+
+// Only used by some ports
+// FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes
+#if wxUSE_BITMAP_BASE
+
+// ----------------------------------------------------------------------------
+// wxBitmapHandler: class which knows how to create/load/save bitmaps in
+// different formats
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxBitmapHandlerBase : public wxObject
+{
+public:
+ wxBitmapHandlerBase() { m_type = wxBITMAP_TYPE_INVALID; }
+ virtual ~wxBitmapHandlerBase() { }
+
+ virtual bool Create(wxBitmap *bitmap, const void* data, long flags,
+ int width, int height, int depth = 1);
+ virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
+ int desiredWidth, int desiredHeight);
+ virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name,
+ int type, const wxPalette *palette = NULL);
+
+ void SetName(const wxString& name) { m_name = name; }
+ void SetExtension(const wxString& ext) { m_extension = ext; }
+ void SetType(wxBitmapType type) { m_type = type; }
+ const wxString& GetName() const { return m_name; }
+ const wxString& GetExtension() const { return m_extension; }
+ wxBitmapType GetType() const { return m_type; }
+
+private:
+ wxString m_name;
+ wxString m_extension;
+ wxBitmapType m_type;
+
+ DECLARE_ABSTRACT_CLASS(wxBitmapHandlerBase)
+};
+
+class WXDLLEXPORT wxBitmapBase : public wxGDIObject
+{
+public:
+ /*
+ Derived class must implement these:
+
+ wxBitmap();
+ wxBitmap(int width, int height, int depth = -1);
+ wxBitmap(const char bits[], int width, int height, int depth = 1);
+ wxBitmap(const char* const* bits);
+ wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
+ wxBitmap(const wxImage& image, int depth = -1);
+
+ bool Create(int width, int height, int depth = -1);
+
+ static void InitStandardHandlers();
+ */
+
+ virtual bool Ok() const { return IsOk(); }
+ virtual bool IsOk() const = 0;
+
+ virtual int GetHeight() const = 0;
+ virtual int GetWidth() const = 0;
+ virtual int GetDepth() const = 0;
+
+#if wxUSE_IMAGE
+ virtual wxImage ConvertToImage() const = 0;
+#endif // wxUSE_IMAGE
+
+ virtual wxMask *GetMask() const = 0;
+ virtual void SetMask(wxMask *mask) = 0;
+
+ virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
+
+ virtual bool SaveFile(const wxString &name, wxBitmapType type,
+ const wxPalette *palette = (wxPalette *)NULL) const = 0;
+ virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
+
+ /*
+ If raw bitmap access is supported (see wx/rawbmp.h), the following
+ methods should be implemented:
+
+ virtual bool GetRawData(wxRawBitmapData *data) = 0;
+ virtual void UngetRawData(wxRawBitmapData *data) = 0;
+ */
+
+#if wxUSE_PALETTE
+ virtual wxPalette *GetPalette() const = 0;
+ virtual void SetPalette(const wxPalette& palette) = 0;
+#endif // wxUSE_PALETTE
+
+ // copies the contents and mask of the given (colour) icon to the bitmap
+ virtual bool CopyFromIcon(const wxIcon& icon) = 0;
+
+ // implementation:
+ virtual void SetHeight(int height) = 0;
+ virtual void SetWidth(int width) = 0;
+ virtual void SetDepth(int depth) = 0;
+
+ // Format handling
+ static inline wxList& GetHandlers() { return sm_handlers; }
+ static void AddHandler(wxBitmapHandlerBase *handler);
+ static void InsertHandler(wxBitmapHandlerBase *handler);
+ static bool RemoveHandler(const wxString& name);
+ static wxBitmapHandler *FindHandler(const wxString& name);
+ static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType);
+ static wxBitmapHandler *FindHandler(wxBitmapType bitmapType);
+
+ //static void InitStandardHandlers();
+ // (wxBitmap must implement this one)
+
+ static void CleanUpHandlers();
+
+ // this method is only used by the generic implementation of wxMask
+ // currently but could be useful elsewhere in the future: it can be
+ // overridden to quantize the colour to correspond to bitmap colour depth
+ // if necessary; default implementation simply returns the colour as is
+ virtual wxColour QuantizeColour(const wxColour& colour) const
+ {
+ return colour;
+ }
+
+protected:
+ static wxList sm_handlers;
+
+ DECLARE_ABSTRACT_CLASS(wxBitmapBase)
+};
+
+#endif // wxUSE_BITMAP_BASE
+
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/bitmap.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/bitmap.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/x11/bitmap.h"
+#elif defined(__WXGTK20__)
+ #include "wx/gtk/bitmap.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/bitmap.h"
+#elif defined(__WXX11__)
+ #include "wx/x11/bitmap.h"
+#elif defined(__WXMGL__)
+ #include "wx/mgl/bitmap.h"
+#elif defined(__WXDFB__)
+ #include "wx/dfb/bitmap.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/bitmap.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/bitmap.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/bitmap.h"
+#endif
+
+// we must include generic mask.h after wxBitmap definition
+#if defined(__WXMGL__) || defined(__WXDFB__)
+ #define wxUSE_GENERIC_MASK 1
+#else
+ #define wxUSE_GENERIC_MASK 0
+#endif
+
+#if wxUSE_GENERIC_MASK
+ #include "wx/generic/mask.h"
+#endif
+
+#endif // _WX_BITMAP_H_BASE_