void ReallocRows(int rows);
// Computes minimal and maximal widths of columns. Needs to be called
- // only once, before first Layout().
+ // only once, before first Layout().
void ComputeMinMaxWidths();
DECLARE_NO_COPY_CLASS(wxHtmlTableCell)
: wxHtmlContainerCell(parent)
{
m_PixelScale = pixel_scale;
- m_HasBorders =
+ m_HasBorders =
(tag.HasParam(wxT("BORDER")) && tag.GetParam(wxT("BORDER")) != wxT("0"));
m_ColsInfo = NULL;
m_NumCols = m_NumRows = 0;
tag.GetParamAsInt(wxT("ROWSPAN"), &m_CellInfo[r][c].rowspan);
// VS: the standard says this about col/rowspan:
- // "This attribute specifies the number of rows spanned by the
- // current cell. The default value of this attribute is one ("1").
- // The value zero ("0") means that the cell spans all rows from the
- // current row to the last row of the table." All mainstream
+ // "This attribute specifies the number of rows spanned by the
+ // current cell. The default value of this attribute is one ("1").
+ // The value zero ("0") means that the cell spans all rows from the
+ // current row to the last row of the table." All mainstream
// browsers act as if 0==1, though, and so does wxHTML.
- if (m_CellInfo[r][c].colspan < 1)
+ if (m_CellInfo[r][c].colspan < 1)
m_CellInfo[r][c].colspan = 1;
- if (m_CellInfo[r][c].rowspan < 1)
+ if (m_CellInfo[r][c].rowspan < 1)
m_CellInfo[r][c].rowspan = 1;
if ((m_CellInfo[r][c].colspan > 1) || (m_CellInfo[r][c].rowspan > 1))
void wxHtmlTableCell::ComputeMinMaxWidths()
{
if (m_NumCols == 0 || m_ColsInfo[0].minWidth != -1) return;
-
+
m_MaxTotalWidth = 0;
int percentage = 0;
for (int c = 0; c < m_NumCols; c++)
void wxHtmlTableCell::Layout(int w)
{
ComputeMinMaxWidths();
-
+
wxHtmlCell::Layout(w);
/*
m_WidthFloat = -100;
m_Width = (100 + m_WidthFloat) * w / 100;
}
- else
+ else
{
if (m_WidthFloat > 100)
m_WidthFloat = 100;
*/
- /* 1. setup columns widths:
-
+ /* 1. setup columns widths:
+
The algorithm tries to keep the table size less than w if possible.
*/
{
for (i = 0; i < m_NumCols; i++)
if (m_ColsInfo[i].units == wxHTML_UNITS_PIXELS)
{
- m_ColsInfo[i].pixwidth = wxMax(m_ColsInfo[i].width,
+ m_ColsInfo[i].pixwidth = wxMax(m_ColsInfo[i].width,
m_ColsInfo[i].minWidth);
wpix -= m_ColsInfo[i].pixwidth;
}
newWidth = w;
else
newWidth = newWidth * 100 / (100 - percentage);
-
+
newWidth = wxMin(newWidth, w - (m_NumCols + 1) * m_Spacing);
wpix -= m_Width - newWidth;
m_Width = newWidth;
}
-
+
// 1c. setup floating-width columns:
int wtemp = wpix;
{
// Assign with, make sure not to drop below minWidth
if (maxWidth)
- m_ColsInfo[i].pixwidth = wpix * (m_ColsInfo[i].maxWidth / (float)maxWidth) + 0.5;
+ m_ColsInfo[i].pixwidth = (int)(wpix * (m_ColsInfo[i].maxWidth / (float)maxWidth) + 0.5);
else
m_ColsInfo[i].pixwidth = wpix / j;
-
+
// Make sure to leave enough space for the other columns
int minRequired = 0;
int r;
{
if (m_ColsInfo[i].pixwidth > (wpix * (m_ColsInfo[i].maxWidth / (float)maxWidth) + 0.5))
{
- int diff = m_ColsInfo[i].pixwidth - (wpix * m_ColsInfo[i].maxWidth / (float)maxWidth + 0.5);
+ int diff = (int)(m_ColsInfo[i].pixwidth - (wpix * m_ColsInfo[i].maxWidth / (float)maxWidth + 0.5));
maxWidth += diff - m_ColsInfo[i].maxWidth;
}
else
/* 4. adjust table's width if it was too small: */
if (m_NumCols > 0)
{
- int twidth = m_ColsInfo[m_NumCols-1].leftpos +
+ int twidth = m_ColsInfo[m_NumCols-1].leftpos +
m_ColsInfo[m_NumCols-1].pixwidth + m_Spacing;
if (twidth > m_Width)
m_Width = twidth;
{
int width = 0;
wxSscanf(wd.c_str(), wxT("%i"), &width);
- m_Table->SetWidthFloat(m_WParser->GetPixelScale() * width, wxHTML_UNITS_PIXELS);
+ m_Table->SetWidthFloat((int)(m_WParser->GetPixelScale() * width), wxHTML_UNITS_PIXELS);
}
}
else
m_WParser->SetAlign(oldAlign);
m_WParser->SetContainer(oldcont);
m_WParser->CloseContainer();
-
+
m_Table = oldt;
return TRUE;
}