]> git.saurik.com Git - wxWidgets.git/blobdiff - src/stc/scintilla/src/LexProgress.cxx
Update Scintilla to version 1.75
[wxWidgets.git] / src / stc / scintilla / src / LexProgress.cxx
diff --git a/src/stc/scintilla/src/LexProgress.cxx b/src/stc/scintilla/src/LexProgress.cxx
new file mode 100644 (file)
index 0000000..3b3a445
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+// Scintilla source code edit control
+/** @file LexProgress.cxx
+ **  Lexer for Progress 4GL.
+ ** Based on LexCPP.cxx of Neil Hodgson <neilh@scintilla.org>
+  **/
+// Copyright 2006-2007 by Yuval Papish <Yuval@YuvCom.com>
+// The License.txt file describes the conditions under which this software may be distributed.
+
+/** TODO:
+WebSpeed support in html lexer
+Support "end triggers" expression of the triggers phrase
+change lmPS to lmProgress
+Support more than 6 comments levels
+**/
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+#include <stdio.h>
+#include <stdarg.h>
+
+#include "Platform.h"
+
+#include "PropSet.h"
+#include "Accessor.h"
+#include "StyleContext.h"
+#include "KeyWords.h"
+#include "Scintilla.h"
+#include "SciLexer.h"
+
+#ifdef SCI_NAMESPACE
+using namespace Scintilla;
+#endif
+
+static inline bool IsAWordChar(int ch) {
+       return (ch < 0x80) && (isalnum(ch) || ch == '_');
+}
+
+static inline bool IsAWordStart(int ch) {
+       return (ch < 0x80) && (isalpha(ch) || ch == '_');
+}
+
+enum SentenceStart { SetSentenceStart = 0xf, ResetSentenceStart = 0x10}; // true -> bit = 0
+
+static void Colourise4glDoc(unsigned int startPos, int length, int initStyle, WordList *keywordlists[],
+                            Accessor &styler) {
+
+    WordList &keywords1 = *keywordlists[0];
+    WordList &keywords2 = *keywordlists[1];
+    WordList &keywords3 = *keywordlists[2];
+    //WordList &keywords4 = *keywordlists[3];
+    //WordList &keywords5 = *keywordlists[4];
+
+       int visibleChars = 0;
+       int mask;
+
+       StyleContext sc(startPos, length, initStyle, styler);
+
+       for (; sc.More(); sc.Forward()) {
+
+               if (sc.atLineStart) {
+                       // Reset states to begining of colourise so no surprises
+                       // if different sets of lines lexed.
+                       visibleChars = 0;
+               }
+
+               // Handle line continuation generically.
+               if (sc.ch == '~') {
+                       // Skip whitespace between ~ and EOL
+       /*              do {
+                               sc.Forward();
+                       } */
+                       while ((sc.chNext == ' ' || sc.chNext == '\t') ) {
+                               sc.Forward();
+                               sc.More();
+                       }
+                       if (sc.chNext == '\n' || sc.chNext == '\r') {
+                               sc.Forward();
+                               if (sc.ch == '\r' && sc.chNext == '\n') {
+                                       sc.Forward();
+                               }
+                               sc.Forward();
+                               continue;
+                       }
+               }
+               // Determine if a new state should be terminated.
