]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/gauge.h
moved MGL initialization to earlier stage (crashes otherwise...) and implemented...
[wxWidgets.git] / include / wx / gauge.h
index d9bdbf7faa98205208639fa6edb802c23cde1287..801dab194354263a08351171f8c2b0cd5a61efe4 100644 (file)
-#ifndef __GAUGEH_BASE__
-#define __GAUGEH_BASE__
+///////////////////////////////////////////////////////////////////////////////
+// Name:        wx/gauge.h
+// Purpose:     wxGauge interface
+// Author:      Vadim Zeitlin
+// Modified by:
+// Created:     20.02.01
+// RCS-ID:      $Id$
+// Copyright:   (c) 1996-2001 wxWindows team
+// Licence:     wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
 
 
-#if defined(__WINDOWS__)
-#include "wx/msw/gauge.h"
-#elif defined(__MOTIF__)
-#include "wx/xt/gauge.h"
-#elif defined(__GTK__)
-#include "wx/gtk/gauge.h"
+#ifndef _WX_GAUGE_H_BASE_
+#define _WX_GAUGE_H_BASE_
+
+#ifdef __GNUG__
+    #pragma implementation "gaugebase.h"
+#endif
+
+#include "wx/defs.h"
+
+#if wxUSE_GAUGE
+
+#include "wx/control.h"
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxGaugeNameStr;
+
+// ----------------------------------------------------------------------------
+// wxGauge: a progress bar
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxGaugeBase : public wxControl
+{
+public:
+#ifdef __DARWIN__
+    virtual ~wxGaugeBase() { }
 #endif
 #endif
+    bool Create(wxWindow *parent,
+                wxWindowID id,
+                int range,
+                const wxPoint& pos = wxDefaultPosition,
+                const wxSize& size = wxDefaultSize,
+                long style = wxGA_HORIZONTAL,
+                const wxValidator& validator = wxDefaultValidator,
+                const wxString& name = wxGaugeNameStr);
+
+    // set/get the control range
+    virtual void SetRange(int range);
+    virtual int GetRange() const;
+
+    // position
+    virtual void SetValue(int pos);
+    virtual int GetValue() const;
+
+    // appearance params (not implemented for most ports)
+
+    virtual void SetShadowWidth(int w);
+    virtual int GetShadowWidth() const;
+
+    virtual void SetBezelFace(int w);
+    virtual int GetBezelFace() const;
+
+    // overriden base class virtuals
+    virtual bool AcceptsFocus() const { return FALSE; }
+
+protected:
+    // the max position
+    int m_rangeMax;
+
+    // the current position
+    int m_gaugePos;
+};
+
+#if defined(__WXUNIVERSAL__)
+    #include "wx/univ/gauge.h"
+#elif defined(__WXMSW__)
+    #ifdef __WIN95__
+        #include "wx/msw/gauge95.h"
+        #define wxGauge wxGauge95
+        #define sm_classwxGauge sm_classwxGauge95
+    #else // !__WIN95__
+        #include "wx/msw/gaugemsw.h"
+        #define wxGauge wxGaugeMSW
+        #define sm_classwxGauge sm_classwxGaugeMSW
+    #endif
+#elif defined(__WXMOTIF__)
+    #include "wx/motif/gauge.h"
+#elif defined(__WXGTK__)
+    #include "wx/gtk/gauge.h"
+#elif defined(__WXMAC__)
+    #include "wx/mac/gauge.h"
+#elif defined(__WXPM__)
+    #include "wx/os2/gauge.h"
+#elif defined(__WXSTUBS__)
+    #include "wx/stubs/gauge.h"
+#endif
+
+#endif // wxUSE_GAUGE
 
 #endif
 
 #endif
-    // __GAUGEH_BASE__
+    // _WX_GAUGE_H_BASE_