-#ifndef __BUTTONH_BASE__
-#define __BUTTONH_BASE__
+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/button.h
+// Purpose: wxButtonBase class
+// Author: Vadim Zetlin
+// Modified by:
+// Created: 15.08.00
+// RCS-ID: $Id$
+// Copyright: (c) Vadim Zetlin
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_BUTTON_H_BASE_
+#define _WX_BUTTON_H_BASE_
+
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "buttonbase.h"
+#endif
+
+#include "wx/defs.h"
+
+// ----------------------------------------------------------------------------
+// wxButton flags shared with other classes
+// ----------------------------------------------------------------------------
+
+#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
+
+// These flags affect label alignment
+#define wxBU_LEFT 0x0040
+#define wxBU_TOP 0x0080
+#define wxBU_RIGHT 0x0100
+#define wxBU_BOTTOM 0x0200
-#if defined(__WINDOWS__)
-#include "wx/msw/button.h"
-#elif defined(__MOTIF__)
-#include "wx/xt/button.h"
-#elif defined(__GTK__)
-#include "wx/gtk/button.h"
#endif
+#if wxUSE_BUTTON
+
+// ----------------------------------------------------------------------------
+// wxButton specific flags
+// ----------------------------------------------------------------------------
+
+// These two flags are obsolete
+#define wxBU_NOAUTODRAW 0x0000
+#define wxBU_AUTODRAW 0x0004
+
+// by default, the buttons will be created with some (system dependent)
+// minimal size to make them look nicer, giving this style will make them as
+// small as possible
+#define wxBU_EXACTFIT 0x0001
+
+#include "wx/control.h"
+#include "wx/stockitem.h"
+
+class WXDLLEXPORT wxBitmap;
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
+
+// ----------------------------------------------------------------------------
+// wxButton: a push button
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxButtonBase : public wxControl
+{
+public:
+ wxButtonBase() { }
+
+ // show the image in the button in addition to the label
+ virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
+
+ // set the margins around the image
+ virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
+
+ // this wxButton method is called when the button becomes the default one
+ // on its panel
+ virtual void SetDefault() { }
+
+ // Buttons on MSW can look bad if they are not native colours, because
+ // then they become owner-drawn and not theme-drawn. Disable it here
+ // in wxButtonBase to make it consistent.
+ virtual bool ShouldInheritColours() const { return false; }
+
+ // returns the default button size for this platform
+ static wxSize GetDefaultSize();
+
+protected:
+#ifndef __WXGTK20__
+ // create stock button (generic implementation)
+ bool CreateStock(wxWindow *parent, wxWindowID id, wxStockItemID stock,
+ const wxString& descriptiveLabel = wxEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxButtonNameStr);
+#endif
+
+ DECLARE_NO_COPY_CLASS(wxButtonBase)
+};
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/button.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/button.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/button.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk/button.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/button.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/button.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/button.h"
+#endif
+
+#endif // wxUSE_BUTTON
+
#endif
- // __BUTTONH_BASE__
+ // _WX_BUTTON_H_BASE_