-#ifndef __BUTTONH_BASE__
-#define __BUTTONH_BASE__
-
-#if defined(__WINDOWS__)
-#include "wx/msw/button.h"
-#elif defined(__MOTIF__)
-#include "wx/xt/button.h"
-#elif defined(__GTK__)
-#include "wx/gtk/button.h"
-#endif
+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/button.h
+// Purpose: wxButtonBase class
+// Author: Vadim Zetlin
+// Modified by:
+// Created: 15.08.00
+// RCS-ID: $Id$
+// Copyright: (c) Vadim Zetlin
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_BUTTON_H_BASE_
+#define _WX_BUTTON_H_BASE_
+
+#include "wx/defs.h"
+
+#if wxUSE_BUTTON
+
+#include "wx/anybutton.h"
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr[];
+
+// ----------------------------------------------------------------------------
+// wxButton: a push button
+// ----------------------------------------------------------------------------
+class WXDLLIMPEXP_CORE wxButtonBase : public wxAnyButton
+{
+public:
+ wxButtonBase() { }
+
+ // show the authentication needed symbol on the button: this is currently
+ // only implemented on Windows Vista and newer (on which it shows the UAC
+ // shield symbol)
+ void SetAuthNeeded(bool show = true) { DoSetAuthNeeded(show); }
+ bool GetAuthNeeded() const { return DoGetAuthNeeded(); }
+
+ // make this button the default button in its top level window
+ //
+ // returns the old default item (possibly NULL)
+ virtual wxWindow *SetDefault();
+
+ // returns the default button size for this platform
+ static wxSize GetDefaultSize();
+
+protected:
+ wxDECLARE_NO_COPY_CLASS(wxButtonBase);
+};
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/button.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/button.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/button.h"
+#elif defined(__WXGTK20__)
+ #include "wx/gtk/button.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/button.h"
+#elif defined(__WXMAC__)
+ #include "wx/osx/button.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/button.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/button.h"
#endif
- // __BUTTONH_BASE__
+
+#endif // wxUSE_BUTTON
+
+#endif // _WX_BUTTON_H_BASE_