- wxString tmp1 = pat;
- char *pattern = WXSTRINGCAST(tmp1);
- wxString tmp2 = text;
- char *str = WXSTRINGCAST(tmp2);
- char c;
- char *cp;
- bool done = FALSE, ret_code, ok;
- // Below is for vi fans
- const char OB = '{', CB = '}';
-
- // dot_special means '.' only matches '.'
- if (dot_special && *str == '.' && *pattern != *str)
- return FALSE;
-
- while ((*pattern != '\0') && (!done)
- && (((*str=='\0')&&((*pattern==OB)||(*pattern=='*')))||(*str!='\0'))) {
- switch (*pattern) {
- case '\\':
- pattern++;
- if (*pattern != '\0')
- pattern++;
- break;
- case '*':
- pattern++;
- ret_code = FALSE;
- while ((*str!='\0')
- && (!(ret_code=wxMatchWild(pattern, str++, FALSE))))
- /*loop*/;
- if (ret_code) {
- while (*str != '\0')
- str++;
- while (*pattern != '\0')
- pattern++;
- }
- break;
- case '[':
- pattern++;
- repeat:
- if ((*pattern == '\0') || (*pattern == ']')) {
- done = TRUE;
- break;
- }
- if (*pattern == '\\') {
- pattern++;
- if (*pattern == '\0') {
- done = TRUE;
- break;
- }
- }
- if (*(pattern + 1) == '-') {
- c = *pattern;
- pattern += 2;
- if (*pattern == ']') {
- done = TRUE;
- break;
- }
- if (*pattern == '\\') {
- pattern++;
- if (*pattern == '\0') {
- done = TRUE;
- break;
- }
- }
- if ((*str < c) || (*str > *pattern)) {
- pattern++;
- goto repeat;
- }
- } else if (*pattern != *str) {
- pattern++;
- goto repeat;
- }
- pattern++;
- while ((*pattern != ']') && (*pattern != '\0')) {
- if ((*pattern == '\\') && (*(pattern + 1) != '\0'))
- pattern++;
- pattern++;
- }
- if (*pattern != '\0') {
- pattern++, str++;
- }
- break;
- case '?':
- pattern++;
- str++;
- break;
- case OB:
- pattern++;
- while ((*pattern != CB) && (*pattern != '\0')) {
- cp = str;
- ok = TRUE;
- while (ok && (*cp != '\0') && (*pattern != '\0')
- && (*pattern != ',') && (*pattern != CB)) {
- if (*pattern == '\\')
- pattern++;
- ok = (*pattern++ == *cp++);
- }
- if (*pattern == '\0') {
- ok = FALSE;
- done = TRUE;
- break;
- } else if (ok) {
- str = cp;
- while ((*pattern != CB) && (*pattern != '\0')) {
- if (*++pattern == '\\') {
- if (*++pattern == CB)
- pattern++;
- }
- }
- } else {
- while (*pattern!=CB && *pattern!=',' && *pattern!='\0') {
- if (*++pattern == '\\') {
- if (*++pattern == CB || *pattern == ',')
- pattern++;
- }
- }
- }
- if (*pattern != '\0')
- pattern++;
- }
- break;
- default:
- if (*str == *pattern) {
- str++, pattern++;
- } else {
- done = TRUE;
- }
- }
+ wxCharBuffer buf;
+ if ( enc == wxFONTENCODING_UTF8 )
+ {
+ // no need for conversion at all, but do check that we have a valid
+ // UTF-8 string because passing invalid UTF-8 to GTK+ is going to
+ // result in a GTK+ error message and, especially, loss of data which
+ // was supposed to be shown in the GUI
+ if ( wxConvUTF8.ToWChar(NULL, 0, s, s.length()) == wxCONV_FAILED )
+ {
+ // warn the programmer that something is probably wrong in his code
+ //
+ // NB: don't include the string in output because chances are that
+ // this invalid UTF-8 string could result in more errors itself
+ // if the application shows logs in the GUI and so we get into
+ // an infinite loop
+ wxLogDebug(_T("Invalid UTF-8 string in wxConvertToGTK()"));
+
+ // but still try to show at least something on the screen
+ wxMBConvUTF8 utf8permissive(wxMBConvUTF8::MAP_INVALID_UTF8_TO_OCTAL);
+ wxWCharBuffer wbuf(utf8permissive.cMB2WC(s));
+ buf = wxConvUTF8.cWC2MB(wbuf);
+ }
+ else // valid UTF-8 string, no need to convert
+ {
+ buf = wxCharBuffer(s);
+ }
+ }
+ else // !UTF-8
+ {
+ wxWCharBuffer wbuf;
+ if ( enc == wxFONTENCODING_SYSTEM || enc == wxFONTENCODING_DEFAULT )
+ {
+ wbuf = wxConvUI->cMB2WC(s);
+ }
+ else // another encoding, use generic conversion class
+ {
+ wbuf = wxCSConv(enc).cMB2WC(s);
+ }
+
+ if ( wbuf )
+ buf = wxConvUTF8.cWC2MB(wbuf);