* class BombsCanvas
*/
-#ifdef __GNUG__
-# pragma implementation
-#endif
-
#include "wx/wxprec.h"
#ifdef __BORLANDC__
void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
{
wxString buf;
- long chw, chh;
+ wxCoord chw, chh;
- wxColour wxBlack = wxTheColourDatabase->Find(wxT("BLACK"));
- wxColour wxWhite = wxTheColourDatabase->Find(wxT("WHITE"));
- wxColour wxRed = wxTheColourDatabase->Find(wxT("RED"));
- wxColour wxBlue = wxTheColourDatabase->Find(wxT("BLUE"));
- wxColour wxGrey = wxTheColourDatabase->Find(wxT("LIGHT GREY"));
+ wxColour wxYellow = wxTheColourDatabase->Find(wxT("YELLOW"));
wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY"));
- wxColour wxGreen = wxTheColourDatabase->Find(wxT("GREEN"));
- wxPen *blackPen = wxThePenList->FindOrCreatePen(wxBlack, 1, wxSOLID);
- wxPen *redPen = wxThePenList->FindOrCreatePen(wxRed, 1, wxSOLID);
- wxPen *bluePen = wxThePenList->FindOrCreatePen(wxBlue, 1, wxSOLID);
- wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(wxWhite, wxSOLID);
- wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(wxGrey, wxSOLID);
+ wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBLUE, 1, wxSOLID);
+
wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID);
- wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(wxRed, wxSOLID);
+ wxBrush *yellowBrush = wxTheBrushList->FindOrCreateBrush(wxYellow, wxSOLID);
- dc->SetPen(* blackPen);
+ dc->SetPen(*wxBLACK_PEN);
int x, y;
int xMax = this->GetGridSizeInPixels().GetWidth();
{
if (m_game->IsMarked(x,y))
{
- dc->SetPen(* blackPen);
+ dc->SetPen(*wxBLACK_PEN);
if (m_game->IsFocussed(x, y))
- dc->SetBrush(* focusedBrush);
+ dc->SetBrush(*focusedBrush);
else
- dc->SetBrush(* greyBrush);
+ dc->SetBrush(*wxLIGHT_GREY_BRUSH);
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
buf = wxT("M");
if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
- dc->SetTextForeground(wxBlue);
+ dc->SetTextForeground(*wxBLUE);
else
- dc->SetTextForeground(wxRed);
+ dc->SetTextForeground(*wxRED);
- dc->SetTextBackground(wxGrey);
+ dc->SetTextBackground(*wxLIGHT_GREY);
dc->GetTextExtent(buf, &chw, &chh);
dc->DrawText( buf,
x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
{
- dc->SetPen(*redPen);
+ dc->SetPen(*wxRED_PEN);
dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
(x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
}
else if (m_game->IsHidden(x,y))
{
- dc->SetPen(*blackPen);
+ dc->SetPen(*wxBLACK_PEN);
if (m_game->IsFocussed(x, y))
- dc->SetBrush(* focusedBrush);
+ dc->SetBrush(*focusedBrush);
else
- dc->SetBrush(*greyBrush);
+ dc->SetBrush(*wxLIGHT_GREY_BRUSH);
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
}
else if (m_game->IsBomb(x,y))
{
- dc->SetPen(* blackPen);
- dc->SetBrush(* redBrush);
+ dc->SetPen(*wxBLACK_PEN);
+ dc->SetBrush(*wxRED_BRUSH);
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
buf = wxT("B");
- dc->SetTextForeground(wxBlack);
- dc->SetTextBackground(wxRed);
+ dc->SetTextForeground(*wxBLACK);
+ dc->SetTextBackground(*wxRED);
dc->GetTextExtent(buf, &chw, &chh);
dc->DrawText( buf,
x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
if (m_game->IsExploded(x,y))
{
- dc->SetPen(* bluePen);
+ dc->SetPen(*bluePen);
dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
(x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
}
else // Display a digit
{
- dc->SetPen(* blackPen);
+ dc->SetPen(*wxBLACK_PEN);
if (m_game->IsFocussed(x, y))
- dc->SetBrush(* focusedBrush);
- else
- dc->SetBrush(* whiteBrush);
+ dc->SetBrush(*focusedBrush);
+ else if (m_game->IsSelected(x,y))
+ dc->SetBrush(*wxWHITE_BRUSH);
+ else
+ dc->SetBrush(*yellowBrush);
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
{
case 0:
buf = wxT("0");
- dc->SetTextForeground(wxGreen);
+ dc->SetTextForeground(*wxGREEN);
break;
case 1:
buf = wxT("1");
- dc->SetTextForeground(wxBlue);
+ dc->SetTextForeground(*wxBLUE);
break;
default:
buf.Printf(wxT("%d"),digit_value);
- dc->SetTextForeground(wxBlack);
+ dc->SetTextForeground(*wxBLACK);
break;
}
dc->GetTextExtent(buf, &chw, &chh);
- dc->SetTextBackground(wxWhite);
+ dc->SetTextBackground(*wxWHITE);
dc->DrawText( buf,
x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
dc->SetFont(wxNullFont);
wxString msg;
- msg.Printf(wxT("%d bombs %d remaining cells"),
- m_game->GetNumBombs(), m_game->GetNumRemainingCells() );
+ msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"),
+ m_game->GetNumBombs(), m_game->GetNumMarkedCells(),
+ m_game->GetNumRemainingCells() );
#if wxUSE_LOG && wxUSE_STATUSBAR
wxLogStatus(msg);
// Called when uncovering a cell.
void BombsCanvas::Uncover(int x, int y)
{
- m_game->Unhide(x,y);
+ m_game->Unhide(x,y,true);
RefreshField(x, y, x, y);
const int gridWidth = m_game->GetWidth();
for(x=0; x<gridWidth; x++)
for(y=0; y<gridHeight; y++)
- m_game->Unhide(x,y);
- RefreshField(0, 0, gridWidth-1, gridHeight-1);
+ m_game->Unhide(x,y,false);
+
+ RefreshField(0, 0, gridWidth-1, gridHeight-1);
}
- else if (!m_game->Get(x, y))
+ else if (0 == (m_game->Get(x, y) & BG_MASK))
{
int left = ( x > 0 ) ? x-1 : 0;
int right = ( x < gridWidth - 1 )