-#ifndef __BMPBUTTONH_BASE__
-#define __BMPBUTTONH_BASE__
-
-#if defined(__WINDOWS__)
-#include "wx/msw/bmpbuttn.h"
-#elif defined(__MOTIF__)
-#include "wx/xt/bmpbuttn.h"
-#elif defined(__GTK__)
-#include "wx/gtk/bmpbuttn.h"
+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/bmpbutton.h
+// Purpose: wxBitmapButton class interface
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 25.08.00
+// RCS-ID: $Id$
+// Copyright: (c) 2000 Vadim Zeitlin
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_BMPBUTTON_H_BASE_
+#define _WX_BMPBUTTON_H_BASE_
+
+#include "wx/defs.h"
+
+#if wxUSE_BMPBUTTON
+
+#include "wx/button.h"
+
+// FIXME: right now only wxMSW, wxGTK and wxOSX implement bitmap support in wxButton
+// itself, this shouldn't be used for the other platforms neither
+// when all of them do it
+#if (defined(__WXMSW__) || defined(__WXGTK20__) || defined(__WXOSX__)) && !defined(__WXUNIVERSAL__)
+ #define wxHAS_BUTTON_BITMAP
#endif
+// ----------------------------------------------------------------------------
+// wxBitmapButton: a button which shows bitmaps instead of the usual string.
+// It has different bitmaps for different states (focused/disabled/pressed)
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxBitmapButtonBase : public wxButton
+{
+public:
+ wxBitmapButtonBase()
+ {
+#ifndef wxHAS_BUTTON_BITMAP
+ m_marginX =
+ m_marginY = 0;
+#endif // wxHAS_BUTTON_BITMAP
+ }
+
+ bool Create(wxWindow *parent,
+ wxWindowID winid,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& validator,
+ const wxString& name)
+ {
+ // We use wxBU_NOTEXT to let the base class Create() know that we are
+ // not going to show the label: this is a hack needed for wxGTK where
+ // we can show both label and bitmap only with GTK 2.6+ but we always
+ // can show just one of them and this style allows us to choose which
+ // one we need.
+ //
+ // And we also use wxBU_EXACTFIT to avoid being resized up to the
+ // standard button size as this doesn't make sense for bitmap buttons
+ // which are not standard anyhow and should fit their bitmap size.
+ return wxButton::Create(parent, winid, "",
+ pos, size,
+ style | wxBU_NOTEXT | wxBU_EXACTFIT,
+ validator, name);
+ }
+
+ // set/get the margins around the button
+ virtual void SetMargins(int x, int y)
+ {
+ DoSetBitmapMargins(x, y);
+ }
+
+ int GetMarginX() const { return DoGetBitmapMargins().x; }
+ int GetMarginY() const { return DoGetBitmapMargins().y; }
+
+ // deprecated synonym for SetBitmapLabel()
+#if WXWIN_COMPATIBILITY_2_6
+ wxDEPRECATED_INLINE( void SetLabel(const wxBitmap& bitmap),
+ SetBitmapLabel(bitmap); )
+
+ // prevent virtual function hiding
+ virtual void SetLabel(const wxString& label)
+ { wxWindow::SetLabel(label); }
+#endif // WXWIN_COMPATIBILITY_2_6
+
+protected:
+#ifndef wxHAS_BUTTON_BITMAP
+ // function called when any of the bitmaps changes
+ virtual void OnSetBitmap() { InvalidateBestSize(); Refresh(); }
+
+ virtual wxBitmap DoGetBitmap(State which) const { return m_bitmaps[which]; }
+ virtual void DoSetBitmap(const wxBitmap& bitmap, State which)
+ { m_bitmaps[which] = bitmap; OnSetBitmap(); }
+
+ virtual wxSize DoGetBitmapMargins() const
+ {
+ return wxSize(m_marginX, m_marginY);
+ }
+
+ virtual void DoSetBitmapMargins(int x, int y)
+ {
+ m_marginX = x;
+ m_marginY = y;
+ }
+
+ // the bitmaps for various states
+ wxBitmap m_bitmaps[State_Max];
+
+ // the margins around the bitmap
+ int m_marginX,
+ m_marginY;
+#endif // !wxHAS_BUTTON_BITMAP
+
+ wxDECLARE_NO_COPY_CLASS(wxBitmapButtonBase);
+};
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/bmpbuttn.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/bmpbuttn.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/bmpbuttn.h"
+#elif defined(__WXGTK20__)
+ #include "wx/gtk/bmpbuttn.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/bmpbuttn.h"
+#elif defined(__WXMAC__)
+ #include "wx/osx/bmpbuttn.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/bmpbuttn.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/bmpbuttn.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/bmpbuttn.h"
#endif
+
+#endif // wxUSE_BMPBUTTON
+
+#endif // _WX_BMPBUTTON_H_BASE_