// ----------------------------------------------------------------------------
// the application icon (under Windows and OS/2 it is in resources)
-#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
+#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
-#define WAV_FILE _T("doggrowl.wav")
+#define WAV_FILE wxT("doggrowl.wav")
// ----------------------------------------------------------------------------
// private classes
return false;
// create the main application window
- MyFrame *frame = new MyFrame(_T("wxWidgets Sound Sample"));
+ MyFrame *frame = new MyFrame(wxT("wxWidgets Sound Sample"));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
SetIcon(wxICON(sample));
wxMenu *menuFile = new wxMenu;
- menuFile->Append(Sound_SelectFile, _T("Select WAV &file...\tCtrl-O"), _T("Select a new wav file to play"));
+ menuFile->Append(Sound_SelectFile, wxT("Select WAV &file...\tCtrl-O"), wxT("Select a new wav file to play"));
#ifdef __WXMSW__
- menuFile->Append(Sound_SelectResource, _T("Select WAV &resource...\tCtrl-R"), _T("Select a new resource to play"));
- menuFile->Append(Sound_SelectMemory, _T("Select WAV &data\tCtrl-M"), _T("Choose to play from memory buffer"));
+ menuFile->Append(Sound_SelectResource, wxT("Select WAV &resource...\tCtrl-R"), wxT("Select a new resource to play"));
+ menuFile->Append(Sound_SelectMemory, wxT("Select WAV &data\tCtrl-M"), wxT("Choose to play from memory buffer"));
#endif // __WXMSW__
- menuFile->Append(Sound_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
+ menuFile->Append(Sound_Quit, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
wxMenu *playMenu = new wxMenu;
- playMenu->Append(Sound_PlaySync, _T("Play sound &synchronously\tCtrl-S"));
- playMenu->Append(Sound_PlayAsync, _T("Play sound &asynchronously\tCtrl-A"));
- playMenu->Append(Sound_PlayAsyncOnStack, _T("Play sound asynchronously (&object on stack)\tCtrl-K"));
- playMenu->Append(Sound_PlayLoop, _T("&Loop sound\tCtrl-L"));
+ playMenu->Append(Sound_PlaySync, wxT("Play sound &synchronously\tCtrl-S"));
+ playMenu->Append(Sound_PlayAsync, wxT("Play sound &asynchronously\tCtrl-A"));
+ playMenu->Append(Sound_PlayAsyncOnStack, wxT("Play sound asynchronously (&object on stack)\tCtrl-K"));
+ playMenu->Append(Sound_PlayLoop, wxT("&Loop sound\tCtrl-L"));
playMenu->AppendSeparator();
- playMenu->Append(Sound_Stop, _T("&Stop playing\tCtrl-T"));
+ playMenu->Append(Sound_Stop, wxT("&Stop playing\tCtrl-T"));
playMenu->AppendSeparator();
- playMenu->Append(Sound_PlayBell, _T("Play system bell"));
+ playMenu->Append(Sound_PlayBell, wxT("Play system bell"));
wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(Sound_About, _T("&About...\tF1"), _T("Show about dialog"));
+ helpMenu->Append(Sound_About, wxT("&About\tF1"), wxT("Show about dialog"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, _T("&File"));
- menuBar->Append(playMenu, _T("&Play"));
- menuBar->Append(helpMenu, _T("&Help"));
+ menuBar->Append(menuFile, wxT("&File"));
+ menuBar->Append(playMenu, wxT("&Play"));
+ menuBar->Append(helpMenu, wxT("&Help"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
void MyFrame::NotifyUsingFile(const wxString& name)
{
wxString msg;
- msg << _T("Using sound file: ") << name << _T("\n");
+ msg << wxT("Using sound file: ") << name << wxT("\n");
m_tc->AppendText(msg);
}
void MyFrame::OnSelectFile(wxCommandEvent& WXUNUSED(event))
{
#if wxUSE_FILEDLG
- wxFileDialog dlg(this, _T("Choose a sound file"),
+ wxFileDialog dlg(this, wxT("Choose a sound file"),
wxEmptyString, wxEmptyString,
- _T("WAV files (*.wav)|*.wav"), wxFD_OPEN|wxFD_CHANGE_DIR);
+ wxString::Format
+ (
+ "WAV files (*.wav)|*.wav|All files (%s)|%s",
+ wxFileSelectorDefaultWildcardStr,
+ wxFileSelectorDefaultWildcardStr
+ ),
+ wxFD_OPEN|wxFD_CHANGE_DIR);
if ( dlg.ShowModal() == wxID_OK )
{
m_soundFile = dlg.GetPath();
#endif // __WXMSW__
m_useMemory = false;
- delete m_sound;
- m_sound = NULL;
+ wxDELETE(m_sound);
NotifyUsingFile(m_soundFile);
}
#endif // wxUSE_FILEDLG
{
m_soundRes = wxGetTextFromUser
(
- _T("Enter resource name:"),
- _T("wxWidgets Sound Sample"),
- _T("FromResource"),
+ wxT("Enter resource name:"),
+ wxT("wxWidgets Sound Sample"),
+ wxT("FromResource"),
this
);
if ( m_soundRes.empty() )
m_soundFile.clear();
m_useMemory = false;
- delete m_sound;
- m_sound = NULL;
+ wxDELETE(m_sound);
- NotifyUsingFile(_T("Windows WAV resource"));
+ NotifyUsingFile(wxT("Windows WAV resource"));
}
#endif // __WXMSW__
{
m_useMemory = true;
- NotifyUsingFile(_T("embedded sound fragment"));
+ NotifyUsingFile(wxT("embedded sound fragment"));
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
- msg.Printf( _T("This is the About dialog of the sound sample.\n")
- _T("Welcome to %s"), wxVERSION_STRING);
+ msg.Printf( wxT("This is the About dialog of the sound sample.\n")
+ wxT("Welcome to %s"), wxVERSION_STRING);
- wxMessageBox(msg, _T("About"), wxOK | wxICON_INFORMATION, this);
+ wxMessageBox(msg, wxT("About"), wxOK | wxICON_INFORMATION, this);
}
void MyFrame::OnStop(wxCommandEvent& WXUNUSED(event))