]> git.saurik.com Git - wxWidgets.git/blobdiff - utils/wxPython/demo/DialogUnits.py
wxPython 2.0b9, first phase (win32)
[wxWidgets.git] / utils / wxPython / demo / DialogUnits.py
diff --git a/utils/wxPython/demo/DialogUnits.py b/utils/wxPython/demo/DialogUnits.py
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+#!/bin/env python
+#----------------------------------------------------------------------------
+# Name:         DialogUnits.py
+# Purpose:      A minimal wxPython program that is a bit smarter than test1.
+#
+# Author:       Robin Dunn
+#
+# Created:      A long time ago, in a galaxy far, far away...
+# RCS-ID:       $Id$
+# Copyright:    (c) 1998 by Total Control Software
+# Licence:      wxWindows license
+#----------------------------------------------------------------------------
+
+
+## import all of the wxPython GUI package
+from wxPython.wx import *
+
+
+#---------------------------------------------------------------------------
+
+## Create a new frame class, derived from the wxPython Frame.
+class MyFrame(wxFrame):
+
+    def __init__(self, parent, id, title):
+        # First, call the base class' __init__ method to create the frame
+        wxFrame.__init__(self, parent, id, title,
+                         wxPoint(100, 100), wxSize(160, 100))
+
+        # Associate some events with methods of this class
+        EVT_SIZE(self, self.OnSize)
+        EVT_MOVE(self, self.OnMove)
+
+        # Add a panel and some controls to display the size and position
+        panel = wxPanel(self, -1)
+        wxStaticText(panel, -1, "Size:",
+                     wxDLG_PNT(panel, wxPoint(4, 4)),  wxDefaultSize)
+        wxStaticText(panel, -1, "Pos:",
+                     wxDLG_PNT(panel, wxPoint(4, 14)), wxDefaultSize)
+        self.sizeCtrl = wxTextCtrl(panel, -1, "",
+                                   wxDLG_PNT(panel, wxPoint(24, 4)),
+                                   wxDLG_SZE(panel, wxSize(36, -1)),
+                                   wxTE_READONLY)
+
+        self.posCtrl = wxTextCtrl(panel, -1, "",
+                                  wxDLG_PNT(panel, wxPoint(24, 14)),
+                                  wxDLG_SZE(panel, wxSize(36, -1)),
+                                  wxTE_READONLY)
+
+
+    # This method is called automatically when the CLOSE event is
+    # sent to this window
+    def OnCloseWindow(self, event):
+        # tell the window to kill itself
+        self.Destroy()
+
+
+    # This method is called by the System when the window is resized,
+    # because of the association above.
+    def OnSize(self, event):
+        size = event.GetSize()
+        self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height))
+
+        # tell the event system to continue looking for an event handler,
+        # so the default handler will get called.
+        event.Skip()
+
+    # This method is called by the System when the window is moved,
+    # because of the association above.
+    def OnMove(self, event):
+        pos = event.GetPosition()
+        self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y))
+
+
+
+#---------------------------------------------------------------------------
+# if running standalone
+
+if __name__ == "__main__":
+    # Every wxWindows application must have a class derived from wxApp
+    class MyApp(wxApp):
+
+        # wxWindows calls this method to initialize the application
+        def OnInit(self):
+
+            # Create an instance of our customized Frame class
+            frame = MyFrame(NULL, -1, "This is a test")
+            frame.Show(true)
+
+            # Tell wxWindows that this is our main window
+            self.SetTopWindow(frame)
+
+            # Return a success flag
+            return true
+
+
+    app = MyApp(0)     # Create an instance of the application class
+    app.MainLoop()     # Tell it to start processing events
+
+
+#---------------------------------------------------------------------------
+# if running as part of the Demo Framework...
+
+def runTest(frame, nb, log):
+    win = MyFrame(frame, -1, "This is a test")
+    frame.otherWin = win
+    win.Show(true)
+
+
+overview = """\
+A simple example that shows how to use Dialog Units.
+"""
+
+#----------------------------------------------------------------------------
+#
+
+
+
+
+
+
+
+
+