// Splines
// 3-point spline
void DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3);
// Any number of control points - a list of pointers to wxPoints
void DrawSpline(wxList *points);
void DrawSpline(int n, wxPoint points[]);
// Splines
// 3-point spline
void DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3);
// Any number of control points - a list of pointers to wxPoints
void DrawSpline(wxList *points);
void DrawSpline(int n, wxPoint points[]);