+               mask = sc.state & 0x10;
+               switch (sc.state & 0xf) {
+                       case SCE_4GL_OPERATOR:
+                               sc.SetState(SCE_4GL_DEFAULT | mask);
+                               break;
+                       case SCE_4GL_NUMBER:
+                               if (!(IsADigit(sc.ch))) {
+                                       sc.SetState(SCE_4GL_DEFAULT | mask);
+                               }
+                               break;
+                       case SCE_4GL_IDENTIFIER:
+                               if (!IsAWordChar(sc.ch) && sc.ch != '-') {
+                                       char s[1000];
+                                       sc.GetCurrentLowered(s, sizeof(s));
+                                       if (((sc.state & 0x10) == 0) && keywords2.InList(s) || keywords3.InList(s)) {
+                                               sc.ChangeState(SCE_4GL_BLOCK | ResetSentenceStart);
+                                       }
+                                       else if (keywords1.InList(s)) {
+                                               if ((s[0] == 'e' && s[1] =='n' && s[2] == 'd' && !isalnum(s[3]) && s[3] != '-') ||
+                                                       (s[0] == 'f' && s[1] =='o' && s[2] == 'r' && s[3] == 'w' && s[4] =='a' && s[5] == 'r' && s[6] == 'd'&& !isalnum(s[7]))) {
+                                                       sc.ChangeState(SCE_4GL_END | ResetSentenceStart);
+                                               }
+                                               else if ((s[0] == 'e' && s[1] =='l' && s[2] == 's' && s[3] == 'e') ||
+                                                                (s[0] == 't' && s[1] =='h' && s[2] == 'e' && s[3] == 'n')) {
+                                                       sc.ChangeState(SCE_4GL_WORD & SetSentenceStart);
+                                               }
+                                               else {
+                                                       sc.ChangeState(SCE_4GL_WORD | ResetSentenceStart);
+                                               }
+                                       }
+                                       sc.SetState(SCE_4GL_DEFAULT | (sc.state & 0x10));
+                               }
+                               break;
+                       case SCE_4GL_PREPROCESSOR:
+                               if (sc.atLineStart) {
+                                       sc.SetState(SCE_4GL_DEFAULT & SetSentenceStart);
+                               } else if (sc.ch == '*' && sc.chNext == '/') {
+                                       sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
+                               }
+                               break;
+                       case SCE_4GL_STRING:
+                               if (sc.ch == '\"') {
+                                       sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
+                               }
+                               break;
+                       case SCE_4GL_CHARACTER:
+                               if (sc.ch == '\'') {
+                                       sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
+                               }
+                               break;
+                       default:
+                               if ((sc.state & 0xf) >= SCE_4GL_COMMENT1) {
+                                       if (sc.ch == '*' && sc.chNext == '/') {
+                                               sc.Forward();
+                                               if ((sc.state & 0xf) == SCE_4GL_COMMENT1) {
+                                                       sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
+                                               }
+                                               else
+                                                       sc.SetState((sc.state & 0x1f) - 1);
+                                       } else if (sc.ch == '/' && sc.chNext == '*') {
+                                               sc.Forward();
+                                               sc.SetState((sc.state & 0x1f) + 1);
+                                       }
+                               }
+               }
+
+               // Determine if a new state should be entered.
+               mask = sc.state & 0x10;
+               if ((sc.state & 0xf) == SCE_4GL_DEFAULT) {
+                       if (IsADigit(sc.ch) || (sc.ch == '.' && IsADigit(sc.chNext))) {
+                               sc.SetState(SCE_4GL_NUMBER | ResetSentenceStart);
+                       } else if (IsAWordStart(sc.ch) || (sc.ch == '@')) {
+                               sc.SetState(SCE_4GL_IDENTIFIER | mask);
+                       } else if (sc.ch == '/' && sc.chNext == '*') {
+                               sc.SetState(SCE_4GL_COMMENT1 | mask);
+                               sc.Forward();
+                       } else if (sc.ch == '\"') {
+                               sc.SetState(SCE_4GL_STRING | ResetSentenceStart);
+                       } else if (sc.ch == '\'') {
+                               sc.SetState(SCE_4GL_CHARACTER | ResetSentenceStart);
+                       } else if (sc.ch == '&' && visibleChars == 0 && ((sc.state & 0x10) == 0)) {
+                               sc.SetState(SCE_4GL_PREPROCESSOR | ResetSentenceStart);
+                               // Skip whitespace between & and preprocessor word
+                               do {
+                                       sc.Forward();
+                               } while ((sc.ch == ' ' || sc.ch == '\t') && sc.More());
+                       // Handle syntactical line termination
+                       } else if ((sc.ch == '.' || sc.ch == ':' || sc.ch == '}') && (sc.chNext == ' ' || sc.chNext == '\t' || sc.chNext == '\n' || sc.chNext == '\r')) {
+                               sc.SetState(sc.state & SetSentenceStart);
+                       } else if (isoperator(static_cast<char>(sc.ch))) {
+                               if (sc.ch == ':')
+                                       sc.SetState(SCE_4GL_OPERATOR & SetSentenceStart);
+                               else
+                                       sc.SetState(SCE_4GL_OPERATOR | ResetSentenceStart);
+                       }
+               }
+
+               if (!IsASpace(sc.ch)) {
+                       visibleChars++;
+               }
+       }
+       sc.Complete();
+}
+
+static bool IsStreamCommentStyle(int style) {
+       return (style & 0xf) >= SCE_4GL_COMMENT1 ;
+}
+
+// Store both the current line's fold level and the next lines in the
+// level store to make it easy to pick up with each increment
+// and to make it possible to fiddle the current level for "} else {".
