// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifndef __VALTEXTH__
-#define __VALTEXTH__
+#ifndef _WX_VALTEXTH__
+#define _WX_VALTEXTH__
#ifdef __GNUG__
#pragma interface "valtext.h"
{
DECLARE_DYNAMIC_CLASS(wxTextValidator)
public:
- wxTextValidator(const long style = wxFILTER_NONE, wxString *val = NULL);
+ wxTextValidator(long style = wxFILTER_NONE, wxString *val = (wxString *) NULL);
wxTextValidator(const wxTextValidator& val);
~wxTextValidator();
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
- virtual wxValidator *Clone(void) const { return new wxTextValidator(*this); }
+ virtual wxObject *Clone(void) const { return new wxTextValidator(*this); }
bool Copy(const wxTextValidator& val);
// Called when the value in the window must be validated.
// ACCESSORS
inline long GetStyle(void) const { return m_validatorStyle; }
- inline void SetStyle(const long style) { m_validatorStyle = style; }
+ inline void SetStyle(long style) { m_validatorStyle = style; }
void SetIncludeList(const wxStringList& list);
inline wxStringList& GetIncludeList(void) { return m_includeList; }