// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
- #pragma implementation "frmview.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
{
DeactivateCurrentView();
- wxNode* pNode = mViews.GetFirst();
+ wxObjectList::compatibility_iterator pNode = mViews.GetFirst();
while ( pNode )
{
int wxFrameManager::GetViewNo( wxFrameView* pView )
{
- wxNode* pNode = mViews.GetFirst();
+ wxObjectList::compatibility_iterator pNode = mViews.GetFirst();
int n = 0;
while ( pNode )
if ( !pMenuBar )
return;
- wxStringListNode* pNode = pView->mTopMenus.GetFirst();
+ wxStringList::compatibility_iterator pNode = pView->mTopMenus.GetFirst();
int i;
while ( pNode )
void wxFrameManager::SyncAllMenus()
{
- wxNode* pNode = mViews.GetFirst();
+ wxObjectList::compatibility_iterator pNode = mViews.GetFirst();
int i = 0;
while ( pNode )
mSettingsFile = settingsFile;
mpFrameWnd = pMainFrame;
- wxNode* pNode = mViews.GetFirst();
+ wxObjectList::compatibility_iterator pNode = mViews.GetFirst();
while ( pNode )
{
wxFrameView* wxFrameManager::GetActiveView()
{
- wxNode* pNode = mViews.Item( mActiveViewNo );
+ wxObjectList::compatibility_iterator pNode = mViews.Item( mActiveViewNo );
if ( pNode ) return (wxFrameView*)pNode->GetData();
else return NULL;
}
-wxNode* wxFrameManager::GetActiveViewNode()
+wxObjectList::compatibility_iterator wxFrameManager::GetActiveViewNode()
{
return mViews.Item( mActiveViewNo );
}
wxFrameView* wxFrameManager::GetView( int viewNo )
{
- wxNode* pNode = mViews.Item( viewNo );
+ wxObjectList::compatibility_iterator pNode = mViews.Item( viewNo );
if ( pNode ) return (wxFrameView*)pNode->GetData();
else return NULL;