+ wxGauge( wxWindow *parent,
+ wxWindowID id,
+ int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr )
+ {
+ Init();
+
+ Create(parent, id, range, pos, size, style, validator, name);
+ }
+
+ bool Create( wxWindow *parent,
+ wxWindowID id, int range,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr );
+
+ void SetShadowWidth( int WXUNUSED(w) ) { }
+ void SetBezelFace( int WXUNUSED(w) ) { }
+ void SetRange( int r );
+ void SetValue( int pos );
+ int GetShadowWidth() const { return 0; };
+ int GetBezelFace() const { return 0; };
+ int GetRange() const;
+ int GetValue() const;