--- /dev/null
+// Scintilla source code edit control
+/** @file LexProgress.cxx
+ ** Lexer for Progress 4GL.
+ ** Based on LexCPP.cxx of Neil Hodgson <neilh@scintilla.org>
+ **/
+// Copyright 2006-2007 by Yuval Papish <Yuval@YuvCom.com>
+// The License.txt file describes the conditions under which this software may be distributed.
+
+/** TODO:
+WebSpeed support in html lexer
+Support "end triggers" expression of the triggers phrase
+change lmPS to lmProgress
+Support more than 6 comments levels
+**/
+#include <stdlib.h>
+#include <string.h>
+#include <ctype.h>
+#include <stdio.h>
+#include <stdarg.h>
+
+#include "Platform.h"
+
+#include "PropSet.h"
+#include "Accessor.h"
+#include "StyleContext.h"
+#include "KeyWords.h"
+#include "Scintilla.h"
+#include "SciLexer.h"
+
+#ifdef SCI_NAMESPACE
+using namespace Scintilla;
+#endif
+
+static inline bool IsAWordChar(int ch) {
+ return (ch < 0x80) && (isalnum(ch) || ch == '_');
+}
+
+static inline bool IsAWordStart(int ch) {
+ return (ch < 0x80) && (isalpha(ch) || ch == '_');
+}
+
+enum SentenceStart { SetSentenceStart = 0xf, ResetSentenceStart = 0x10}; // true -> bit = 0
+
+static void Colourise4glDoc(unsigned int startPos, int length, int initStyle, WordList *keywordlists[],
+ Accessor &styler) {
+
+ WordList &keywords1 = *keywordlists[0];
+ WordList &keywords2 = *keywordlists[1];
+ WordList &keywords3 = *keywordlists[2];
+ //WordList &keywords4 = *keywordlists[3];
+ //WordList &keywords5 = *keywordlists[4];
+
+ int visibleChars = 0;
+ int mask;
+
+ StyleContext sc(startPos, length, initStyle, styler);
+
+ for (; sc.More(); sc.Forward()) {
+
+ if (sc.atLineStart) {
+ // Reset states to begining of colourise so no surprises
+ // if different sets of lines lexed.
+ visibleChars = 0;
+ }
+
+ // Handle line continuation generically.
+ if (sc.ch == '~') {
+ // Skip whitespace between ~ and EOL
+ /* do {
+ sc.Forward();
+ } */
+ while ((sc.chNext == ' ' || sc.chNext == '\t') ) {
+ sc.Forward();
+ sc.More();
+ }
+ if (sc.chNext == '\n' || sc.chNext == '\r') {
+ sc.Forward();
+ if (sc.ch == '\r' && sc.chNext == '\n') {
+ sc.Forward();
+ }
+ sc.Forward();
+ continue;
+ }
+ }
+ // Determine if a new state should be terminated.
