPTH_TEST,
+ GL_DEPTH_WRITEMASK,
+ GL_DIFFUSE,
+ GL_DITHER,
+ GL_DOMAIN,
+ GL_DONT_CARE,
+ GL_DOUBLE,
+ GL_DOUBLEBUFFER,
+ GL_DOUBLE_EXT,
+ GL_DRAW_BUFFER,
+ GL_DRAW_PIXEL_TOKEN,
+ GL_DST_ALPHA,
+ GL_DST_COLOR,
+ GL_EDGE_FLAG,
+ GL_EDGE_FLAG_ARRAY,
+ GL_EDGE_FLAG_ARRAY_COUNT_EXT,
+ GL_EDGE_FLAG_ARRAY_EXT,
+ GL_EDGE_FLAG_ARRAY_POINTER,
+ GL_EDGE_FLAG_ARRAY_POINTER_EXT,
+ GL_EDGE_FLAG_ARRAY_STRIDE,
+ GL_EDGE_FLAG_ARRAY_STRIDE_EXT,
+ GL_EMISSION,
+ GL_ENABLE_BIT,
+ GL_EQUAL,
+ GL_EQUIV,
+ GL_EVAL_BIT,
+ GL_EXP,
+ GL_EXP2,
+ GL_EXTENSIONS,
+ GL_EXT_bgra,
+ GL_EXT_paletted_texture,
+ GL_EXT_vertex_array,
+ GL_EYE_LINEAR,
+ GL_EYE_PLANE,
+ GL_FALSE,
+ GL_FASTEST,
+ GL_FEEDBACK,
+ GL_FEEDBACK_BUFFER_POINTER,
+ GL_FEEDBACK_BUFFER_SIZE,
+ GL_FEEDBACK_BUFFER_TYPE,
+ GL_FILL,
+ GL_FLAT,
+ GL_FLOAT,
+ GL_FOG,
+ GL_FOG_BIT,
+ GL_FOG_COLOR,
+ GL_FOG_DENSITY,
+ GL_FOG_END,
+ GL_FOG_HINT,
+ GL_FOG_INDEX,
+ GL_FOG_MODE,
+ GL_FOG_SPECULAR_TEXTURE_WIN,
+ GL_FOG_START,
+ GL_FRONT,
+ GL_FRONT_AND_BACK,
+ GL_FRONT_FACE,
+ GL_FRONT_LEFT,
+ GL_FRONT_RIGHT,
+ GL_GEQUAL,
+ GL_GREATER,
+ GL_GREEN,
+ GL_GREEN_BIAS,
+ GL_GREEN_BITS,
+ GL_GREEN_SCALE,
+ GL_HINT_BIT,
+ GL_INCR,
+ GL_INDEX_ARRAY,
+ GL_INDEX_ARRAY_COUNT_EXT,
+ GL_INDEX_ARRAY_EXT,
+ GL_INDEX_ARRAY_POINTER,
+ GL_INDEX_ARRAY_POINTER_EXT,
+ GL_INDEX_ARRAY_STRIDE,
+ GL_INDEX_ARRAY_STRIDE_EXT,
+ GL_INDEX_ARRAY_TYPE,
+ GL_INDEX_ARRAY_TYPE_EXT,
+ GL_INDEX_BITS,
+ GL_INDEX_CLEAR_VALUE,
+ GL_INDEX_LOGIC_OP,
+ GL_INDEX_MODE,
+ GL_INDEX_OFFSET,
+ GL_INDEX_SHIFT,
+ GL_INDEX_WRITEMASK,
+ GL_INT,
+ GL_INTENSITY,
+ GL_INTENSITY12,
+ GL_INTENSITY16,
+ GL_INTENSITY4,
+ GL_INTENSITY8,
+ GL_INVALID_ENUM,
+ GL_INVALID_OPERATION,
+ GL_INVALID_VALUE,
+ GL_INVERT,
+ GL_KEEP,
+ GL_LEFT,
+ GL_LEQUAL,
+ GL_LESS,
+ GL_LIGHT0,
+ GL_LIGHT1,
+ GL_LIGHT2,
+ GL_LIGHT3,
+ GL_LIGHT4,
+ GL_LIGHT5,
+ GL_LIGHT6,
+ GL_LIGHT7,
+ GL_LIGHTING,
+ GL_LIGHTING_BIT,
+ GL_LIGHT_MODEL_AMBIENT,
+ GL_LIGHT_MODEL_LOCAL_VIEWER,
+ GL_LIGHT_MODEL_TWO_SIDE,
+ GL_LINE,
+ GL_LINEAR,
+ GL_LINEAR_ATTENUATION,
+ GL_LINEAR_MIPMAP_LINEAR,
+ GL_LINEAR_MIPMAP_NEAREST,
+ GL_LINES,
+ GL_LINE_BIT,
+ GL_LINE_LOOP,
+ GL_LINE_RESET_TOKEN,
+ GL_LINE_SMOOTH,
+ GL_LINE_SMOOTH_HINT,
+ GL_LINE_STIPPLE,
+ GL_LINE_STIPPLE_PATTERN,
+ GL_LINE_STIPPLE_REPEAT,
+ GL_LINE_STRIP,
+ GL_LINE_TOKEN,
+ GL_LINE_WIDTH,
+ GL_LINE_WIDTH_GRANULARITY,
+ GL_LINE_WIDTH_RANGE,
+ GL_LIST_BASE,
+ GL_LIST_BIT,
+ GL_LIST_INDEX,
+ GL_LIST_MODE,
+ GL_LOAD,
+ GL_LOGIC_OP,
+ GL_LOGIC_OP_MODE,
+ GL_LUMINANCE,
+ GL_LUMINANCE12,
+ GL_LUMINANCE12_ALPHA12,
+ GL_LUMINANCE12_ALPHA4,
+ GL_LUMINANCE16,
+ GL_LUMINANCE16_ALPHA16,
+ GL_LUMINANCE4,
+ GL_LUMINANCE4_ALPHA4,
+ GL_LUMINANCE6_ALPHA2,
+ GL_LUMINANCE8,
+ GL_LUMINANCE8_ALPHA8,
+ GL_LUMINANCE_ALPHA,
+ GL_MAP1_COLOR_4,
+ GL_MAP1_GRID_DOMAIN,
+ GL_MAP1_GRID_SEGMENTS,
+ GL_MAP1_INDEX,
+ GL_MAP1_NORMAL,
+ GL_MAP1_TEXTURE_COORD_1,
