The first overload lets you load nonstandard container windows and returns
@NULL on failure. The second one lets you finish the creation of an existing
instance and returns @false on failure.
+
+ In either case, only the resources defined at the top level of XRC
+ files can be loaded by this function, use LoadObjectRecursively() if
+ you need to load an object defined deeper in the hierarchy.
*/
wxObject* LoadObject(wxWindow* parent, const wxString& name,
const wxString& classname);
const wxString& classname);
//@}
+ //@{
+ /**
+ Load an object from anywhere in the resource tree.
+
+ These methods are similar to LoadObject() but may be used to load an
+ object from anywhere in the resource tree and not only the top level.
+ Note that you will very rarely need to do this as in normal use the
+ entire container window (defined at the top level) is loaded and not
+ its individual children but this method can be useful in some
+ particular situations.
+
+ @since 2.9.1
+ */
+ wxObject* LoadObjectRecursively(wxWindow* parent,
+ const wxString& name,
+ const wxString& classname);
+ bool LoadObjectRecursively(wxObject* instance, wxWindow* parent,
+ const wxString& name,
+ const wxString& classname);
+ //@}
+
/**
Loads a panel. @a parent points to the parent window.
*/