+#include "wx/toplevel.h" // the base class
+
+// the default names for various classs
+WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
+WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
+WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
+
+class WXDLLEXPORT wxFrame;
+class WXDLLEXPORT wxMenuBar;
+class WXDLLEXPORT wxStatusBar;
+class WXDLLEXPORT wxToolBar;
+
+// ----------------------------------------------------------------------------
+// wxFrame is a top-level window with optional menubar, statusbar and toolbar
+//
+// For each of *bars, a frame may have several of them, but only one is
+// managed by the frame, i.e. resized/moved when the frame is and whose size
+// is accounted for in client size calculations - all others should be taken
+// care of manually. The CreateXXXBar() functions create this, main, XXXBar,
+// but the actual creation is done in OnCreateXXXBar() functions which may be
+// overridden to create custom objects instead of standard ones when
+// CreateXXXBar() is called.
+// ----------------------------------------------------------------------------
+
+// FIXME - temporary hack in absence of wxTLW !!
+#ifndef wxTopLevelWindowNative
+class WXDLLEXPORT wxFrameBase : public wxTopLevelWindowBase
+#else
+class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
+#endif
+{
+public:
+ // construction
+ wxFrameBase();
+#ifdef __DARWIN__
+ virtual ~wxFrameBase() { }
+#endif
+
+ wxFrame *New(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
+ // frame state
+ // -----------
+
+ // get the origin of the client area (which may be different from (0, 0)
+ // if the frame has a toolbar) in client coordinates
+ virtual wxPoint GetClientAreaOrigin() const;
+
+ // menu bar functions
+ // ------------------
+
+#if wxUSE_MENUS
+ virtual void SetMenuBar(wxMenuBar *menubar);
+ virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
+#endif // wxUSE_MENUS
+
+ // call this to simulate a menu command
+ bool Command(int id) { return ProcessCommand(id); }
+
+ // process menu command: returns TRUE if processed
+ bool ProcessCommand(int id);
+
+ // status bar functions
+ // --------------------
+#if wxUSE_STATUSBAR
+ // create the main status bar by calling OnCreateStatusBar()
+ virtual wxStatusBar* CreateStatusBar(int number = 1,
+ long style = wxST_SIZEGRIP,
+ wxWindowID id = 0,
+ const wxString& name =
+ wxStatusLineNameStr);
+ // return a new status bar
+ virtual wxStatusBar *OnCreateStatusBar(int number,
+ long style,
+ wxWindowID id,
+ const wxString& name);
+ // get the main status bar
+ virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
+
+ // sets the main status bar
+ void SetStatusBar(wxStatusBar *statBar) { m_frameStatusBar = statBar; }
+
+ // forward these to status bar
+ virtual void SetStatusText(const wxString &text, int number = 0);
+ virtual void SetStatusWidths(int n, const int widths_field[]);
+#endif // wxUSE_STATUSBAR
+
+ // toolbar functions
+ // -----------------
+#if wxUSE_TOOLBAR
+ // create main toolbar bycalling OnCreateToolBar()
+ virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER|wxTB_HORIZONTAL,
+ wxWindowID id = -1,
+ const wxString& name = wxToolBarNameStr);
+ // return a new toolbar
+ virtual wxToolBar *OnCreateToolBar(long style,
+ wxWindowID id,
+ const wxString& name );
+
+ // get/set the main toolbar
+ virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
+ virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
+#endif // wxUSE_TOOLBAR
+
+ // implementation only from now on
+ // -------------------------------
+
+ // event handlers
+ void OnIdle(wxIdleEvent& event);
+ void OnMenuHighlight(wxMenuEvent& event);
+
+#if wxUSE_MENUS
+ // send wxUpdateUIEvents for all menu items (called from OnIdle())
+ void DoMenuUpdates();
+ void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
+#endif // wxUSE_MENUS
+
+protected:
+ // the frame main menu/status/tool bars
+ // ------------------------------------
+
+ // this (non virtual!) function should be called from dtor to delete the
+ // main menubar, statusbar and toolbar (if any)
+ void DeleteAllBars();
+
+ // test whether this window makes part of the frame
+ virtual bool IsOneOfBars(const wxWindow *win) const;
+
+#if wxUSE_MENUS
+ // override to update menu bar position when the frame size changes
+ virtual void PositionMenuBar() { }
+
+ // override to do something special when the menu bar is being removed
+ // from the frame
+ virtual void DetachMenuBar();
+
+ // override to do something special when the menu bar is attached to the
+ // frame
+ virtual void AttachMenuBar(wxMenuBar *menubar);
+
+ wxMenuBar *m_frameMenuBar;
+#endif // wxUSE_MENUS
+
+#if wxUSE_STATUSBAR
+ // override to update status bar position (or anything else) when
+ // something changes
+ virtual void PositionStatusBar() { }
+
+ // show the help string for this menu item in the given status bar: the
+ // status bar pointer can be NULL; return TRUE if help was shown
+ bool ShowMenuHelp(wxStatusBar *statbar, int id);
+
+ wxStatusBar *m_frameStatusBar;
+#endif // wxUSE_STATUSBAR
+
+#if wxUSE_TOOLBAR
+ // override to update status bar position (or anything else) when
+ // something changes
+ virtual void PositionToolBar() { }
+
+ wxToolBar *m_frameToolBar;
+#endif // wxUSE_TOOLBAR
+
+ DECLARE_EVENT_TABLE()
+};
+
+// include the real class declaration
+#if defined(__WXMSW__)
+ #include "wx/msw/frame.h"
+ #define wxFrameNative wxFrameMSW
+#elif defined(__WXGTK__)
+ #include "wx/gtk/frame.h"
+ #define wxFrameNative wxFrameGTK
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/frame.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/frame.h"
+ #define wxFrameNative wxFrameMac
+#elif defined(__WXMGL__)
+ #include "wx/mgl/frame.h"
+ #define wxFrameNative wxFrameMGL
+#elif defined(__WXPM__)
+ #include "wx/os2/frame.h"
+ #define wxFrameNative wxFrameOS2
+#endif
+
+#ifdef __WXUNIVERSAL__
+ #include "wx/univ/frame.h"
+#else // !__WXUNIVERSAL__
+ #ifdef wxFrameNative
+ class WXDLLEXPORT wxFrame : public wxFrameNative
+ {
+ public:
+ // construction
+ wxFrame() { Init(); }
+ wxFrame(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ {
+ Init();
+ Create(parent, id, title, pos, size, style, name);
+ }
+
+ DECLARE_DYNAMIC_CLASS(wxFrame)
+ };
+ #endif // wxFrameNative
+#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
+