+ GL_MAP1_TEXTURE_COORD_2,
+ GL_MAP1_TEXTURE_COORD_3,
+ GL_MAP1_TEXTURE_COORD_4,
+ GL_MAP1_VERTEX_3,
+ GL_MAP1_VERTEX_4,
+ GL_MAP2_COLOR_4,
+ GL_MAP2_GRID_DOMAIN,
+ GL_MAP2_GRID_SEGMENTS,
+ GL_MAP2_INDEX,
+ GL_MAP2_NORMAL,
+ GL_MAP2_TEXTURE_COORD_1,
+ GL_MAP2_TEXTURE_COORD_2,
+ GL_MAP2_TEXTURE_COORD_3,
+ GL_MAP2_TEXTURE_COORD_4,
+ GL_MAP2_VERTEX_3,
+ GL_MAP2_VERTEX_4,
+ GL_MAP_COLOR,
+ GL_MAP_STENCIL,
+ GL_MATRIX_MODE,
+ GL_MAX_ATTRIB_STACK_DEPTH,
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,
+ GL_MAX_CLIP_PLANES,
+ GL_MAX_ELEMENTS_INDICES_WIN,
+ GL_MAX_ELEMENTS_VERTICES_WIN,
+ GL_MAX_EVAL_ORDER,
+ GL_MAX_LIGHTS,
+ GL_MAX_LIST_NESTING,
+ GL_MAX_MODELVIEW_STACK_DEPTH,
+ GL_MAX_NAME_STACK_DEPTH,
+ GL_MAX_PIXEL_MAP_TABLE,
+ GL_MAX_PROJECTION_STACK_DEPTH,
+ GL_MAX_TEXTURE_SIZE,
+ GL_MAX_TEXTURE_STACK_DEPTH,
+ GL_MAX_VIEWPORT_DIMS,
+ GL_MODELVIEW,
+ GL_MODELVIEW_MATRIX,
+ GL_MODELVIEW_STACK_DEPTH,
+ GL_MODULATE,
+ GL_MULT,
+ GL_N3F_V3F,
+ GL_NAME_STACK_DEPTH,
+ GL_NAND,
+ GL_NEAREST,
+ GL_NEAREST_MIPMAP_LINEAR,
+ GL_NEAREST_MIPMAP_NEAREST,
+ GL_NEVER,
+ GL_NICEST,
+ GL_NONE,
+ GL_NOOP,
+ GL_NOR,
+ GL_NORMALIZE,
+ GL_NORMAL_ARRAY,
+ GL_NORMAL_ARRAY_COUNT_EXT,
+ GL_NORMAL_ARRAY_EXT,
+ GL_NORMAL_ARRAY_POINTER,
+ GL_NORMAL_ARRAY_POINTER_EXT,
+ GL_NORMAL_ARRAY_STRIDE,
+ GL_NORMAL_ARRAY_STRIDE_EXT,
+ GL_NORMAL_ARRAY_TYPE,
+ GL_NORMAL_ARRAY_TYPE_EXT,
+ GL_NOTEQUAL,
+ GL_NO_ERROR,
+ GL_OBJECT_LINEAR,
+ GL_OBJECT_PLANE,
+ GL_ONE,
+ GL_ONE_MINUS_DST_ALPHA,
+ GL_ONE_MINUS_DST_COLOR,
+ GL_ONE_MINUS_SRC_ALPHA,
+ GL_ONE_MINUS_SRC_COLOR,
+ GL_OR,
+ GL_ORDER,
+ GL_OR_INVERTED,
+ GL_OR_REVERSE,
+ GL_OUT_OF_MEMORY,
+ GL_PACK_ALIGNMENT,
+ GL_PACK_LSB_FIRST,
+ GL_PACK_ROW_LENGTH,
+ GL_PACK_SKIP_PIXELS,
+ GL_PACK_SKIP_ROWS,
+ GL_PACK_SWAP_BYTES,
+ GL_PASS_THROUGH_TOKEN,
+ GL_PERSPECTIVE_CORRECTION_HINT,
+ GL_PHONG_HINT_WIN,
+ GL_PHONG_WIN,
+ GL_PIXEL_MAP_A_TO_A,
+ GL_PIXEL_MAP_A_TO_A_SIZE,
+ GL_PIXEL_MAP_B_TO_B,
+ GL_PIXEL_MAP_B_TO_B_SIZE,
+ GL_PIXEL_MAP_G_TO_G,
+ GL_PIXEL_MAP_G_TO_G_SIZE,
+ GL_PIXEL_MAP_I_TO_A,
+ GL_PIXEL_MAP_I_TO_A_SIZE,
+ GL_PIXEL_MAP_I_TO_B,
+ GL_PIXEL_MAP_I_TO_B_SIZE,
+ GL_PIXEL_MAP_I_TO_G,
+ GL_PIXEL_MAP_I_TO_G_SIZE,
+ GL_PIXEL_MAP_I_TO_I,
+ GL_PIXEL_MAP_I_TO_I_SIZE,
+ GL_PIXEL_MAP_I_TO_R,
+ GL_PIXEL_MAP_I_TO_R_SIZE,
+ GL_PIXEL_MAP_R_TO_R,
+ GL_PIXEL_MAP_R_TO_R_SIZE,
+ GL_PIXEL_MAP_S_TO_S,
+ GL_PIXEL_MAP_S_TO_S_SIZE,
+ GL_PIXEL_MODE_BIT,
+ GL_POINT,
+ GL_POINTS,
+ GL_POINT_BIT,
+ GL_POINT_SIZE,
+ GL_POINT_SIZE_GRANULARITY,
+ GL_POINT_SIZE_RANGE,
+ GL_POINT_SMOOTH,
+ GL_POINT_SMOOTH_HINT,
+ GL_POINT_TOKEN,
+ GL_POLYGON,
+ GL_POLYGON_BIT,
+ GL_POLYGON_MODE,
+ GL_POLYGON_OFFSET_FACTOR,
+ GL_POLYGON_OFFSET_FILL,
+ GL_POLYGON_OFFSET_LINE,
+ GL_POLYGON_OFFSET_POINT,
+ GL_POLYGON_OFFSET_UNITS,
+ GL_POLYGON_SMOOTH,
+ GL_POLYGON_SMOOTH_HINT,
+ GL_POLYGON_STIPPLE,
+ GL_POLYGON_STIPPLE_BIT,
+ GL_POLYGON_TOKEN,
+ GL_POSITION,