+ mask = sc.state & 0x10;
+ switch (sc.state & 0xf) {
+ case SCE_4GL_OPERATOR:
+ sc.SetState(SCE_4GL_DEFAULT | mask);
+ break;
+ case SCE_4GL_NUMBER:
+ if (!(IsADigit(sc.ch))) {
+ sc.SetState(SCE_4GL_DEFAULT | mask);
+ }
+ break;
+ case SCE_4GL_IDENTIFIER:
+ if (!IsAWordChar(sc.ch) && sc.ch != '-') {
+ char s[1000];
+ sc.GetCurrentLowered(s, sizeof(s));
+ if (((sc.state & 0x10) == 0) && keywords2.InList(s) || keywords3.InList(s)) {
+ sc.ChangeState(SCE_4GL_BLOCK | ResetSentenceStart);
+ }
+ else if (keywords1.InList(s)) {
+ if ((s[0] == 'e' && s[1] =='n' && s[2] == 'd' && !isalnum(s[3]) && s[3] != '-') ||
+ (s[0] == 'f' && s[1] =='o' && s[2] == 'r' && s[3] == 'w' && s[4] =='a' && s[5] == 'r' && s[6] == 'd'&& !isalnum(s[7]))) {
+ sc.ChangeState(SCE_4GL_END | ResetSentenceStart);
+ }
+ else if ((s[0] == 'e' && s[1] =='l' && s[2] == 's' && s[3] == 'e') ||
+ (s[0] == 't' && s[1] =='h' && s[2] == 'e' && s[3] == 'n')) {
+ sc.ChangeState(SCE_4GL_WORD & SetSentenceStart);
+ }
+ else {
+ sc.ChangeState(SCE_4GL_WORD | ResetSentenceStart);
+ }
+ }
+ sc.SetState(SCE_4GL_DEFAULT | (sc.state & 0x10));
+ }
+ break;
+ case SCE_4GL_PREPROCESSOR:
+ if (sc.atLineStart) {
+ sc.SetState(SCE_4GL_DEFAULT & SetSentenceStart);
+ } else if (sc.ch == '*' && sc.chNext == '/') {
+ sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
+ }
+ break;
+ case SCE_4GL_STRING:
+ if (sc.ch == '\"') {
+ sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
+ }
+ break;
+ case SCE_4GL_CHARACTER:
+ if (sc.ch == '\'') {
+ sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
+ }
+ break;
+ default:
+ if ((sc.state & 0xf) >= SCE_4GL_COMMENT1) {
+ if (sc.ch == '*' && sc.chNext == '/') {
+ sc.Forward();
+ if ((sc.state & 0xf) == SCE_4GL_COMMENT1) {
+ sc.ForwardSetState(SCE_4GL_DEFAULT | mask);
+ }
+ else
+ sc.SetState((sc.state & 0x1f) - 1);
+ } else if (sc.ch == '/' && sc.chNext == '*') {
+ sc.Forward();
+ sc.SetState((sc.state & 0x1f) + 1);
+ }
+ }
+ }
+
+ // Determine if a new state should be entered.
+ mask = sc.state & 0x10;
+ if ((sc.state & 0xf) == SCE_4GL_DEFAULT) {
+ if (IsADigit(sc.ch) || (sc.ch == '.' && IsADigit(sc.chNext))) {
+ sc.SetState(SCE_4GL_NUMBER | ResetSentenceStart);
+ } else if (IsAWordStart(sc.ch) || (sc.ch == '@')) {
+ sc.SetState(SCE_4GL_IDENTIFIER | mask);
+ } else if (sc.ch == '/' && sc.chNext == '*') {
+ sc.SetState(SCE_4GL_COMMENT1 | mask);
+ sc.Forward();
+ } else if (sc.ch == '\"') {
+ sc.SetState(SCE_4GL_STRING | ResetSentenceStart);
+ } else if (sc.ch == '\'') {
+ sc.SetState(SCE_4GL_CHARACTER | ResetSentenceStart);
+ } else if (sc.ch == '&' && visibleChars == 0 && ((sc.state & 0x10) == 0)) {
+ sc.SetState(SCE_4GL_PREPROCESSOR | ResetSentenceStart);
+ // Skip whitespace between & and preprocessor word
+ do {
+ sc.Forward();
+ } while ((sc.ch == ' ' || sc.ch == '\t') && sc.More());
+ // Handle syntactical line termination
+ } else if ((sc.ch == '.' || sc.ch == ':' || sc.ch == '}') && (sc.chNext == ' ' || sc.chNext == '\t' || sc.chNext == '\n' || sc.chNext == '\r')) {
+ sc.SetState(sc.state & SetSentenceStart);
+ } else if (isoperator(static_cast<char>(sc.ch))) {
+ if (sc.ch == ':')
+ sc.SetState(SCE_4GL_OPERATOR & SetSentenceStart);
+ else
+ sc.SetState(SCE_4GL_OPERATOR | ResetSentenceStart);
+ }
+ }
+
+ if (!IsASpace(sc.ch)) {
+ visibleChars++;
+ }
+ }
+ sc.Complete();
+}
+
+static bool IsStreamCommentStyle(int style) {
+ return (style & 0xf) >= SCE_4GL_COMMENT1 ;
+}
+
+// Store both the current line's fold level and the next lines in the
+// level store to make it easy to pick up with each increment
+// and to make it possible to fiddle the current level for "} else {".
