-#ifndef __BMPBUTTONH_BASE__
-#define __BMPBUTTONH_BASE__
-
-#if defined(__WINDOWS__)
-#include "wx/msw/bmpbuttn.h"
-#elif defined(__MOTIF__)
-#include "wx/xt/bmpbuttn.h"
-#elif defined(__GTK__)
-#include "wx/gtk/bmpbuttn.h"
-#endif
+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/bmpbutton.h
+// Purpose: wxBitmapButton class interface
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 25.08.00
+// RCS-ID: $Id$
+// Copyright: (c) 2000 Vadim Zeitlin
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_BMPBUTTON_H_BASE_
+#define _WX_BMPBUTTON_H_BASE_
+
+#include "wx/defs.h"
+
+#if wxUSE_BMPBUTTON
+
+#include "wx/bitmap.h"
+#include "wx/button.h"
+
+extern WXDLLEXPORT_DATA(const wxChar) wxButtonNameStr[];
+
+// ----------------------------------------------------------------------------
+// wxBitmapButton: a button which shows bitmaps instead of the usual string.
+// It has different bitmaps for different states (focused/disabled/pressed)
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxBitmapButtonBase : public wxButton
+{
+public:
+ wxBitmapButtonBase()
+ {
+ m_marginX =
+ m_marginY = 0;
+ }
+
+ // set the bitmaps
+ void SetBitmapLabel(const wxBitmap& bitmap)
+ { m_bmpNormal = bitmap; OnSetBitmap(); }
+ void SetBitmapSelected(const wxBitmap& sel)
+ { m_bmpSelected = sel; OnSetBitmap(); }
+ void SetBitmapFocus(const wxBitmap& focus)
+ { m_bmpFocus = focus; OnSetBitmap(); }
+ void SetBitmapDisabled(const wxBitmap& disabled)
+ { m_bmpDisabled = disabled; OnSetBitmap(); }
+ void SetBitmapHover(const wxBitmap& hover)
+ { m_bmpHover = hover; OnSetBitmap(); }
+
+ // retrieve the bitmaps
+ const wxBitmap& GetBitmapLabel() const { return m_bmpNormal; }
+ const wxBitmap& GetBitmapSelected() const { return m_bmpSelected; }
+ const wxBitmap& GetBitmapFocus() const { return m_bmpFocus; }
+ const wxBitmap& GetBitmapDisabled() const { return m_bmpDisabled; }
+ const wxBitmap& GetBitmapHover() const { return m_bmpHover; }
+ wxBitmap& GetBitmapLabel() { return m_bmpNormal; }
+ wxBitmap& GetBitmapSelected() { return m_bmpSelected; }
+ wxBitmap& GetBitmapFocus() { return m_bmpFocus; }
+ wxBitmap& GetBitmapDisabled() { return m_bmpDisabled; }
+ wxBitmap& GetBitmapHover() { return m_bmpHover; }
+
+ // set/get the margins around the button
+ virtual void SetMargins(int x, int y) { m_marginX = x; m_marginY = y; }
+ int GetMarginX() const { return m_marginX; }
+ int GetMarginY() const { return m_marginY; }