// Name: dynarray.cpp
// Purpose: implementation of wxBaseArray class
// Author: Vadim Zeitlin
-// Modified by:
+// Modified by:
// Created: 12.09.97
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
#endif
#include "wx/dynarray.h"
+#include <wx/intl.h>
#include <stdlib.h>
+#include <string.h> // for memmove
#ifndef max
#define max(a, b) (((a) > (b)) ? (a) : (b))
// copy ctor
wxBaseArray::wxBaseArray(const wxBaseArray& src)
{
- m_uiSize = src.m_uiSize;
+ m_uiSize = // not src.m_uiSize to save memory
m_uiCount = src.m_uiCount;
- if ( m_uiSize != 0 )
+ if ( m_uiSize != 0 ) {
m_pItems = new long[m_uiSize];
+ memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long));
+ }
else
m_pItems = NULL;
-
- if ( m_uiCount != 0 )
- memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long));
}
-// copy operator
+// assignment operator
wxBaseArray& wxBaseArray::operator=(const wxBaseArray& src)
{
- DELETEA(m_pItems);
+ wxDELETEA(m_pItems);
- m_uiSize = src.m_uiSize;
+ m_uiSize = // not src.m_uiSize to save memory
m_uiCount = src.m_uiCount;
- if ( m_uiSize != 0 )
+ if ( m_uiSize != 0 ) {
m_pItems = new long[m_uiSize];
+ memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long));
+ }
else
m_pItems = NULL;
- if ( m_uiCount != 0 )
- memcpy(m_pItems, src.m_pItems, m_uiCount*sizeof(long));
-
return *this;
}
else
{
// add 50% but not too much
- uint uiIncrement = m_uiSize >> 1;
+ uint uiIncrement = m_uiSize < WX_ARRAY_DEFAULT_INITIAL_SIZE
+ ? WX_ARRAY_DEFAULT_INITIAL_SIZE : m_uiSize >> 1;
if ( uiIncrement > ARRAY_MAXSIZE_INCREMENT )
uiIncrement = ARRAY_MAXSIZE_INCREMENT;
m_uiSize += uiIncrement;
// dtor
wxBaseArray::~wxBaseArray()
{
- DELETEA(m_pItems);
+ wxDELETEA(m_pItems);
}
// clears the list
void wxBaseArray::Clear()
{
- m_uiSize =
+ m_uiSize =
m_uiCount = 0;
- DELETEA(m_pItems);
- m_pItems = NULL;
+ wxDELETEA(m_pItems);
}
// pre-allocates memory (frees the previous data!)
// only if old buffer was not big enough
if ( uiSize > m_uiSize ) {
- DELETEA(m_pItems);
+ wxDELETEA(m_pItems);
m_pItems = new long[uiSize];
m_uiSize = uiSize;
}
}
// searches the array for an item (forward or backwards)
-int wxBaseArray::Index(long lItem, Bool bFromEnd) const
+int wxBaseArray::Index(long lItem, bool bFromEnd) const
{
if ( bFromEnd ) {
if ( m_uiCount > 0 ) {
return NOT_FOUND;
}
+// search for an item in a sorted array (binary search)
+int wxBaseArray::Index(long lItem, CMPFUNC fnCompare) const
+{
+ uint i,
+ lo = 0,
+ hi = m_uiCount;
+ int res;
+
+ while ( lo < hi ) {
+ i = (lo + hi)/2;
+
+ res = (*fnCompare)((const void *)lItem, (const void *)m_pItems[i]);
+ if ( res < 0 )
+ hi = i;
+ else if ( res > 0 )
+ lo = i + 1;
+ else
+ return i;
+ }
+
+ return NOT_FOUND;
+}
// add item at the end
void wxBaseArray::Add(long lItem)
{
m_pItems[m_uiCount++] = lItem;
}
+// add item assuming the array is sorted with fnCompare function
+void wxBaseArray::Add(long lItem, CMPFUNC fnCompare)
+{
+ uint i,
+ lo = 0,
+ hi = m_uiCount;
+ int res;
+
+ while ( lo < hi ) {
+ i = (lo + hi)/2;
+
+ res = (*fnCompare)((const void *)lItem, (const void *)m_pItems[i]);
+ if ( res < 0 )
+ hi = i;
+ else if ( res > 0 )
+ lo = i + 1;
+ else {
+ lo = hi = i;
+ break;
+ }
+ }
+
+ wxASSERT( lo == hi ); // I hope I got binary search right :-)
+
+ Insert(lItem, lo);
+}
+
// add item at the given position
void wxBaseArray::Insert(long lItem, uint uiIndex)
{
- wxCHECK( uiIndex <= m_uiCount );
+ wxCHECK_RET( uiIndex <= m_uiCount, _("bad index in wxArray::Insert") );
Grow();
- memmove(&m_pItems[uiIndex + 1], &m_pItems[uiIndex],
+ memmove(&m_pItems[uiIndex + 1], &m_pItems[uiIndex],
(m_uiCount - uiIndex)*sizeof(long));
m_pItems[uiIndex] = lItem;
m_uiCount++;
// removes item from array (by index)
void wxBaseArray::Remove(uint uiIndex)
{
- wxCHECK( uiIndex <= m_uiCount );
+ wxCHECK_RET( uiIndex <= m_uiCount, _("bad index in wxArray::Remove") );
- memmove(&m_pItems[uiIndex], &m_pItems[uiIndex + 1],
+ memmove(&m_pItems[uiIndex], &m_pItems[uiIndex + 1],
(m_uiCount - uiIndex - 1)*sizeof(long));
m_uiCount--;
}
{
int iIndex = Index(lItem);
- wxCHECK( iIndex != NOT_FOUND );
+ wxCHECK_RET( iIndex != NOT_FOUND,
+ _("removing inexistent item in wxArray::Remove") );
Remove((uint)iIndex);
}