wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
~wxRegion();
- wxRegion( const wxRegion& region ) { Ref(region); }
+ wxRegion( const wxRegion& region )
+ : wxGDIObject()
+ { Ref(region); }
wxRegion& operator = ( const wxRegion& region ) { Ref(region); return *this; }
bool Ok() const { return m_refData != NULL; }