buff[len] = 0;
SendMsg(2049, markerNumber, (long)buff);
delete [] buff;
+
}
// Set a margin to be either numeric or symbolic.
buff[len] = 0;
SendMsg(2405, type, (long)buff);
delete [] buff;
+
}
// Clear all the registered images.
}
// On Windows, will draw the document into a display context such as a printer.
-int wxStyledTextCtrl::FormatRange(bool doDraw,
- int startPos,
- int endPos,
- wxDC* draw,
- wxDC* target,
- wxRect renderRect,
- wxRect pageRect) {
- RangeToFormat fr;
-
- if (endPos < startPos) {
- int temp = startPos;
- startPos = endPos;
- endPos = temp;
- }
- fr.hdc = draw;
- fr.hdcTarget = target;
- fr.rc.top = renderRect.GetTop();
- fr.rc.left = renderRect.GetLeft();
- fr.rc.right = renderRect.GetRight();
- fr.rc.bottom = renderRect.GetBottom();
- fr.rcPage.top = pageRect.GetTop();
- fr.rcPage.left = pageRect.GetLeft();
- fr.rcPage.right = pageRect.GetRight();
- fr.rcPage.bottom = pageRect.GetBottom();
- fr.chrg.cpMin = startPos;
- fr.chrg.cpMax = endPos;
-
- return SendMsg(2151, doDraw, (long)&fr);
+ int wxStyledTextCtrl::FormatRange(bool doDraw,
+ int startPos,
+ int endPos,
+ wxDC* draw,
+ wxDC* target,
+ wxRect renderRect,
+ wxRect pageRect) {
+ RangeToFormat fr;
+
+ if (endPos < startPos) {
+ int temp = startPos;
+ startPos = endPos;
+ endPos = temp;
+ }
+ fr.hdc = draw;
+ fr.hdcTarget = target;
+ fr.rc.top = renderRect.GetTop();
+ fr.rc.left = renderRect.GetLeft();
+ fr.rc.right = renderRect.GetRight();
+ fr.rc.bottom = renderRect.GetBottom();
+ fr.rcPage.top = pageRect.GetTop();
+ fr.rcPage.left = pageRect.GetLeft();
+ fr.rcPage.right = pageRect.GetRight();
+ fr.rcPage.bottom = pageRect.GetBottom();
+ fr.chrg.cpMin = startPos;
+ fr.chrg.cpMax = endPos;
+
+ return SendMsg(2151, doDraw, (long)&fr);
}
// Retrieve the display line at the top of the display.
void wxStyledTextCtrl::OnChar(wxKeyEvent& evt) {
- // On (some?) non-US keyboards the AltGr key is required to enter some
+ // On (some?) non-US PC keyboards the AltGr key is required to enter some
// common characters. It comes to us as both Alt and Ctrl down so we need
// to let the char through in that case, otherwise if only ctrl or only
// alt let's skip it.
#endif
bool skip = ((ctrl || alt) && ! (ctrl && alt));
- int key = evt.GetKeyCode();
-
-// printf("OnChar key:%d consumed:%d ctrl:%d alt:%d skip:%d\n",
-// key, m_lastKeyDownConsumed, ctrl, alt, skip);
-
- if ( (key <= WXK_START || key > WXK_COMMAND) &&
- !m_lastKeyDownConsumed && !skip) {
- m_swx->DoAddChar(key);
- return;
+ if (!m_lastKeyDownConsumed && !skip) {
+#if wxUSE_UNICODE
+ int key = evt.GetUnicodeKey();
+ bool keyOk = true;
+
+ // if the unicode key code is not really a unicode character (it may
+ // be a function key or etc., the platforms appear to always give us a
+ // small value in this case) then fallback to the ascii key code but
+ // don't do anything for function keys or etc.
+ if (key <= 255) {
+ key = evt.GetKeyCode();
+ keyOk = (key <= 255);
+ }
+ if (keyOk) {
+ m_swx->DoAddChar(key);
+ return;
+ }
+#else
+ int key = evt.GetKeyCode();
+ if (key <= WXK_START || key > WXK_COMMAND) {
+ m_swx->DoAddChar(key);
+ return;
+ }
+#endif
}
+
evt.Skip();
}
void wxStyledTextCtrl::OnKeyDown(wxKeyEvent& evt) {
- int key = evt.GetKeyCode();
- bool shift = evt.ShiftDown(),
- ctrl = evt.ControlDown(),
- alt = evt.AltDown(),
- meta = evt.MetaDown();
-
- int processed = m_swx->DoKeyDown(key, shift, ctrl, alt, meta, &m_lastKeyDownConsumed);
-
-// printf("KeyDn key:%d shift:%d ctrl:%d alt:%d processed:%d consumed:%d\n",
-// key, shift, ctrl, alt, processed, m_lastKeyDownConsumed);
-
+ int processed = m_swx->DoKeyDown(evt, &m_lastKeyDownConsumed);
if (!processed && !m_lastKeyDownConsumed)
evt.Skip();
}