+static void FoldNoBox4glDoc(unsigned int startPos, int length, int initStyle,
+ Accessor &styler) {
+ bool foldComment = styler.GetPropertyInt("fold.comment") != 0;
+ bool foldCompact = styler.GetPropertyInt("fold.compact", 1) != 0;
+ bool foldAtElse = styler.GetPropertyInt("fold.at.else", 0) != 0;
+ unsigned int endPos = startPos + length;
+ int visibleChars = 0;
+ int lineCurrent = styler.GetLine(startPos);
+ int levelCurrent = SC_FOLDLEVELBASE;
+ if (lineCurrent > 0)
+ levelCurrent = styler.LevelAt(lineCurrent-1) >> 16;
+ int levelMinCurrent = levelCurrent;
+ int levelNext = levelCurrent;
+ char chNext = static_cast<char>(tolower(styler[startPos]));
+ int styleNext = styler.StyleAt(startPos);
+ int style = initStyle;
+ for (unsigned int i = startPos; i < endPos; i++) {
+ char ch = chNext;
+ chNext = static_cast<char>(tolower(styler.SafeGetCharAt(i + 1)));
+ int stylePrev = style;
+ style = styleNext;
+ styleNext = styler.StyleAt(i + 1);
+ bool atEOL = (ch == '\r' && chNext != '\n') || (ch == '\n');
+ if (foldComment && IsStreamCommentStyle(style)) {
+ if (!IsStreamCommentStyle(stylePrev)) {
+ levelNext++;
+ } else if (!IsStreamCommentStyle(styleNext)) { // && !atEOL) {
+ // Comments don't end at end of line and the next character may be unstyled.
+ levelNext--;
+ }
+ }
+ else if ((style & 0xf) == SCE_4GL_BLOCK && !isalnum(chNext)) {
+ levelNext++;
+ }
+ else if ((style & 0xf) == SCE_4GL_END && (ch == 'e' || ch == 'f')) {
+ levelNext--;
+ }
+ if (atEOL) {
+ int levelUse = levelCurrent;
+ if (foldAtElse) {
+ levelUse = levelMinCurrent;
+ }
+ int lev = levelUse | levelNext << 16;
+ if (visibleChars == 0 && foldCompact)
+ lev |= SC_FOLDLEVELWHITEFLAG;
+ if (levelUse < levelNext)
+ lev |= SC_FOLDLEVELHEADERFLAG;
+ if (lev != styler.LevelAt(lineCurrent)) {
+ styler.SetLevel(lineCurrent, lev);
+ }
+ lineCurrent++;
+ levelCurrent = levelNext;
+ levelMinCurrent = levelCurrent;
+ visibleChars = 0;
+ }
+ if (!isspacechar(ch))
+ visibleChars++;
+ }
+}
+
+static void Fold4glDoc(unsigned int startPos, int length, int initStyle, WordList *[],
+ Accessor &styler) {
+ FoldNoBox4glDoc(startPos, length, initStyle, styler);
+}
+
+static const char * const FglWordLists[] = {
+ "Primary keywords and identifiers",
+ "Secondary keywords and identifiers",
+ "Documentation comment keywords",
+ "Unused",
+ "Global classes and typedefs",
+ 0,
+ };
+
+LexerModule lmProgress(SCLEX_PS, Colourise4glDoc, "progress", Fold4glDoc, FglWordLists);