+ // if we already have a bitmap, we'll replace the existing one --
+ // otherwise we'll install a new one
+ HBITMAP oldToolBarBitmap = (HBITMAP)m_hBitmap;
+
+ sizeBmp.x = m_defaultWidth;
+ sizeBmp.y = m_defaultHeight;
+
+ const wxCoord totalBitmapWidth = m_defaultWidth *
+ wx_truncate_cast(wxCoord, nTools),
+ totalBitmapHeight = m_defaultHeight;
+
+ // Create a bitmap and copy all the tool bitmaps into it
+ wxMemoryDC dcAllButtons;
+ wxBitmap bitmap(totalBitmapWidth, totalBitmapHeight);
+ dcAllButtons.SelectObject(bitmap);
+
+#ifdef wxREMAP_BUTTON_COLOURS
+ if ( remapValue != Remap_TransparentBg )
+#endif // wxREMAP_BUTTON_COLOURS
+ {
+ // VZ: why do we hardcode grey colour for CE?
+ dcAllButtons.SetBackground(wxBrush(
+#ifdef __WXWINCE__
+ wxColour(0xc0, 0xc0, 0xc0)
+#else // !__WXWINCE__
+ GetBackgroundColour()
+#endif // __WXWINCE__/!__WXWINCE__
+ ));
+ dcAllButtons.Clear();
+ }
+
+ m_hBitmap = bitmap.GetHBITMAP();
+ HBITMAP hBitmap = (HBITMAP)m_hBitmap;
+
+#ifdef wxREMAP_BUTTON_COLOURS
+ if ( remapValue == Remap_Bg )
+ {
+ dcAllButtons.SelectObject(wxNullBitmap);
+
+ // Even if we're not remapping the bitmap
+ // content, we still have to remap the background.
+ hBitmap = (HBITMAP)MapBitmap((WXHBITMAP) hBitmap,
+ totalBitmapWidth, totalBitmapHeight);
+
+ dcAllButtons.SelectObject(bitmap);
+ }
+#endif // wxREMAP_BUTTON_COLOURS
+
+ // the button position
+ wxCoord x = 0;
+
+ // the number of buttons (not separators)
+ int nButtons = 0;
+
+ CreateDisabledImageList();
+ for ( node = m_tools.GetFirst(); node; node = node->GetNext() )