+ GL_PROJECTION,
+ GL_PROJECTION_MATRIX,
+ GL_PROJECTION_STACK_DEPTH,
+ GL_PROXY_TEXTURE_1D,
+ GL_PROXY_TEXTURE_2D,
+ GL_Q,
+ GL_QUADRATIC_ATTENUATION,
+ GL_QUADS,
+ GL_QUAD_STRIP,
+ GL_R,
+ GL_R3_G3_B2,
+ GL_READ_BUFFER,
+ GL_RED,
+ GL_RED_BIAS,
+ GL_RED_BITS,
+ GL_RED_SCALE,
+ GL_RENDER,
+ GL_RENDERER,
+ GL_RENDER_MODE,
+ GL_REPEAT,
+ GL_REPLACE,
+ GL_RETURN,
+ GL_RGB,
+ GL_RGB10,
+ GL_RGB10_A2,
+ GL_RGB12,
+ GL_RGB16,
+ GL_RGB4,
+ GL_RGB5,
+ GL_RGB5_A1,
+ GL_RGB8,
+ GL_RGBA,
+ GL_RGBA12,
+ GL_RGBA16,
+ GL_RGBA2,
+ GL_RGBA4,
+ GL_RGBA8,
+ GL_RGBA_MODE,
+ GL_RIGHT,
+ GL_S,
+ GL_SCISSOR_BIT,
+ GL_SCISSOR_BOX,
+ GL_SCISSOR_TEST,
+ GL_SELECT,
+ GL_SELECTION_BUFFER_POINTER,
+ GL_SELECTION_BUFFER_SIZE,
+ GL_SET,
+ GL_SHADE_MODEL,
+ GL_SHININESS,
+ GL_SHORT,
+ GL_SMOOTH,
+ GL_SPECULAR,
+ GL_SPHERE_MAP,
+ GL_SPOT_CUTOFF,
+ GL_SPOT_DIRECTION,
+ GL_SPOT_EXPONENT,
+ GL_SRC_ALPHA,
+ GL_SRC_ALPHA_SATURATE,
+ GL_SRC_COLOR,
+ GL_STACK_OVERFLOW,
+ GL_STACK_UNDERFLOW,
+ GL_STENCIL,
+ GL_STENCIL_BITS,
+ GL_STENCIL_BUFFER_BIT,
+ GL_STENCIL_CLEAR_VALUE,
+ GL_STENCIL_FAIL,
+ GL_STENCIL_FUNC,
+ GL_STENCIL_INDEX,
+ GL_STENCIL_PASS_DEPTH_FAIL,
+ GL_STENCIL_PASS_DEPTH_PASS,
+ GL_STENCIL_REF,
+ GL_STENCIL_TEST,
+ GL_STENCIL_VALUE_MASK,
+ GL_STENCIL_WRITEMASK,
+ GL_STEREO,
+ GL_SUBPIXEL_BITS,
+ GL_T,
+ GL_T2F_C3F_V3F,
+ GL_T2F_C4F_N3F_V3F,
+ GL_T2F_C4UB_V3F,
+ GL_T2F_N3F_V3F,
+ GL_T2F_V3F,
+ GL_T4F_C4F_N3F_V4F,
+ GL_T4F_V4F,
+ GL_TEXTURE,
+ GL_TEXTURE_1D,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_ALPHA_SIZE,
+ GL_TEXTURE_BINDING_1D,
+ GL_TEXTURE_BINDING_2D,
+ GL_TEXTURE_BIT,
+ GL_TEXTURE_BLUE_SIZE,
+ GL_TEXTURE_BORDER,
+ GL_TEXTURE_BORDER_COLOR,
+ GL_TEXTURE_COMPONENTS,
+ GL_TEXTURE_COORD_ARRAY,
+ GL_TEXTURE_COORD_ARRAY_COUNT_EXT,
+ GL_TEXTURE_COORD_ARRAY_EXT,
+ GL_TEXTURE_COORD_ARRAY_POINTER,
+ GL_TEXTURE_COORD_ARRAY_POINTER_EXT,
+ GL_TEXTURE_COORD_ARRAY_SIZE,
+ GL_TEXTURE_COORD_ARRAY_SIZE_EXT,
+ GL_TEXTURE_COORD_ARRAY_STRIDE,
+ GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,
+ GL_TEXTURE_COORD_ARRAY_TYPE,
+ GL_TEXTURE_COORD_ARRAY_TYPE_EXT,
+ GL_TEXTURE_ENV,
+ GL_TEXTURE_ENV_COLOR,
+ GL_TEXTURE_ENV_MODE,
+ GL_TEXTURE_GEN_MODE,
+ GL_TEXTURE_GEN_Q,
+ GL_TEXTURE_GEN_R,
+ GL_TEXTURE_GEN_S,
+ GL_TEXTURE_GEN_T,
+ GL_TEXTURE_GREEN_SIZE,
+ GL_TEXTURE_HEIGHT,
+ GL_TEXTURE_INTENSITY_SIZE,
+ GL_TEXTURE_INTERNAL_FORMAT,
+ GL_TEXTURE_LUMINANCE_SIZE,
+ GL_TEXTURE_MAG_FILTER,
+ GL_TEXTURE_MATRIX,
+ GL_TEXTURE_MIN_FILTER,
+ GL_TEXTURE_PRIORITY,
+ GL_TEXTURE_RED_SIZE,
+ GL_TEXTURE_RESIDENT,
+ GL_TEXTURE_STACK_DEPTH,
+ GL_TEXTURE_WIDTH,
+ GL_TEXTURE_WRAP_S,
+ GL_TEXTURE_WRAP_T,
+ GL_TRANSFORM_BIT,
+ GL_TRIANGLES,
+ GL_TRIANGLE_FAN,
+ GL_TRIANGLE_STRIP,
+ GL_TRUE,
+ GL_UNPACK_ALIGNMENT,
+ GL_UNPACK_LSB_FIRST,
+ GL_UNPACK_ROW_LENGTH,
+ GL_UNPACK_SKIP_PIXELS,
+ GL_UNPACK_SKIP_ROWS,
+ GL_UNPACK_SWAP_BYTES,
+ GL_UNSIGNED_BYTE,
