#include "wx/version.h"
// NB: This file contains macros for checking binary compatibility of libraries
-// in multilib buildm, plugins and user components.
+// in multilib builds, plugins and user components.
// The WX_BUILD_OPTIONS_SIGNATURE macro expands into string that should
// uniquely identify binary compatible builds: i.e. if two builds of the
// library are binary compatible, their signature string should be the
__WX_BO_STRINGIZE(x) "." __WX_BO_STRINGIZE(y) "." __WX_BO_STRINGIZE(z)
#endif
-#ifdef __WXDEBUG__
- #define __WX_BO_DEBUG "debug"
-#else
- #define __WX_BO_DEBUG "no debug"
-#endif
-
-#if wxUSE_UNICODE
- #define __WX_BO_UNICODE "Unicode"
+#if wxUSE_UNICODE_UTF8
+ #define __WX_BO_UNICODE "UTF-8"
+#elif wxUSE_UNICODE_WCHAR
+ #define __WX_BO_UNICODE "wchar_t"
#else
#define __WX_BO_UNICODE "ANSI"
#endif
#define __WX_BO_COMPILER ",GCC " \
__WX_BO_STRINGIZE(__GNUC__) "." __WX_BO_STRINGIZE(__GNUC_MINOR__)
#elif defined(__VISUALC__)
- #define __WX_BO_COMPILER ",Visual C++"
+ #define __WX_BO_COMPILER ",Visual C++ " __WX_BO_STRINGIZE(_MSC_VER)
#elif defined(__BORLANDC__)
#define __WX_BO_COMPILER ",Borland C++"
#elif defined(__DIGITALMARS__)
#endif
// WXWIN_COMPATIBILITY macros affect presence of virtual functions
-#if WXWIN_COMPATIBILITY_2_2
- #define __WX_BO_WXWIN_COMPAT_2_2 ",compatible with 2.2"
+#if WXWIN_COMPATIBILITY_2_6
+ #define __WX_BO_WXWIN_COMPAT_2_6 ",compatible with 2.6"
#else
- #define __WX_BO_WXWIN_COMPAT_2_2
+ #define __WX_BO_WXWIN_COMPAT_2_6
#endif
-#if WXWIN_COMPATIBILITY_2_4
- #define __WX_BO_WXWIN_COMPAT_2_4 ",compatible with 2.4"
+#if WXWIN_COMPATIBILITY_2_8
+ #define __WX_BO_WXWIN_COMPAT_2_8 ",compatible with 2.8"
#else
- #define __WX_BO_WXWIN_COMPAT_2_4
+ #define __WX_BO_WXWIN_COMPAT_2_8
#endif
// deriving wxWin containers from STL ones changes them completely:
-#if wxUSE_STL
+#if wxUSE_STD_CONTAINERS
#define __WX_BO_STL ",STL containers"
#else
#define __WX_BO_STL ",wx containers"
// This macro is passed as argument to wxConsoleApp::CheckBuildOptions()
#define WX_BUILD_OPTIONS_SIGNATURE \
__WX_BO_VERSION(wxMAJOR_VERSION, wxMINOR_VERSION, wxRELEASE_NUMBER) \
- " (" __WX_BO_DEBUG "," __WX_BO_UNICODE \
+ " (" __WX_BO_UNICODE \
__WX_BO_COMPILER \
__WX_BO_STL \
- __WX_BO_WXWIN_COMPAT_2_2 __WX_BO_WXWIN_COMPAT_2_4 \
+ __WX_BO_WXWIN_COMPAT_2_6 __WX_BO_WXWIN_COMPAT_2_8 \
")"
// ----------------------------------------------------------------------------
// Use this macro to check build options. Adding it to a file in DLL will
-// ensure that the DLL checks build options in same way IMPLEMENT_APP() does.
+// ensure that the DLL checks build options in same way wxIMPLEMENT_APP() does.
#define WX_CHECK_BUILD_OPTIONS(libName) \
- static bool wxCheckBuildOptions() \
+ static struct wxBuildOptionsChecker \
{ \
- wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
- libName); \
- return true; \
- }; \
- static bool gs_buildOptionsCheck = wxCheckBuildOptions();
-
-
-#if WXWIN_COMPATIBILITY_2_4
-
-// ----------------------------------------------------------------------------
-// wxBuildOptions
-// ----------------------------------------------------------------------------
-
-// NB: Don't use this class in new code, it relies on the ctor being always
-// inlined. WX_BUILD_OPTIONS_SIGNATURE always works.
-class wxBuildOptions
-{
-public:
- // the ctor must be inline to get the compilation settings of the code
- // which included this header
- wxBuildOptions() : m_signature(WX_BUILD_OPTIONS_SIGNATURE) {}
-
-private:
- const char *m_signature;
-
- // actually only CheckBuildOptions() should be our friend but well...
- friend class wxAppConsole;
-};
+ wxBuildOptionsChecker() \
+ { \
+ wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
+ libName); \
+ } \
+ } gs_buildOptionsCheck;
-#endif // WXWIN_COMPATIBILITY_2_4
#endif // _WX_BUILD_H_