- DECLARE_DYNAMIC_CLASS(wxListItemData);
-
- protected:
- wxString m_text;
- int m_image;
- long m_data;
- int m_xpos,m_ypos;
- int m_width,m_height;
- wxColour *m_colour;
-
- public:
- wxListItemData(void);
- wxListItemData( const wxListItem &info );
- void SetItem( const wxListItem &info );
- void SetText( const wxString &s );
- void SetImage( const int image );
- void SetData( const long data );
- void SetPosition( const int x, const int y );
- void SetSize( const int width, const int height );
- void SetColour( wxColour *col );
- bool HasImage(void) const;
- bool HasText(void) const;
- bool IsHit( const int x, const int y ) const;
- void GetText( wxString &s );
- int GetX( void ) const;
- int GetY( void ) const;
- int GetWidth(void) const;
- int GetHeight(void) const;
- int GetImage(void) const;
- void GetItem( wxListItem &info );
- wxColour *GetColour(void);
-};
-
-//-----------------------------------------------------------------------------
-// wxListHeaderData (internal)
-//-----------------------------------------------------------------------------
+public:
+ wxListCtrl();
+ wxListCtrl( wxWindow *parent,
+ wxWindowID id = -1,
+ const wxPoint &pos = wxDefaultPosition,
+ const wxSize &size = wxDefaultSize,
+ long style = wxLC_ICON,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString &name = "listctrl" )
+ {
+ Create(parent, id, pos, size, style, validator, name);
+ }
+ ~wxListCtrl();
+
+ bool Create( wxWindow *parent,
+ wxWindowID id = -1,
+ const wxPoint &pos = wxDefaultPosition,
+ const wxSize &size = wxDefaultSize,
+ long style = wxLC_ICON,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString &name = "listctrl" );
+
+ bool GetColumn( int col, wxListItem& item ) const;
+ bool SetColumn( int col, wxListItem& item );
+ int GetColumnWidth( int col ) const;
+ bool SetColumnWidth( int col, int width);
+ int GetCountPerPage() const; // not the same in wxGLC as in Windows, I think
+
+ bool GetItem( wxListItem& info ) const;
+ bool SetItem( wxListItem& info ) ;
+ long SetItem( long index, int col, const wxString& label, int imageId = -1 );
+ int GetItemState( long item, long stateMask ) const;
+ bool SetItemState( long item, long state, long stateMask);
+ bool SetItemImage( long item, int image, int selImage);
+ wxString GetItemText( long item ) const;
+ void SetItemText( long item, const wxString& str );
+ long GetItemData( long item ) const;
+ bool SetItemData( long item, long data );
+ bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
+ bool GetItemPosition( long item, wxPoint& pos ) const;
+ bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
+ int GetItemCount() const;
+ int GetColumnCount() const;
+ void SetItemSpacing( int spacing, bool isSmall = FALSE );
+ int GetItemSpacing( bool isSmall ) const;
+ void SetItemTextColour( long item, const wxColour& col);
+ wxColour GetItemTextColour( long item ) const;
+ void SetItemBackgroundColour( long item, const wxColour &col);
+ wxColour GetItemBackgroundColour( long item ) const;
+ int GetSelectedItemCount() const;
+ wxColour GetTextColour() const;
+ void SetTextColour(const wxColour& col);
+ long GetTopItem() const;
+
+ void SetSingleStyle( long style, bool add = TRUE ) ;
+ void SetWindowStyleFlag( long style );
+ void RecreateWindow() {}
+ long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
+ wxImageList *GetImageList( int which ) const;
+ void SetImageList( wxImageList *imageList, int which );
+ void AssignImageList( wxImageList *imageList, int which );
+ bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
+
+ void ClearAll();
+ bool DeleteItem( long item );
+ bool DeleteAllItems();
+ bool DeleteAllColumns();
+ bool DeleteColumn( int col );
+
+ void SetItemCount(long count);
+
+ void EditLabel( long item ) { Edit(item); }
+ void Edit( long item );
+
+ bool EnsureVisible( long item );
+ long FindItem( long start, const wxString& str, bool partial = FALSE );
+ long FindItem( long start, long data );
+ long FindItem( long start, const wxPoint& pt, int direction ); // not supported in wxGLC
+ long HitTest( const wxPoint& point, int& flags);
+ long InsertItem(wxListItem& info);
+ long InsertItem( long index, const wxString& label );
+ long InsertItem( long index, int imageIndex );
+ long InsertItem( long index, const wxString& label, int imageIndex );
+ long InsertColumn( long col, wxListItem& info );
+ long InsertColumn( long col, const wxString& heading, int format = wxLIST_FORMAT_LEFT,
+ int width = -1 );
+ bool ScrollList( int dx, int dy );
+ bool SortItems( wxListCtrlCompare fn, long data );
+ bool Update( long item );
+
+ // returns true if it is a virtual list control
+ bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; }
+
+ // refresh items selectively (only useful for virtual list controls)
+ void RefreshItem(long item);
+ void RefreshItems(long itemFrom, long itemTo);
+
+ // implementation only from now on
+ // -------------------------------
+
+ void OnIdle( wxIdleEvent &event );
+ void OnSize( wxSizeEvent &event );