+ GL_UNSIGNED_INT,
+ GL_UNSIGNED_SHORT,
+ GL_V2F,
+ GL_V3F,
+ GL_VENDOR,
+ GL_VERSION,
+ GL_VERTEX_ARRAY,
+ GL_VERTEX_ARRAY_COUNT_EXT,
+ GL_VERTEX_ARRAY_EXT,
+ GL_VERTEX_ARRAY_POINTER,
+ GL_VERTEX_ARRAY_POINTER_EXT,
+ GL_VERTEX_ARRAY_SIZE,
+ GL_VERTEX_ARRAY_SIZE_EXT,
+ GL_VERTEX_ARRAY_STRIDE,
+ GL_VERTEX_ARRAY_STRIDE_EXT,
+ GL_VERTEX_ARRAY_TYPE,
+ GL_VERTEX_ARRAY_TYPE_EXT,
+ GL_VIEWPORT,
+ GL_VIEWPORT_BIT,
+ GL_WIN_draw_range_elements,
+ GL_WIN_swap_hint,
+ GL_XOR,
+ GL_ZERO,
+ GL_ZOOM_X,
+ GL_ZOOM_Y,
+};
+
+
+void glAccum (GLenum op, GLfloat value);
+void glAlphaFunc (GLenum func, GLclampf ref);
+GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+void glArrayElement (GLint i);
+void glBegin (GLenum mode);
+void glBindTexture (GLenum target, GLuint texture);
+void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+void glBlendFunc (GLenum sfactor, GLenum dfactor);
+void glCallList (GLuint list);
+void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+void glClear (GLbitfield mask);
+void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void glClearDepth (GLclampd depth);
+void glClearIndex (GLfloat c);
+void glClearStencil (GLint s);
+void glClipPlane (GLenum plane, const GLdouble *equation);
+void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+void glColor3bv (const GLbyte *v);
+void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+void glColor3dv (const GLdouble *v);
+void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+void glColor3fv (const GLfloat *v);
+void glColor3i (GLint red, GLint green, GLint blue);
+void glColor3iv (const GLint *v);
+void glColor3s (GLshort red, GLshort green, GLshort blue);
+void glColor3sv (const GLshort *v);
+void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+void glColor3ubv (const GLubyte *v);
+void glColor3ui (GLuint red, GLuint green, GLuint blue);
+void glColor3uiv (const GLuint *v);
+void glColor3us (GLushort red, GLushort green, GLushort blue);
+void glColor3usv (const GLushort *v);
+void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void glColor4bv (const GLbyte *v);
+void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void glColor4dv (const GLdouble *v);
+void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void glColor4fv (const GLfloat *v);
+void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+void glColor4iv (const GLint *v);
+void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void glColor4sv (const GLshort *v);
+void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void glColor4ubv (const GLubyte *v);
+void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void glColor4uiv (const GLuint *v);
+void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void glColor4usv (const GLushort *v);
+void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void glColorMaterial (GLenum face, GLenum mode);
