-#ifndef __BUTTONH_BASE__
-#define __BUTTONH_BASE__
-
-#if defined(__WINDOWS__)
-#include "wx/msw/button.h"
-#elif defined(__MOTIF__)
-#include "wx/xt/button.h"
-#elif defined(__GTK__)
-#include "wx/gtk/button.h"
+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/button.h
+// Purpose: wxButtonBase class
+// Author: Vadim Zetlin
+// Modified by:
+// Created: 15.08.00
+// RCS-ID: $Id$
+// Copyright: (c) Vadim Zetlin
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_BUTTON_H_BASE_
+#define _WX_BUTTON_H_BASE_
+
+#if wxUSE_BUTTON
+
+// ----------------------------------------------------------------------------
+// wxButton flags
+// ----------------------------------------------------------------------------
+
+// all these flags are obsolete
+#define wxBU_NOAUTODRAW 0x0000
+#define wxBU_AUTODRAW 0x0004
+#define wxBU_LEFT 0x0040
+#define wxBU_TOP 0x0080
+#define wxBU_RIGHT 0x0100
+#define wxBU_BOTTOM 0x0200
+
+// by default, the buttons will be created with some (system dependent)
+// minimal size to make them look nicer, giving this style will make them as
+// small as possible
+#define wxBU_EXACTFIT 0x0001
+
+#include "wx/control.h"
+
+class WXDLLEXPORT wxBitmap;
+
+WXDLLEXPORT_DATA(extern const wxChar*) wxButtonNameStr;
+
+// ----------------------------------------------------------------------------
+// wxButton: a push button
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxButtonBase : public wxControl
+{
+public:
+ // show the image in the button in addition to the label
+ virtual void SetImageLabel(const wxBitmap& bitmap) { }
+
+ // set the margins around the image
+ virtual void SetImageMargins(wxCoord x, wxCoord y) { }
+
+ // this wxButton method is called when the button becomes the default one
+ // on its panel
+ virtual void SetDefault() { }
+
+ // returns the default button size for this platform
+ static wxSize GetDefaultSize();
+};
+
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/button.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/button.h"
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/button.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk/button.h"
+#elif defined(__WXQT__)
+ #include "wx/qt/button.h"
+#elif defined(__WXMAC__)
+ #include "wx/mac/button.h"
+#elif defined(__WXPM__)
+ #include "wx/os2/button.h"
+#elif defined(__WXSTUBS__)
+ #include "wx/stubs/button.h"
#endif
+#endif // wxUSE_BUTTON
+
#endif
- // __BUTTONH_BASE__
+ // _WX_BUTTON_H_BASE_