]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/spinbutt.h
Removed unnecessary code from utilsunx.cpp
[wxWidgets.git] / include / wx / spinbutt.h
index 839e13d1f52f9778844c0f8c1466107acaacb943..5b5f4301f423c210e0be0d21cfc0d0b884ee575e 100644 (file)
-#ifndef __SPINBUTTH_BASE__
-#define __SPINBUTTH_BASE__
+/////////////////////////////////////////////////////////////////////////////
+// Name:        wx/spinbutt.h
+// Purpose:     wxSpinButtonBase class
+// Author:      Julian Smart, Vadim Zeitlin
+// Modified by:
+// Created:     23.07.99
+// RCS-ID:      $Id$
+// Copyright:   (c) Julian Smart
+// Licence:     wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
 
-#if defined(__WINDOWS__)
-#include "wx/msw/spinbutt.h"
-#elif defined(__MOTIF__)
-#include "wx/xt/spinbutt.h"
-#elif defined(__GTK__)
-#include "wx/gtk/spinbutt.h"
+#ifndef _WX_SPINBUTT_H_BASE_
+#define _WX_SPINBUTT_H_BASE_
+
+#ifdef __GNUG__
+    #ifndef __WXMOTIF__ // because there is no matching .cpp for Motif
+        #pragma interface "spinbutbase.h"
+    #endif // Motif
+#endif
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#include "wx/defs.h"
+
+#if wxUSE_SPINBTN
+
+#include "wx/control.h"
+#include "wx/event.h"
+
+// ----------------------------------------------------------------------------
+//  The wxSpinButton is like a small scrollbar than is often placed next
+//  to a text control.
+//
+//  Styles:
+//  wxSP_HORIZONTAL:   horizontal spin button
+//  wxSP_VERTICAL:     vertical spin button (the default)
+//  wxSP_ARROW_KEYS:   arrow keys increment/decrement value
+//  wxSP_WRAP:         value wraps at either end
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSpinButtonBase : public wxControl
+{
+public:
+    wxSpinButtonBase() { InitBase(); }
+
+    // accessors
+    virtual int GetValue() const = 0;
+    virtual int GetMin() const { return m_min; }
+    virtual int GetMax() const { return m_max; }
+
+    // operations
+    virtual void SetValue(int val) = 0;
+    virtual void SetRange(int minVal, int maxVal)
+    {
+        m_min = minVal;
+        m_max = maxVal;
+    }
+
+protected:
+    // init the base part of the control
+    void InitBase()
+    {
+        m_min = 0;
+        m_max = 100;
+    }
+
+    // the range value
+    int   m_min;
+    int   m_max;
+};
+
+// ----------------------------------------------------------------------------
+// include the declaration of the real class
+// ----------------------------------------------------------------------------
+
+#if defined(__WXMSW__)
+    #include "wx/msw/spinbutt.h"
+#elif defined(__WXMOTIF__)
+    #include "wx/motif/spinbutt.h"
+#elif defined(__WXGTK__)
+    #include "wx/gtk/spinbutt.h"
+#elif defined(__WXQT__)
+    #include "wx/qt/spinbutt.h"
+#elif defined(__WXMAC__)
+    #include "wx/mac/spinbutt.h"
+#elif defined(__WXPM__)
+    #include "wx/os2/spinbutt.h"
+#elif defined(__WXSTUBS__)
+    #include "wx/stubs/spinbutt.h"
+#endif
+
+// ----------------------------------------------------------------------------
+// the wxSpinButton event
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSpinEvent : public wxNotifyEvent
+{
+    DECLARE_DYNAMIC_CLASS(wxSpinEvent)
+
+public:
+    wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0)
+           : wxNotifyEvent(commandType, id)
+    {
+    }
+
+    // get the current value of the control
+    int GetPosition() const { return m_commandInt; }
+    void SetPosition(int pos) { m_commandInt = pos; }
+};
+
+typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
+
+// macros for handling spin events
+#ifndef EVT_SPIN_UP
+#define EVT_SPIN_UP(id, func) { wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
 #endif
+#ifndef EVT_SPIN_DOWN
+#define EVT_SPIN_DOWN(id, func) { wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
+#endif
+#ifndef EVT_SPIN
+#define EVT_SPIN(id, func) { wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
+#endif
+
+#endif // wxUSE_SPINBTN
 
 #endif
-    // __SPINBUTTH_BASE__
+    // _WX_SPINBUTT_H_BASE_