+void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void glCullFace (GLenum mode);
+void glDeleteLists (GLuint list, GLsizei range);
+void glDeleteTextures (GLsizei n, const GLuint *textures);
+void glDepthFunc (GLenum func);
+void glDepthMask (GLboolean flag);
+void glDepthRange (GLclampd zNear, GLclampd zFar);
+void glDisable (GLenum cap);
+void glDisableClientState (GLenum array);
+void glDrawArrays (GLenum mode, GLint first, GLsizei count);
+void glDrawBuffer (GLenum mode);
+void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void glEdgeFlag (GLboolean flag);
+void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+void glEdgeFlagv (const GLboolean *flag);
+void glEnable (GLenum cap);
+void glEnableClientState (GLenum array);
+void glEnd (void);
+void glEndList (void);
+void glEvalCoord1d (GLdouble u);
+void glEvalCoord1dv (const GLdouble *u);
+void glEvalCoord1f (GLfloat u);
+void glEvalCoord1fv (const GLfloat *u);
+void glEvalCoord2d (GLdouble u, GLdouble v);
+void glEvalCoord2dv (const GLdouble *u);
+void glEvalCoord2f (GLfloat u, GLfloat v);
+void glEvalCoord2fv (const GLfloat *u);
+void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void glEvalPoint1 (GLint i);
+void glEvalPoint2 (GLint i, GLint j);
+void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+void glFinish (void);
+void glFlush (void);
+void glFogf (GLenum pname, GLfloat param);
+void glFogfv (GLenum pname, const GLfloat *params);
+void glFogi (GLenum pname, GLint param);
+void glFogiv (GLenum pname, const GLint *params);
+void glFrontFace (GLenum mode);
+void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLuint glGenLists (GLsizei range);
+void glGenTextures (GLsizei n, GLuint *textures);
+void glGetBooleanv (GLenum pname, GLboolean *params);
+void glGetClipPlane (GLenum plane, GLdouble *equation);
+void glGetDoublev (GLenum pname, GLdouble *params);
+GLenum glGetError (void);
+void glGetFloatv (GLenum pname, GLfloat *params);
+void glGetIntegerv (GLenum pname, GLint *params);
+void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+void glGetLightiv (GLenum light, GLenum pname, GLint *params);
+void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+void glGetMapiv (GLenum target, GLenum query, GLint *v);
+void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+void glGetPixelMapfv (GLenum map, GLfloat *values);
+void glGetPixelMapuiv (GLenum map, GLuint *values);
+void glGetPixelMapusv (GLenum map, GLushort *values);
+void glGetPointerv (GLenum pname, GLvoid* *params);
+void glGetPolygonStipple (GLubyte *mask);
+const GLubyte * glGetString (GLenum name);
+void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+void glHint (GLenum target, GLenum mode);
+void glIndexMask (GLuint mask);
+void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+void glIndexd (GLdouble c);
+void glIndexdv (const GLdouble *c);
