+#ifdef __WXGTK20__
+ wxCHECK_RET( m_context, wxT("no Pango context") );
+ wxCHECK_RET( m_layout, wxT("no Pango layout") );
+ wxCHECK_RET( m_fontdesc, wxT("no Pango font description") );
+
+ bool underlined = m_font.Ok() && m_font.GetUnderlined();
+
+#if wxUSE_UNICODE
+ const wxCharBuffer data = wxConvUTF8.cWC2MB( text );
+#else
+ const wxWCharBuffer wdata = wxConvLocal.cMB2WC( text );
+ if ( !wdata )
+ return;
+ const wxCharBuffer data = wxConvUTF8.cWC2MB( wdata );
+#endif
+ size_t datalen = strlen((const char*)data);
+ pango_layout_set_text( m_layout, (const char*) data, datalen);
+
+ if (underlined)
+ {
+ PangoAttrList *attrs = pango_attr_list_new();
+ PangoAttribute *a = pango_attr_underline_new(PANGO_UNDERLINE_SINGLE);
+ a->start_index = 0;
+ a->end_index = datalen;
+ pango_attr_list_insert(attrs, a);
+ pango_layout_set_attributes(m_layout, attrs);
+ pango_attr_list_unref(attrs);
+ }
+
+ int w,h;
+
+ if (fabs(m_scaleY - 1.0) > 0.00001)
+ {
+ // If there is a user or actually any scale applied to
+ // the device context, scale the font.
+
+ // scale font description
+ gint oldSize = pango_font_description_get_size( m_fontdesc );
+ double size = oldSize;
+ size = size * m_scaleY;
+ pango_font_description_set_size( m_fontdesc, (gint)size );
+
+ // actually apply scaled font
+ pango_layout_set_font_description( m_layout, m_fontdesc );
+
+ pango_layout_get_pixel_size( m_layout, &w, &h );
+ if ( m_backgroundMode == wxSOLID )
+ {
+ gdk_gc_set_foreground(m_textGC, m_textBackgroundColour.GetColor());
+ gdk_draw_rectangle(m_window, m_textGC, TRUE, x, y, w, h);
+ gdk_gc_set_foreground(m_textGC, m_textForegroundColour.GetColor());
+ }
+
+ // Draw layout.
+ gdk_draw_layout( m_window, m_textGC, x, y, m_layout );
+
+ // reset unscaled size
+ pango_font_description_set_size( m_fontdesc, oldSize );
+
+ // actually apply unscaled font
+ pango_layout_set_font_description( m_layout, m_fontdesc );
+ }
+ else
+ {
+ pango_layout_get_pixel_size( m_layout, &w, &h );
+ if ( m_backgroundMode == wxSOLID )
+ {
+ gdk_gc_set_foreground(m_textGC, m_textBackgroundColour.GetColor());
+ gdk_draw_rectangle(m_window, m_textGC, TRUE, x, y, w, h);
+ gdk_gc_set_foreground(m_textGC, m_textForegroundColour.GetColor());
+ }
+ // Draw layout.
+ gdk_draw_layout( m_window, m_textGC, x, y, m_layout );
+ }
+
+ if (underlined)