-#ifndef __MENUH_BASE__
-#define __MENUH_BASE__
-
-#if defined(__WINDOWS__)
-#include "wx/msw/menu.h"
-#elif defined(__MOTIF__)
-#include "wx/xt/menu.h"
-#elif defined(__GTK__)
-#include "wx/gtk/menu.h"
+///////////////////////////////////////////////////////////////////////////////
+// Name: wx/menu.h
+// Purpose: wxMenu and wxMenuBar classes
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 26.10.99
+// RCS-ID: $Id$
+// Copyright: (c) wxWindows team
+// Licence: wxWindows license
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_MENU_H_BASE_
+#define _WX_MENU_H_BASE_
+
+#ifdef __GNUG__
+ #pragma interface "menubase.h"
#endif
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#include "wx/list.h" // for wxMenuList
+#include "wx/window.h" // base class for wxMenuBar
+
+class WXDLLEXPORT wxMenu;
+class WXDLLEXPORT wxMenuBar;
+class WXDLLEXPORT wxMenuItem;
+
+// ----------------------------------------------------------------------------
+// wxMenu
+// ----------------------------------------------------------------------------
+
+// for now, it's in platform-specific file
+
+WX_DECLARE_LIST(wxMenu, wxMenuList);
+
+// ----------------------------------------------------------------------------
+// wxMenuBar
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxMenuBarBase : public wxWindow
+{
+public:
+ // default ctor
+ wxMenuBarBase();
+
+ // dtor will delete all menus we own
+ virtual ~wxMenuBarBase();
+
+ // menu bar construction
+ // ---------------------
+
+ // append a menu to the end of menubar, return TRUE if ok
+ virtual bool Append(wxMenu *menu, const wxString& title);
+
+ // insert a menu before the given position into the menubar, return TRUE
+ // if inserted ok
+ virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
+
+ // menu bar items access
+ // ---------------------
+
+ // get the number of menus in the menu bar
+ size_t GetMenuCount() const { return m_menus.GetCount(); }
+
+ // get the menu at given position
+ wxMenu *GetMenu(size_t pos) const;
+
+ // replace the menu at given position with another one, returns the
+ // previous menu (which should be deleted by the caller)
+ virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
+
+ // delete the menu at given position from the menu bar, return the pointer
+ // to the menu (which should be deleted by the caller)
+ virtual wxMenu *Remove(size_t pos);
+
+ // enable or disable a submenu
+ virtual void EnableTop(size_t pos, bool enable) = 0;
+
+ // get or change the label of the menu at given position
+ virtual void SetLabelTop(size_t pos, const wxString& label) = 0;
+ virtual wxString GetLabelTop(size_t pos) const = 0;
+
+ // item search
+ // -----------
+
+ // by menu and item names, returns wxNOT_FOUND if not found or id of the
+ // found item
+ virtual int FindMenuItem(const wxString& menuString,
+ const wxString& itemString) const = 0;
+
+ // find item by id (in any menu), returns NULL if not found
+ //
+ // if menu is !NULL, it will be filled with wxMenu this item belongs to
+ virtual wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const = 0;
+
+ // item access
+ // -----------
+
+ // all these functions just use FindItem() and then call an appropriate
+ // method on it
+ //
+ // NB: under MSW, these methods can only be used after the menubar had
+ // been attached to the frame
+
+ void Enable(int id, bool enable);
+ void Check(int id, bool check);
+ bool IsChecked(int id) const;
+ bool IsEnabled(int id) const;
+
+ void SetLabel(int id, const wxString &label);
+ wxString GetLabel(int id) const;
+
+ void SetHelpString(int id, const wxString& helpString);
+ wxString GetHelpString(int id) const;
+
+ // need to override these ones to avoid virtual function hiding
+ virtual bool Enable(bool enable = TRUE) { return wxWindow::Enable(enable); }
+ virtual void SetLabel(const wxString& s) { wxWindow::SetLabel(s); }
+ virtual wxString GetLabel() const { return wxWindow::GetLabel(); }
+
+ // compatibility only: these functions are deprecated, use the new ones
+ // instead
+#ifdef WXWIN_COMPATIBILITY
+ bool Enabled(int id) const { return IsEnabled(id); }
+ bool Checked(int id) const { return IsChecked(id); }
+
+ wxMenuItem* FindMenuItemById(int id) const
+ { return FindItem(id); }
+ wxMenuItem* FindItemForId(int id, wxMenu **menu = NULL) const
+ { return FindItem(id, menu); }
+#endif // WXWIN_COMPATIBILITY
+
+protected:
+ // the list of all our menus
+ wxMenuList m_menus;
+};
+
+// ----------------------------------------------------------------------------
+// include the real class declaration
+// ----------------------------------------------------------------------------
+
+#ifdef wxUSE_BASE_CLASSES_ONLY
+ #define wxMenuItem wxMenuItemBase
+#else // !wxUSE_BASE_CLASSES_ONLY
+#if defined(__WXMSW__)
+ #include "wx/msw/menu.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/menu.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk/menu.h"
+#elif defined(__WXQT__)
+ #include "wx/qt/menu.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/menu.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/menu.h"
+#elif defined(__WXSTUBS__)
+ #include "wx/stubs/menu.h"
+#endif
+#endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY
+
+// also include this one to ensure compatibility with old code which only
+// included wx/menu.h
+#include "wx/menuitem.h"
+
#endif
- // __MENUH_BASE__
+ // _WX_MENU_H_BASE_