+void glIndexf (GLfloat c);
+void glIndexfv (const GLfloat *c);
+void glIndexi (GLint c);
+void glIndexiv (const GLint *c);
+void glIndexs (GLshort c);
+void glIndexsv (const GLshort *c);
+void glIndexub (GLubyte c);
+void glIndexubv (const GLubyte *c);
+void glInitNames (void);
+void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+GLboolean glIsEnabled (GLenum cap);
+GLboolean glIsList (GLuint list);
+GLboolean glIsTexture (GLuint texture);
+void glLightModelf (GLenum pname, GLfloat param);
+void glLightModelfv (GLenum pname, const GLfloat *params);
+void glLightModeli (GLenum pname, GLint param);
+void glLightModeliv (GLenum pname, const GLint *params);
+void glLightf (GLenum light, GLenum pname, GLfloat param);
+void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+void glLighti (GLenum light, GLenum pname, GLint param);
+void glLightiv (GLenum light, GLenum pname, const GLint *params);
+void glLineStipple (GLint factor, GLushort pattern);
+void glLineWidth (GLfloat width);
+void glListBase (GLuint base);
+void glLoadIdentity (void);
+void glLoadMatrixd (const GLdouble *m);
+void glLoadMatrixf (const GLfloat *m);
+void glLoadName (GLuint name);
+void glLogicOp (GLenum opcode);
+void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void glMaterialf (GLenum face, GLenum pname, GLfloat param);
+void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+void glMateriali (GLenum face, GLenum pname, GLint param);
+void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+void glMatrixMode (GLenum mode);
+void glMultMatrixd (const GLdouble *m);
+void glMultMatrixf (const GLfloat *m);
+void glNewList (GLuint list, GLenum mode);
+void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+void glNormal3bv (const GLbyte *v);
+void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+void glNormal3dv (const GLdouble *v);
+void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+void glNormal3fv (const GLfloat *v);
+void glNormal3i (GLint nx, GLint ny, GLint nz);
+void glNormal3iv (const GLint *v);
+void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+void glNormal3sv (const GLshort *v);
+void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void glPassThrough (GLfloat token);
+void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+void glPixelStoref (GLenum pname, GLfloat param);
+void glPixelStorei (GLenum pname, GLint param);
+void glPixelTransferf (GLenum pname, GLfloat param);
+void glPixelTransferi (GLenum pname, GLint param);
+void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+void glPointSize (GLfloat size);
+void glPolygonMode (GLenum face, GLenum mode);
+void glPolygonOffset (GLfloat factor, GLfloat units);
+void glPolygonStipple (const GLubyte *mask);
+void glPopAttrib (void);
+void glPopClientAttrib (void);
+void glPopMatrix (void);
+void glPopName (void);
