inline void CocoaSetPenForNSBezierPath(wxPen &pen, NSBezierPath *bezpath)
{
[pen.GetNSColor() set];
- const float *pattern;
+ const CGFloat *pattern;
[bezpath setLineDash:pattern count:pen.GetCocoaLineDash(&pattern) phase:0.0];
[bezpath setLineWidth:pen.GetWidth()];
switch(pen.GetJoin())
[context restoreGraphicsState];
}
-// wxDCBase functions
-int wxDCBase::DeviceToLogicalX(int x) const
-{
- return x;
-}
-
-int wxDCBase::DeviceToLogicalY(int y) const
-{
- return y;
-}
-
-int wxDCBase::DeviceToLogicalXRel(int x) const
-{
- return x;
-}
-
-int wxDCBase::DeviceToLogicalYRel(int y) const
-{
- return y;
-}
-
-int wxDCBase::LogicalToDeviceX(int x) const
-{
- return x;
-}
-
-int wxDCBase::LogicalToDeviceY(int y) const
-{
- return y;
-}
-
-int wxDCBase::LogicalToDeviceXRel(int x) const
-{
- return x;
-}
-
-int wxDCBase::LogicalToDeviceYRel(int y) const
-{
- return y;
-}
-
///////////////////////////////////////////////////////////////////////////
// cut here, the rest is stubs
///////////////////////////////////////////////////////////////////////////