# =========================================================================
-# This makefile was generated by
-# Bakefile 0.1.1 (http://bakefile.sourceforge.net)
-# Do not modify, all changes will be overwritten!
+# This configuration file was generated by
+# Bakefile 0.2.6 (http://www.bakefile.org)
+# Beware that all changes made to this file will be overwritten next
+# time you run Bakefile!
# =========================================================================
# These are configurable options:
# -------------------------------------------------------------------------
-# Type of compiled binaries [debug,release]
-!ifndef BUILD
-BUILD = release
-!endif
-
# C compiler
!ifndef CC
CC = bcc32
!endif
-# Name of your custom configuration. This affects directory
-# where object files are stored as well as the location of
-# compiled .lib files and setup.h under the lib/ toplevel directory.
-!ifndef CFG
-CFG =
+# C++ compiler
+!ifndef CXX
+CXX = bcc32
!endif
# Standard flags for CC
CFLAGS =
!endif
+# Standard flags for C++
+!ifndef CXXFLAGS
+CXXFLAGS =
+!endif
+
# Standard preprocessor flags (common for CC and CXX)
!ifndef CPPFLAGS
-CPPFLAGS = -a8 -g0 -I$(BCCDIR)\include
+CPPFLAGS = -a8 -g0
!endif
-# C++ compiler
-!ifndef CXX
-CXX = bcc32
+# Standard linker flags
+!ifndef LDFLAGS
+LDFLAGS =
!endif
-# Standard flags for C++
-!ifndef CXXFLAGS
-CXXFLAGS =
+# The C preprocessor
+!ifndef CPP
+CPP = cpp32 -Sr -oCON
!endif
-# Should __WXDEBUG__ be defined? The default value "default" means that it will
-# be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
-!ifndef DEBUG_FLAG
-DEBUG_FLAG = default
+# What type of library to build? [0,1]
+!ifndef SHARED
+SHARED = 0
+!endif
+
+# Build wxUniversal instead of native port? [0,1]
+!ifndef WXUNIV
+WXUNIV = 0
+!endif
+
+# Compile Unicode build of wxWidgets? [0,1]
+!ifndef UNICODE
+UNICODE = 1
+!endif
+
+# Use MSLU library when building Unicode version. [0,1]
+!ifndef MSLU
+MSLU = 0
+!endif
+
+# Type of compiled binaries [debug,release]
+!ifndef BUILD
+BUILD = debug
!endif
# Should debugging info be included in the executables? The default value
DEBUG_INFO = default
!endif
-# Standard linker flags
-!ifndef LDFLAGS
-LDFLAGS = -L$(BCCDIR)\lib
+# Value of wxDEBUG_LEVEL. The default value is the same as 1 and means that all
+# but expensive assert checks are enabled, use 0 to completely remove debugging
+# code. [0,1,default]
+!ifndef DEBUG_FLAG
+DEBUG_FLAG = 1
!endif
# Multiple libraries or single huge monolithic one? [0,1]
MONOLITHIC = 0
!endif
-# Use MSLU library when building Unicode version. [0,1]
-!ifndef MSLU
-MSLU = 0
+# Build GUI libraries? [0,1]
+!ifndef USE_GUI
+USE_GUI = 1
!endif
-# Is this official build by wxWindows developers? [0,1]
-!ifndef OFFICIAL_BUILD
-OFFICIAL_BUILD = 0
+# Build wxHTML library (USE_GUI must be 1)? [0,1]
+!ifndef USE_HTML
+USE_HTML = 1
!endif
-# Version of C runtime library to use. You can change this to
-# static if SHARED=0, but it is highly recommended to not do