+void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+void glPushAttrib (GLbitfield mask);
+void glPushClientAttrib (GLbitfield mask);
+void glPushMatrix (void);
+void glPushName (GLuint name);
+void glRasterPos2d (GLdouble x, GLdouble y);
+void glRasterPos2dv (const GLdouble *v);
+void glRasterPos2f (GLfloat x, GLfloat y);
+void glRasterPos2fv (const GLfloat *v);
+void glRasterPos2i (GLint x, GLint y);
+void glRasterPos2iv (const GLint *v);
+void glRasterPos2s (GLshort x, GLshort y);
+void glRasterPos2sv (const GLshort *v);
+void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+void glRasterPos3dv (const GLdouble *v);
+void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+void glRasterPos3fv (const GLfloat *v);
+void glRasterPos3i (GLint x, GLint y, GLint z);
+void glRasterPos3iv (const GLint *v);
+void glRasterPos3s (GLshort x, GLshort y, GLshort z);
+void glRasterPos3sv (const GLshort *v);
+void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void glRasterPos4dv (const GLdouble *v);
+void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void glRasterPos4fv (const GLfloat *v);
+void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+void glRasterPos4iv (const GLint *v);
+void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+void glRasterPos4sv (const GLshort *v);
+void glReadBuffer (GLenum mode);
+void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void glRectdv (const GLdouble *v1, const GLdouble *v2);
+void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void glRectfv (const GLfloat *v1, const GLfloat *v2);
+void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+void glRectiv (const GLint *v1, const GLint *v2);
+void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void glRectsv (const GLshort *v1, const GLshort *v2);
+GLint glRenderMode (GLenum mode);
+void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void glScaled (GLdouble x, GLdouble y, GLdouble z);
+void glScalef (GLfloat x, GLfloat y, GLfloat z);
+void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+void glSelectBuffer (GLsizei size, GLuint *buffer);
+void glShadeModel (GLenum mode);
+void glStencilFunc (GLenum func, GLint ref, GLuint mask);
+void glStencilMask (GLuint mask);
+void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+void glTexCoord1d (GLdouble s);
+void glTexCoord1dv (const GLdouble *v);
+void glTexCoord1f (GLfloat s);
+void glTexCoord1fv (const GLfloat *v);
+void glTexCoord1i (GLint s);
+void glTexCoord1iv (const GLint *v);
+void glTexCoord1s (GLshort s);
+void glTexCoord1sv (const GLshort *v);
+void glTexCoord2d (GLdouble s, GLdouble t);
+void glTexCoord2dv (const GLdouble *v);
+void glTexCoord2f (GLfloat s, GLfloat t);
+void glTexCoord2fv (const GLfloat *v);
+void glTexCoord2i (GLint s, GLint t);
+void glTexCoord2iv (const GLint *v);
+void glTexCoord2s (GLshort s, GLshort t);
+void glTexCoord2sv (const GLshort *v);
