+SOURCE=..\..\src\generic\numdlgg.cpp
+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\src\generic\spinctlg.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\..\src\generic\splitter.cpp
+# End Source File
+# Begin Source File
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+# Begin Source File
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+SOURCE=..\..\src\generic\statusbr.cpp
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+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Unicode Debug"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Release"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Debug"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Release"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Debug"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 DLL Release"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 DLL Debug"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Release"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Debug"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "core - Win32 Universal Release"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "core - Win32 Universal Debug"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "core - Win32 Unicode Release"
+
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+!ELSEIF "$(CFG)" == "core - Win32 Unicode Debug"
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+!ELSEIF "$(CFG)" == "core - Win32 Release"
+
+
+!ELSEIF "$(CFG)" == "core - Win32 Debug"
+
+
+!ENDIF
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+# End Source File
+# Begin Source File
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+SOURCE=..\..\src\generic\tabg.cpp