+ // single selection logic
+ virtual void SetSelection(int n) = 0;
+ virtual bool SetStringSelection(const wxString& s);
+
+ // don't override this
+ virtual void Select(int n) { SetSelection(n); }
+
+ // set/get the number of columns in the control (as they're not supporte on
+ // most platforms, they do nothing by default)
+ virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
+ virtual int GetColumns() const { return 1 ; }
+
+ // emulate selecting the item event.GetInt()
+ void Command(wxCommandEvent& event);
+
+};
+
+// ----------------------------------------------------------------------------
+// include the platform-dependent class definition
+// ----------------------------------------------------------------------------
+
+#if defined(__WXMSW__)
+ #include "wx/msw/choice.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/choice.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk/choice.h"
+#elif defined(__WXQT__)
+ #include "wx/qt/choice.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/choice.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/choice.h"
+#elif defined(__WXSTUBS__)
+ #include "wx/stubs/choice.h"
+#endif
+
+#endif // wxUSE_CHOICE
+