+void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+void glTexCoord3dv (const GLdouble *v);
+void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+void glTexCoord3fv (const GLfloat *v);
+void glTexCoord3i (GLint s, GLint t, GLint r);
+void glTexCoord3iv (const GLint *v);
+void glTexCoord3s (GLshort s, GLshort t, GLshort r);
+void glTexCoord3sv (const GLshort *v);
+void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void glTexCoord4dv (const GLdouble *v);
+void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void glTexCoord4fv (const GLfloat *v);
+void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+void glTexCoord4iv (const GLint *v);
+void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+void glTexCoord4sv (const GLshort *v);
+void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+void glTexEnvi (GLenum target, GLenum pname, GLint param);
+void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+void glTexGend (GLenum coord, GLenum pname, GLdouble param);
+void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+void glTexGeni (GLenum coord, GLenum pname, GLint param);
+void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+void glTexParameteri (GLenum target, GLenum pname, GLint param);
+void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void glTranslated (GLdouble x, GLdouble y, GLdouble z);
+void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+void glVertex2d (GLdouble x, GLdouble y);
+void glVertex2dv (const GLdouble *v);
+void glVertex2f (GLfloat x, GLfloat y);
+void glVertex2fv (const GLfloat *v);
+void glVertex2i (GLint x, GLint y);
+void glVertex2iv (const GLint *v);
+void glVertex2s (GLshort x, GLshort y);
+void glVertex2sv (const GLshort *v);
+void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+void glVertex3dv (const GLdouble *v);
+void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+void glVertex3fv (const GLfloat *v);
+void glVertex3i (GLint x, GLint y, GLint z);
+void glVertex3iv (const GLint *v);
+void glVertex3s (GLshort x, GLshort y, GLshort z);
+void glVertex3sv (const GLshort *v);
+void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void glVertex4dv (const GLdouble *v);
+void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void glVertex4fv (const GLfloat *v);
+void glVertex4i (GLint x, GLint y, GLint z, GLint w);
+void glVertex4iv (const GLint *v);
+void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+void glVertex4sv (const GLshort *v);
+void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+//---------------------------------------------------------------------------
+/////////////////////////////////////////////////////////////////////////////
+//
+// $Log$
+// Revision 1.1 1999/04/30 03:29:18 RD
+// wxPython 2.0b9, first phase (win32)
+// Added gobs of stuff, see wxPython/README.txt for details
+//
+//