+#endif
+
+extern PNG_EXPORT(png_charp,png_get_copyright) PNGARG((png_structp png_ptr));
+extern PNG_EXPORT(png_charp,png_get_header_version) PNGARG((png_structp png_ptr));
+
+#ifdef PNG_NO_EXTERN
+/* this only gets included in png.c */
+png_charp
+png_get_header_version(png_structp png_ptr)
+{
+ if(png_ptr == NULL)
+ /* silence compiler warning about unused png_ptr */ ;
+ return("\n libpng version 1.0.3 - January 14, 1999 (header)\n");
+}
+#endif
+
+#ifdef PNG_READ_COMPOSITE_NODIV_SUPPORTED
+/* With these routines we avoid an integer divide, which will be slower on
+ * most machines. However, it does take more operations than the corresponding
+ * divide method, so it may be slower on a few RISC systems. There are two
+ * shifts (by 8 or 16 bits) and an addition, versus a single integer divide.
+ *
+ * Note that the rounding factors are NOT supposed to be the same! 128 and
+ * 32768 are correct for the NODIV code; 127 and 32767 are correct for the
+ * standard method.
+ *
+ * [Optimized code by Greg Roelofs and Mark Adler...blame us for bugs. :-) ]
+ */
+
+ /* fg and bg should be in `gamma 1.0' space; alpha is the opacity */
+
+# define png_composite(composite, fg, alpha, bg) \
+ { png_uint_16 temp = ((png_uint_16)(fg) * (png_uint_16)(alpha) + \
+ (png_uint_16)(bg)*(png_uint_16)(255 - \
+ (png_uint_16)(alpha)) + (png_uint_16)128); \
+ (composite) = (png_byte)((temp + (temp >> 8)) >> 8); }
+
+# define png_composite_16(composite, fg, alpha, bg) \
+ { png_uint_32 temp = ((png_uint_32)(fg) * (png_uint_32)(alpha) + \
+ (png_uint_32)(bg)*(png_uint_32)(65535L - \
+ (png_uint_32)(alpha)) + (png_uint_32)32768L); \
+ (composite) = (png_uint_16)((temp + (temp >> 16)) >> 16); }
+
+#else /* standard method using integer division */
+
+# define png_composite(composite, fg, alpha, bg) \
+ (composite) = (png_byte)(((png_uint_16)(fg) * (png_uint_16)(alpha) + \
+ (png_uint_16)(bg) * (png_uint_16)(255 - (png_uint_16)(alpha)) + \
+ (png_uint_16)127) / 255)
+
+# define png_composite_16(composite, fg, alpha, bg) \
+ (composite) = (png_uint_16)(((png_uint_32)(fg) * (png_uint_32)(alpha) + \
+ (png_uint_32)(bg)*(png_uint_32)(65535L - (png_uint_32)(alpha)) + \
+ (png_uint_32)32767) / (png_uint_32)65535L)
+
+#endif /* PNG_READ_COMPOSITE_NODIV_SUPPORTED */