enum wxRibbonButtonBarButtonState
{
/**
- Button is small (the interpretation of small is dependant upon the art
+ Button is small (the interpretation of small is dependent upon the art
provider, but it will be smaller than medium).
*/
wxRIBBON_BUTTONBAR_BUTTON_SMALL = 0 << 0,
/**
- Button is medium sized (the interpretation of medium is dependant upon
+ Button is medium sized (the interpretation of medium is dependent upon
the art provider, but it will be between small and large).
*/
wxRIBBON_BUTTONBAR_BUTTON_MEDIUM = 1 << 0,
/**
- Button is large (the interpretation of large is dependant upon the art
+ Button is large (the interpretation of large is dependent upon the art
provider, but it will be larger than medium).
*/
wxRIBBON_BUTTONBAR_BUTTON_LARGE = 2 << 0,
The kind of button to add.
@param help_string
The UI help string to associate with the new button.
- @param client_data
- Client data to associate with the new button.
@return An opaque pointer which can be used only with other button bar
methods.
const wxBitmap& bitmap_disabled = wxNullBitmap,
const wxBitmap& bitmap_small_disabled = wxNullBitmap,
wxRibbonButtonKind kind = wxRIBBON_BUTTON_NORMAL,
- const wxString& help_string = wxEmptyString,
- wxObject* client_data = NULL);
+ const wxString& help_string = wxEmptyString);
/**
Inserts a button to the button bar (simple version) at the given position.
The kind of button to add.
@param help_string
The UI help string to associate with the new button.
- @param client_data
- Client data to associate with the new button.
@return An opaque pointer which can be used only with other button bar
methods.
const wxBitmap& bitmap_disabled = wxNullBitmap,
const wxBitmap& bitmap_small_disabled = wxNullBitmap,
wxRibbonButtonKind kind = wxRIBBON_BUTTON_NORMAL,
- const wxString& help_string = wxEmptyString,
- wxObject* client_data = NULL);
+ const wxString& help_string = wxEmptyString);
/**
Returns the number of buttons in this button bar.
*/
virtual size_t GetButtonCount() const;
+ /**
+ Set the client object associated with a button. The button bar
+ owns the given object and takes care of its deletion.
+ Please, note that you cannot use both client object and client data.
+
+ @since 2.9.5
+ */
+ void SetItemClientObject(wxRibbonButtonBarButtonBase* item, wxClientData* data);
+
+ /**
+ Get the client object associated with a button.
+
+ @since 2.9.5
+ */
+ wxClientData* GetItemClientObject(const wxRibbonButtonBarButtonBase* item) const;
+
+ /**
+ Set the client data associated with a button.
+ Please, note that you cannot use both client object and client data.
+
+ @since 2.9.5
+ */
+ void SetItemClientData(wxRibbonButtonBarButtonBase* item, void* data);
+
+ /**
+ Get the client data associated with a button.
+
+ @since 2.9.5
+ */
+ void* GetItemClientData(const wxRibbonButtonBarButtonBase* item) const;
+
+ /**
+ Returns the N-th button of the bar.
+
+ @see GetButtonCount()
+
+ @since 2.9.5
+ */
+ virtual wxRibbonButtonBarButtonBase *GetItem(size_t n) const;
+
+ /**
+ Returns the first button having a given id or NULL if none matches.
+
+ @since 2.9.5
+ */
+ virtual wxRibbonButtonBarButtonBase *GetItemById(int id) const;
+
+ /**
+ Returns the id of a button.
+
+ @since 2.9.5
+ */
+ virtual int GetItemId(wxRibbonButtonBarButtonBase *) const;
+
/**
Calculate button layouts and positions.
@false to set it to the untoggled/unpressed/unchecked state.
*/
virtual void ToggleButton(int button_id, bool checked);
+
+ /**
+ Returns the active item of the button bar or NULL if there is none.
+ The active button is the one being clicked.
+
+ @since 2.9.5
+ */
+ virtual wxRibbonButtonBarButtonBase *GetActiveItem() const;
+
+ /**
+ Returns the hovered item of the button bar or NULL if there is none.
+ The hovered button is the one the mouse is over.
+
+ @since 2.9.5
+ */
+ virtual wxRibbonButtonBarButtonBase *GetHoveredItem() const;
+
};
/**
*/
wxRibbonButtonBarEvent(wxEventType command_type = wxEVT_NULL,
int win_id = 0,
- wxRibbonButtonBar* bar = NULL);
+ wxRibbonButtonBar* bar = NULL,
+ wxRibbonButtonBarButtonBase* button = NULL);
/**
Returns the bar which contains the button which the event relates to.
*/
void SetBar(wxRibbonButtonBar* bar);
+ /**
+ Returns the button which the event relates to.
+
+ @since 2.9.5
+ */
+ wxRibbonButtonBarButtonBase* GetButton();
+
+ /**
+ Sets the button relating to this event.
+
+ @since 2.9.5
+ */
+ void SetButton(wxRibbonButtonBarButtonBase* bar);
+
/**
Display a popup menu as a result of this (dropdown clicked) event.
*/