+ void Insert(const wxString& item, int pos)
+ { DoInsert(item, pos); }
+ void Insert(const wxString& item, int pos, void *clientData)
+ { DoInsert(item, pos); SetClientData(pos, clientData); }
+ void Insert(const wxString& item, int pos, wxClientData *clientData)
+ { DoInsert(item, pos); SetClientObject(pos, clientData); }
+
+ void InsertItems(int nItems, const wxString *items, int pos);
+ void InsertItems(const wxArrayString& items, int pos)
+ { DoInsertItems(items, pos); }
+
+ void Set(int n, const wxString* items, void **clientData = NULL);
+ void Set(const wxArrayString& items, void **clientData = NULL)
+ { DoSetItems(items, clientData); }
+
+ // multiple selection logic
+ virtual bool IsSelected(int n) const = 0;
+ virtual void SetSelection(int n, bool select = TRUE) = 0;
+ virtual void Select(int n) { SetSelection(n, TRUE); }
+ void Deselect(int n) { SetSelection(n, FALSE); }
+ void DeselectAll(int itemToLeaveSelected = -1);
+
+ virtual bool SetStringSelection(const wxString& s, bool select = TRUE);
+
+ // works for single as well as multiple selection listboxes (unlike
+ // GetSelection which only works for listboxes with single selection)
+ virtual int GetSelections(wxArrayInt& aSelections) const = 0;
+
+ // set the specified item at the first visible item or scroll to max
+ // range.
+ void SetFirstItem(int n) { DoSetFirstItem(n); }
+ void SetFirstItem(const wxString& s);
+
+ // ensures that the given item is visible scrolling the listbox if
+ // necessary
+ virtual void EnsureVisible(int n);
+
+ // a combination of Append() and EnsureVisible(): appends the item to the
+ // listbox and ensures that it is visible i.e. not scrolled out of view
+ void AppendAndEnsureVisible(const wxString& s);
+
+ // return TRUE if the listbox allows multiple selection
+ bool HasMultipleSelection() const
+ {
+ return (m_windowStyle & wxLB_MULTIPLE) ||
+ (m_windowStyle & wxLB_EXTENDED);
+ }
+
+ // return TRUE if this listbox is sorted
+ bool IsSorted() const { return (m_windowStyle & wxLB_SORT) != 0; }
+
+ // emulate selecting or deselecting the item event.GetInt() (depending on
+ // event.GetExtraLong())
+ void Command(wxCommandEvent& event);
+
+ // compatibility - these functions are deprecated, use the new ones
+ // instead
+ bool Selected(int n) const { return IsSelected(n); }
+
+protected:
+ // NB: due to wxGTK implementation details, DoInsert() is implemented
+ // using DoInsertItems() and not the other way round
+ void DoInsert(const wxString& item, int pos)
+ { InsertItems(1, &item, pos); }
+
+ // to be implemented in derived classes
+ virtual void DoInsertItems(const wxArrayString& items, int pos) = 0;
+ virtual void DoSetItems(const wxArrayString& items, void **clientData) = 0;
+
+ virtual void DoSetFirstItem(int n) = 0;
+};
+
+// ----------------------------------------------------------------------------
+// include the platform-specific class declaration
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/listbox.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/listbox.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/listbox.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk/listbox.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/listbox.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/listbox.h"
+#elif defined(__WXSTUBS__)
+ #include "wx/stubs/listbox.h"
+#endif
+
+#endif // wxUSE_LISTBOX
+