-# it if SHARED=1 unless you know what you are doing. [dynamic,static]
-!ifndef RUNTIME_LIBS
-RUNTIME_LIBS = dynamic
+# Build multimedia library (USE_GUI must be 1)? [0,1]
+!ifndef USE_MEDIA
+USE_MEDIA = 1
!endif
-# What type of library to build? [0,1]
-!ifndef SHARED
-SHARED = 1
+# Build wxXRC library (USE_GUI must be 1)? [0,1]
+!ifndef USE_XRC
+USE_XRC = 1
!endif
-# Compile Unicode build of wxWindows? [0,1]
-!ifndef UNICODE
-UNICODE = 0
+# Build wxAUI library (USE_GUI must be 1)? [0,1]
+!ifndef USE_AUI
+USE_AUI = 1
!endif
-# Build GUI libraries? [0,1]
-!ifndef USE_GUI
-USE_GUI = 1
+# Build wxRibbon library (USE_GUI must be 1)? [0,1]
+!ifndef USE_RIBBON
+USE_RIBBON = 1
!endif
-# Build wxHTML library (USE_GUI must be 1)? [0,1]
-!ifndef USE_HTML
-USE_HTML = 1
+# Build wxPropertyGrid library (USE_GUI must be 1)? [0,1]
+!ifndef USE_PROPGRID
+USE_PROPGRID = 1
!endif
-# Build ODBC database classes (USE_GUI must be 1)? [0,1]
-!ifndef USE_ODBC
-USE_ODBC = 0
+# Build wxRichTextCtrl library (USE_GUI must be 1)? [0,1]
+!ifndef USE_RICHTEXT
+USE_RICHTEXT = 1
+!endif
+
+# Build wxStyledTextCtrl library (USE_GUI must be 1)? [0,1]
+!ifndef USE_STC
+USE_STC = 1
!endif
# Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
!ifndef USE_OPENGL
-USE_OPENGL = 0
+USE_OPENGL = 1
+!endif
+
+# Build quality assurance classes library (USE_GUI must be 1)? [0,1]
+!ifndef USE_QA
+USE_QA = 0
+!endif
+
+# Enable exceptions in compiled code. [0,1]
+!ifndef USE_EXCEPTIONS
+USE_EXCEPTIONS = 1
+!endif
+
+# Enable run-time type information (RTTI) in compiled code. [0,1]
+!ifndef USE_RTTI
+USE_RTTI = 1
+!endif
+
+# Enable threading in compiled code. [0,1]
+!ifndef USE_THREADS
+USE_THREADS = 1
+!endif
+
+# Link with gdiplus.lib? (Needed for wxGraphicsContext, will also set wxUSE_GRAPHICS_CONTEXT) [0,1]
+!ifndef USE_GDIPLUS
+USE_GDIPLUS = 0
+!endif
+
+# Is this official build by wxWidgets developers? [0,1]
+!ifndef OFFICIAL_BUILD
+OFFICIAL_BUILD = 0
!endif
# Use this to name your customized DLLs differently
VENDOR = custom
!endif
-# Build wxUniversal instead of native port? [0,1]
-!ifndef WXUNIV
-WXUNIV = 0
+#
+!ifndef WX_FLAVOUR
+WX_FLAVOUR =
+!endif
+
+#
+!ifndef WX_LIB_FLAVOUR
+WX_LIB_FLAVOUR =
+!endif
+
+# Name of your custom configuration. This affects directory
+# where object files are stored as well as the location of
+# compiled .lib files and setup.h under the lib/ toplevel directory.
+!ifndef CFG
+CFG =
+!endif
+
+# Compiler flags needed to compile test suite in tests directory. If you want
+# to run the tests, set it so that the compiler can find CppUnit headers.
+!ifndef CPPUNIT_CFLAGS
+CPPUNIT_CFLAGS =
+!endif
+
+# Linker flags needed to link test suite in tests directory. If you want
+# to run the tests, include CppUnit library here.
+!ifndef CPPUNIT_LIBS
+CPPUNIT_LIBS =
+!endif
+
+# Version of C runtime library to use. You can change this to
+# static if SHARED=0, but it is highly recommended to not do
+# it if SHARED=1 unless you know what you are doing. [dynamic,static]
+!ifndef RUNTIME_LIBS
+RUNTIME_LIBS = dynamic
!endif