const wxRect& rect,
int flags = 0);
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
private:
// FIXME: shouldn't we destroy these windows somewhere?
- // used by DrawHeaderButton and DrawPushButton
+ // used by DrawPushButton and DrawDropArrow
static GtkWidget *GetButtonWidget();
// used by DrawTreeItemButton()
// used by DrawCheckBox()
static GtkWidget *GetCheckButtonWidget();
+
+ // Used by DrawHeaderButton
+ static GtkWidget *GetHeaderButtonWidget();
};
// ============================================================================
return s_tree;
}
+
+// This one just gets the button used by the column header. Although it's
+// still a gtk_button the themes will typically differentiate and draw them
+// differently if the button is in a treeview.
+GtkWidget *
+wxRendererGTK::GetHeaderButtonWidget()
+{
+ static GtkWidget *s_button = NULL;
+
+ if ( !s_button )
+ {
+ // Get the dummy tree widget, give it a column, and then use the
+ // widget in the column header for the rendering code.
+ GtkWidget* treewidget = GetTreeWidget();
+ GtkTreeViewColumn* column = gtk_tree_view_column_new();
+ gtk_tree_view_append_column(GTK_TREE_VIEW(treewidget), column);
+ s_button = column->button;
+ }
+
+ return s_button;
+}
+
// ----------------------------------------------------------------------------
// list/tree controls drawing
// ----------------------------------------------------------------------------
wxHeaderButtonParams* params)
{
- GtkWidget *button = GetButtonWidget();
-
- GdkWindow* gdk_window = dc.GetGDKWindow();
+ GtkWidget *button = GetHeaderButtonWidget();
+
+ GdkWindow* gdk_window = NULL;
+#if wxUSE_NEW_DC
+ wxImplDC *impl = dc.GetImpl();
+ wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC );
+ if (gtk_impl)
+ gdk_window = gtk_impl->GetGDKWindow();
+#else
+ gdk_window = dc.GetGDKWindow();
+#endif
wxASSERT_MSG( gdk_window,
wxT("cannot use wxRendererNative on wxDC of this type") );
int x_diff = 0;
if (win->GetLayoutDirection() == wxLayout_RightToLeft)
x_diff = rect.width;
-
+
gtk_paint_box
(
button->style,
{
GtkWidget *tree = GetTreeWidget();
- GdkWindow* gdk_window = dc.GetGDKWindow();
+ GdkWindow* gdk_window = NULL;
+#if wxUSE_NEW_DC
+ wxImplDC *impl = dc.GetImpl();
+ wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC );
+ if (gtk_impl)
+ gdk_window = gtk_impl->GetGDKWindow();
+#else
+ gdk_window = dc.GetGDKWindow();
+#endif
wxASSERT_MSG( gdk_window,
wxT("cannot use wxRendererNative on wxDC of this type") );
return;
}
- GdkWindow* gdk_window = dc.GetGDKWindow();
+ GdkWindow* gdk_window = NULL;
+#if wxUSE_NEW_DC
+ wxImplDC *impl = dc.GetImpl();
+ wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC );
+ if (gtk_impl)
+ gdk_window = gtk_impl->GetGDKWindow();
+#else
+ gdk_window = dc.GetGDKWindow();
+#endif
wxASSERT_MSG( gdk_window,
wxT("cannot use wxRendererNative on wxDC of this type") );
rect.height = full_size;
rect.width = w;
}
-
+
int x_diff = 0;
if (win->GetLayoutDirection() == wxLayout_RightToLeft)
x_diff = rect.width;
// work for wxMemoryDC. So that is why we assume wxDC
// is wxWindowDC (wxClientDC, wxMemoryDC and wxPaintDC
// are derived from it) and use its m_window.
- GdkWindow* gdk_window = dc.GetGDKWindow();
+ GdkWindow* gdk_window = NULL;
+#if wxUSE_NEW_DC
+ wxImplDC *impl = dc.GetImpl();
+ wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC );
+ if (gtk_impl)
+ gdk_window = gtk_impl->GetGDKWindow();
+#else
+ gdk_window = dc.GetGDKWindow();
+#endif
wxASSERT_MSG( gdk_window,
wxT("cannot use wxRendererNative on wxDC of this type") );
int flags )
{
GtkWidget *button = GetCheckButtonWidget();
-
- // for reason why we do this, see DrawDropArrow
- GdkWindow* gdk_window = dc.GetGDKWindow();
+
+ GdkWindow* gdk_window = NULL;
+#if wxUSE_NEW_DC
+ wxImplDC *impl = dc.GetImpl();
+ wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC );
+ if (gtk_impl)
+ gdk_window = gtk_impl->GetGDKWindow();
+#else
+ gdk_window = dc.GetGDKWindow();
+#endif
wxASSERT_MSG( gdk_window,
wxT("cannot use wxRendererNative on wxDC of this type") );
{
GtkWidget *button = GetButtonWidget();
- // for reason why we do this, see DrawDropArrow
- GdkWindow* gdk_window = dc.GetGDKWindow();
+ GdkWindow* gdk_window = NULL;
+#if wxUSE_NEW_DC
+ wxImplDC *impl = dc.GetImpl();
+ wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC );
+ if (gtk_impl)
+ gdk_window = gtk_impl->GetGDKWindow();
+#else
+ gdk_window = dc.GetGDKWindow();
+#endif
wxASSERT_MSG( gdk_window,
wxT("cannot use wxRendererNative on wxDC of this type") );
const wxRect& rect,
int flags )
{
- GdkWindow* gdk_window = dc.GetGDKWindow();
+ GdkWindow* gdk_window = NULL;
+#if wxUSE_NEW_DC
+ wxImplDC *impl = dc.GetImpl();
+ wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC );
+ if (gtk_impl)
+ gdk_window = gtk_impl->GetGDKWindow();
+#else
+ gdk_window = dc.GetGDKWindow();
+#endif
wxASSERT_MSG( gdk_window,
wxT("cannot use wxRendererNative on wxDC of this type") );
rect.width,
rect.height );
}
+ else // !wxCONTROL_SELECTED
+ {
+ state = GTK_STATE_NORMAL;
+ }
if (flags & wxCONTROL_CURRENT)
{
- gtk_paint_focus( win->m_widget->style,
+ gtk_paint_focus( win->m_widget->style,
gdk_window,
- GTK_STATE_SELECTED,
+ state,
NULL,
win->m_wxwindow,
"treeview",
rect.height );
}
}
+
+void wxRendererGTK::DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags)
+{
+ GdkWindow* gdk_window = NULL;
+#if wxUSE_NEW_DC
+ wxImplDC *impl = dc.GetImpl();
+ wxGTKImplDC *gtk_impl = wxDynamicCast( impl, wxGTKImplDC );
+ if (gtk_impl)
+ gdk_window = gtk_impl->GetGDKWindow();
+#else
+ gdk_window = dc.GetGDKWindow();
+#endif
+ wxASSERT_MSG( gdk_window,
+ wxT("cannot use wxRendererNative on wxDC of this type") );
+
+ GtkStateType state;
+ if (flags & wxCONTROL_SELECTED)
+ state = GTK_STATE_SELECTED;
+ else
+ state = GTK_STATE_NORMAL;
+
+ gtk_paint_focus( win->m_widget->style,
+ gdk_window,
+ state,
+ NULL,
+ win->m_wxwindow,
+ NULL,
+ dc.LogicalToDeviceX(rect.x),
+ dc.LogicalToDeviceY(rect.y),
+ rect.width,
+ rect.height );
+}