+{
+public:
+ // creation
+ // --------
+
+ wxTextCtrlBase();
+ ~wxTextCtrlBase();
+
+ // accessors
+ // ---------
+
+ virtual wxString GetValue() const = 0;
+ virtual void SetValue(const wxString& value) = 0;
+
+ virtual int GetLineLength(long lineNo) const = 0;
+ virtual wxString GetLineText(long lineNo) const = 0;
+ virtual int GetNumberOfLines() const = 0;
+
+ virtual bool IsModified() const = 0;
+ virtual bool IsEditable() const = 0;
+
+ // If the return values from and to are the same, there is no selection.
+ virtual void GetSelection(long* from, long* to) const = 0;
+
+ // operations
+ // ----------
+
+ // editing
+ virtual void Clear() = 0;
+ virtual void Replace(long from, long to, const wxString& value) = 0;
+ virtual void Remove(long from, long to) = 0;
+
+ // load/save the controls contents from/to the file
+ virtual bool LoadFile(const wxString& file);
+ virtual bool SaveFile(const wxString& file = wxEmptyString);
+
+ // clears the dirty flag
+ virtual void DiscardEdits() = 0;
+
+ // writing text inserts it at the current position, appending always
+ // inserts it at the end
+ virtual void WriteText(const wxString& text) = 0;
+ virtual void AppendText(const wxString& text) = 0;
+
+ // text control under some platforms supports the text styles: these
+ // methods allow to apply the given text style to the given selection or to
+ // set/get the style which will be used for all appended text
+ virtual bool SetStyle(long start, long end, const wxTextAttr& style);
+ virtual bool SetDefaultStyle(const wxTextAttr& style);
+ virtual const wxTextAttr& GetDefaultStyle() const;
+
+ // translate between the position (which is just an index in the text ctrl
+ // considering all its contents as a single strings) and (x, y) coordinates
+ // which represent column and line.
+ virtual long XYToPosition(long x, long y) const = 0;
+ virtual bool PositionToXY(long pos, long *x, long *y) const = 0;
+
+ virtual void ShowPosition(long pos) = 0;
+
+ // Clipboard operations
+ virtual void Copy() = 0;
+ virtual void Cut() = 0;
+ virtual void Paste() = 0;
+
+ virtual bool CanCopy() const;
+ virtual bool CanCut() const;
+ virtual bool CanPaste() const;
+
+ // Undo/redo
+ virtual void Undo() = 0;
+ virtual void Redo() = 0;
+
+ virtual bool CanUndo() const = 0;
+ virtual bool CanRedo() const = 0;
+
+ // Insertion point
+ virtual void SetInsertionPoint(long pos) = 0;
+ virtual void SetInsertionPointEnd() = 0;
+ virtual long GetInsertionPoint() const = 0;
+ virtual long GetLastPosition() const = 0;
+
+ virtual void SetSelection(long from, long to) = 0;
+ virtual void SelectAll();
+ virtual void SetEditable(bool editable) = 0;
+
+ // streambuf methods
+#ifndef NO_TEXT_WINDOW_STREAM
+ int overflow(int i);
+ int sync();
+ int underflow();
+#endif // NO_TEXT_WINDOW_STREAM
+
+ // stream-like insertion operators: these are always available, whether we
+ // were, or not, compiled with streambuf support
+ wxTextCtrl& operator<<(const wxString& s);
+ wxTextCtrl& operator<<(int i);
+ wxTextCtrl& operator<<(long i);
+ wxTextCtrl& operator<<(float f);
+ wxTextCtrl& operator<<(double d);
+ wxTextCtrl& operator<<(const wxChar c);
+
+ // obsolete functions
+#if WXWIN_COMPATIBILITY
+ bool Modified() const { return IsModified(); }
+#endif
+
+protected:
+ // the name of the last file loaded with LoadFile() which will be used by
+ // SaveFile() by default
+ wxString m_filename;
+
+ // the text style which will be used for any new text added to the control
+ wxTextAttr m_defaultStyle;
+
+private:
+#ifndef NO_TEXT_WINDOW_STREAM
+#if !wxUSE_IOSTREAMH
+ char *m_streambuf;
+#endif
+#endif
+};
+
+// ----------------------------------------------------------------------------
+// include the platform-dependent class definition
+// ----------------------------------------------------------------------------
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/textctrl.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/textctrl.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/textctrl.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk/textctrl.h"
+#elif defined(__WXQT__)
+ #include "wx/qt/textctrl.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/textctrl.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/textctrl.h"
+#elif defined(__WXSTUBS__)
+ #include "wx/stubs/textctrl.h"
+#endif
+
+#endif // wxUSE_TEXTCTRL
+