- virtual void FloodFill( long x1, long y1, wxColour *col, int style=wxFLOOD_SURFACE ) = 0;
- virtual bool GetPixel( long x1, long y1, wxColour *col ) const = 0;
-
- virtual void DrawLine( long x1, long y1, long x2, long y2 ) = 0;
- virtual void CrossHair( long x, long y ) = 0;
- virtual void DrawArc( long x1, long y1, long x2, long y2, double xc, double yc );
- virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea ) = 0;
- virtual void DrawPoint( long x, long y ) = 0;
- virtual void DrawPoint( wxPoint& point );
-
- virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 ) = 0;
- virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
- virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0,
- int fillStyle=wxODDEVEN_RULE ) = 0;
- virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0,
- int fillStyle=wxODDEVEN_RULE );
-
- virtual void DrawRectangle( long x, long y, long width, long height ) = 0;
- virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 ) = 0;
- virtual void DrawEllipse( long x, long y, long width, long height ) = 0;
-
- virtual void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 );
- virtual void DrawSpline( wxList *points );
- virtual void DrawSpline( int n, wxPoint points[] );
-
- virtual bool CanDrawBitmap(void) const = 0;
- virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE );
- void DrawBitmap( const wxBitmap &bmp, long x, long y, bool useMask=FALSE )
- { DrawIcon( *((wxIcon*)(&bmp)), x, y, useMask ); }
- virtual bool Blit( long xdest, long ydest, long width, long height,
- wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE ) = 0;