+static void FoldNoBox4glDoc(unsigned int startPos, int length, int initStyle,
+                            Accessor &styler) {
+       bool foldComment = styler.GetPropertyInt("fold.comment") != 0;
+       bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0;
+       bool foldAtElse = styler.GetPropertyInt("fold.at.else", 0) != 0;
+       unsigned int endPos = startPos + length;
+       int visibleChars = 0;
+       int lineCurrent = styler.GetLine(startPos);
+       int levelCurrent = SC_FOLDLEVELBASE;
+       if (lineCurrent > 0)
+               levelCurrent = styler.LevelAt(lineCurrent-1) >> 16;
+       int levelMinCurrent = levelCurrent;
+       int levelNext = levelCurrent;
+       char chNext = static_cast<char>(tolower(styler[startPos]));
+       int styleNext = styler.StyleAt(startPos);
+       int style = initStyle;
+       for (unsigned int i = startPos; i < endPos; i++) {
+               char ch = chNext;
+               chNext = static_cast<char>(tolower(styler.SafeGetCharAt(i + 1)));
+               int stylePrev = style;
+               style = styleNext;
+               styleNext = styler.StyleAt(i + 1);
+               bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n');
+               if (foldComment && IsStreamCommentStyle(style)) {
+                       if (!IsStreamCommentStyle(stylePrev)) {
+                               levelNext++;
+                       } else if (!IsStreamCommentStyle(styleNext)) { // && !atEOL) {
+                               // Comments don't end at end of line and the next character may be unstyled.
+                               levelNext--;
+                       }
+               }
+               else if ((style & 0xf) == SCE_4GL_BLOCK && !isalnum(chNext)) {
+                       levelNext++;
+               }
+               else if ((style & 0xf) == SCE_4GL_END  && (ch == 'e' || ch == 'f')) {
+                       levelNext--;
+               }
+               if (atEOL) {
+                       int levelUse = levelCurrent;
+                       if (foldAtElse) {
+                               levelUse = levelMinCurrent;
+                       }
+                       int lev = levelUse | levelNext << 16;
+                       if (visibleChars == 0 && foldCompact)
+                               lev |= SC_FOLDLEVELWHITEFLAG;
+                       if (levelUse < levelNext)
+                               lev |= SC_FOLDLEVELHEADERFLAG;
+                       if (lev != styler.LevelAt(lineCurrent)) {
+                               styler.SetLevel(lineCurrent, lev);
+                       }
+                       lineCurrent++;
+                       levelCurrent = levelNext;
+                       levelMinCurrent = levelCurrent;
+                       visibleChars = 0;
+               }
+               if (!isspacechar(ch))
+                       visibleChars++;
+       }
+}
+
+static void Fold4glDoc(unsigned int startPos, int length, int initStyle, WordList *[],
+                       Accessor &styler) {
+       FoldNoBox4glDoc(startPos, length, initStyle, styler);
+}
+
+static const char * const FglWordLists[] = {
+            "Primary keywords and identifiers",
+            "Secondary keywords and identifiers",
+            "Documentation comment keywords",
+            "Unused",
+            "Global classes and typedefs",
+            0,
+        };
+
+LexerModule lmProgress(SCLEX_PS, Colourise4glDoc, "progress", Fold4glDoc, FglWordLists);