+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/control.h
+// Purpose: wxControl common interface
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 26.07.99
+// RCS-ID: $Id$
+// Copyright: (c) wxWindows team
+// Licence: wxWindows license
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_CONTROL_H_BASE_
+#define _WX_CONTROL_H_BASE_
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+ #pragma interface "controlbase.h"
+#endif
+
+#if wxUSE_CONTROLS
+
+#include "wx/window.h" // base class
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxControlNameStr;
+
+// ----------------------------------------------------------------------------
+// wxControl is the base class for all controls
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxControlBase : public wxWindow
+{
+public:
+ virtual ~wxControlBase();
+
+ // Create() function adds the validator parameter
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
+
+ // simulates the event of given type (i.e. wxButton::Command() is just as
+ // if the button was clicked)
+ virtual void Command(wxCommandEvent &event);
+
+ // get the control alignment (left/right/centre, top/bottom/centre)
+ int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+protected:
+ // creates the control (calls wxWindowBase::CreateBase inside) and adds it
+ // to the list of parents children
+ bool CreateControl(wxWindowBase *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& validator,
+ const wxString& name);
+
+ // inherit colour and font settings from the parent window
+ void InheritAttributes();
+
+ // initialize the common fields of wxCommandEvent
+ void InitCommandEvent(wxCommandEvent& event) const;
+};
+
+// ----------------------------------------------------------------------------
+// include platform-dependent wxControl declarations
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/control.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/control.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/control.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk/control.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/control.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/control.h"
+#elif defined(__WXSTUBS__)
+ #include "wx/stubs/control.h"