// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
-// ============================================================================
-// headers & declarations
-// ============================================================================
+#ifdef __GNUG__
+#pragma implementation
+#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
- #pragma hdrstop
+#pragma hdrstop
#endif
#ifndef WX_PRECOMP
+ #include "wx/window.h"
+ #include "wx/msw/private.h"
+ #include "wx/font.h"
+ #include "wx/bitmap.h"
+ #include "wx/dcmemory.h"
#include "wx/menu.h"
+ #include "wx/utils.h"
#endif
#include "wx/ownerdrw.h"
#include "wx/menuitem.h"
-#include <windows.h>
// ============================================================================
// implementation of wxOwnerDrawn class
m_nMarginWidth = ms_nLastMarginWidth;
}
-#if defined(__WXMSW__) && defined(__WIN32__)
+#if defined(__WXMSW__) && defined(__WIN32__) && defined(SM_CXMENUCHECK)
size_t wxOwnerDrawn::ms_nDefaultMarginWidth = GetSystemMetrics(SM_CXMENUCHECK);
#else // # what is the reasonable default?
size_t wxOwnerDrawn::ms_nDefaultMarginWidth = 15;
dc.SetFont(GetFont());
// ## ugly...
- char *szStripped = new char[m_strName.Len()];
- wxStripMenuCodes((char *)m_strName.c_str(), szStripped);
+ wxChar *szStripped = new wxChar[m_strName.Len()];
+ wxStripMenuCodes((wxChar *)m_strName.c_str(), szStripped);
wxString str = szStripped;
delete [] szStripped;
// # without this menu items look too tightly packed (at least under Windows)
- str += 'W'; // 'W' is typically the widest letter
+ str += _T('W'); // 'W' is typically the widest letter
dc.GetTextExtent(str, (long *)pwidth, (long *)pheight);
+
+ // JACS: items still look too tightly packed, so adding 2 pixels.
+ (*pheight) = (*pheight) + 2;
+
m_nHeight = *pheight; // remember height for use in OnDrawItem
return TRUE;
// Win32 GDI functions and not wxWindows ones. Might help to whoever decides to
// port this code to X. (VZ)
-#ifdef __WIN32__
+// JACS: TODO. Why does a disabled but highlighted item still
+// get drawn embossed? How can we tell DrawState that we don't want the
+// embossing?
+
+#if defined(__WIN32__) && !defined(__SC__) && !defined(__TWIN32__)
#define O_DRAW_NATIVE_API // comments below explain why I use it
#endif
HFONT hPrevFont = (HFONT) ::SelectObject(hdc, hfont);
DrawState(hdc, NULL, NULL,
- (LPARAM)(const char *)m_strName, m_strName.Length(),
+ (LPARAM)(const wxChar *)m_strName, m_strName.Length(),
x, rc.y, rc.GetWidth(), rc.GetHeight(),
DST_PREFIXTEXT | ( st & wxODDisabled ? DSS_DISABLED : 0) );
// then draw a check mark into it
RECT rect = { 0, 0, GetMarginWidth(), m_nHeight };
+#ifndef __SC__
DrawFrameControl(hdcMem, &rect, DFC_MENU, DFCS_MENUCHECK);
+#endif
// finally copy it to screen DC and clean up
BitBlt(hdc, rc.x, rc.y, GetMarginWidth(), m_nHeight,