+class wxBitmapButton: public wxControl
+{
+ DECLARE_DYNAMIC_CLASS(wxBitmapButton)
+
+ public:
+
+ wxBitmapButton(void);
+ inline wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxButtonNameStr)
+ {
+ Create(parent, id, bitmap, pos, size, style, validator, name);
+ }
+ bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxButtonNameStr);
+ void SetDefault(void);
+ void SetLabel( const wxString &label );
+ wxString GetLabel(void) const;
+ virtual void SetLabel(const wxBitmap& bitmap) { SetBitmapLabel(bitmap); }
+ virtual void SetBitmapLabel( const wxBitmap& bitmap );
+ wxBitmap& GetBitmapLabel(void) const { return (wxBitmap&) m_bitmap; }
+
+ // implementation
+
+ void ApplyWidgetStyle();
+
+ public:
+
+ wxBitmap m_bitmap;
+
+};